jcfiala said:I think Monte's ideas are interesting, and I'd like to see a spellcasting class that follows his ideas. But I don't see a reason to get rid of the current Wizard class, which I enjoy playing.
Hi,pawsplay said:The title of this thread should have been Monte Cook's Design Thoughts on Spellblasters.
Gentlegamer said:RE: D&D magic and source material
d20 fantasy magic, like AD&D, is a synthesis of Vance's mnemonic magic from the Dying Earth stories (spells are an energy pattern stored in the wizard's brain until used are are expended upon casting, hence the reason to "memorize" them after used), and Camp and Pratt's sympatheic magic from the Harold Shea stories (spells requiring verbal and matieral components related to the effect desired). Both are somewhat "sci fi" in presentation, which is appropriate considering the time period in which they were published (mid 20th century). They both represent powerful magical effects. There's really no comparison in prior "fantasy" source material . . . magic is usually far less powerful, risky, and time intensive (such as in REH's Conan stories, or even Tolkien).
Ranger Wickett said:I'm working on one. Expect it in the next version of Elements of Magic.
Rope TrickLanefan said:In response to several posts so far:
I'm going to be very, very wary of any attempt to move toward "encounter-based" anything, mostly because what an encounter is simply cannot be defined.
The only time resting becomes a problem is when the party have access to long-range travel spells and can thus rest in safety outside the adventure area. Otherwise, if they want to rest in the dungeon, let 'em...they know there's a risk of getting mugged during the night...or not...
Lanefan
Voadam said:Rope Trick Spell Description...
Up from six occupants in the older editions... I think the duration is higher too; going by memory, I think it was 10 minutes per level in 1e. 1 hour per level is a bit much.Voadam said:Rope Trick
The space holds as many as eight creatures (of any size). Creatures in the space can pull the rope up into the space, making the rope “disappear.” In that case, the rope counts as one of the eight creatures that can fit in the space.