Second wind, as a general rule, cannot be used by monsters:Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind without the character having to take an action to do so. The character doesn’t gain the defense bonuses normally granted by second wind.
http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9
Therefore: nope!Second wind
You can dig into your resolve and endurance to find an extra burst of vitality. In game terms, you spend a healing surge to regain some of your lost hit points, and you focus on defending yourself. Unless otherwise noted in the statistics block of a monster or a nonplayer character, this action is available only to player characters.
http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334
Monsters can however use a heal check to grant other monsters a save.
Love the look on a players face the first time you do it.
And another use for minions! Excellent!
Monsters get 1 surge per tier normally, and while they don't get 2nd winds, they can be healed by things that make them spend surges.
Nothing like the look on players' faces when the aspect of the demonlord dominates the cleric and tells him to heal him. BAM, 250 hit points, thank you very much. Of course, it was even more fun when the cleric missed all saves and had to heal the demonlord again the round after
Monsters get 1 surge per tier normally, and while they don't get 2nd winds, they can be healed by things that make them spend surges.
So I could use monster #1 to do a heal check on Monster #2, then #2 could use a healing surge...?
If so, nothing like little Medic Minions running around healing their Masters!