Oh ho ho hoooo!
Love the monster signs, here. Great way to give a warning of what's coming without giving the game away.
Love the monster signs, here. Great way to give a warning of what's coming without giving the game away.
I can’t take any credit for that!I mentioned this earlier, but I really love how you put in all the flavor stuff. Great job Morrus.
Well, whoever came up with that idea deserves a ton of credit thenI can’t take any credit for that!
Paul Hughes of the Blog of Holding is masterminding the Monstrous Menagerie — with a team of awesome designers and artists, of course! I’m especially fond of Cassandra MacDonald’s work on dragons.Well, whoever came up with that idea deserves a ton of credit then
Oh hey, I just noticed that you're including the maneuver DC in the statblock. Nice!
Does this mean we're expected to give monsters combat maneuvers?
Spot on!If memory serves, the "simple" maneuvers (grappling, shoving, etc.) are usable by any creature, so anytime a monster uses such a maneuver its saving throw DC would come into play.
I expect if a monster is meant to have inherent use of higher-tier maneuvers, they'll be present in its statblock.
Completely forgot about those. I think I'll need to make myself a cheat sheet for the next time I'm in the DM seat. Thanks for the reminder!If memory serves, the "simple" maneuvers (grappling, shoving, etc.) are usable by any creature, so anytime a monster uses such a maneuver its saving throw DC would come into play.
I expect if a monster is meant to have inherent use of higher-tier maneuvers, they'll be present in its statblock.