[Mutants & Masterminds / DC Adventures] Freedomverse Issue #1 "Black & White"

hero4hire

Explorer
The Nazis on the ground floor eschew their automatic weaponry and instead start to pile on those heroes who are also on the ground while those left on the upper level walkway continue to chatter away with their rifles.

OOC: Anyone not flying make me amd Opposed strength/athletics roll vs DC 21 . Those flying Make a toughness check vs DC 25. These DCs include Bonuses from Multiattack, Combined attack, etc.
 

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The Nazis on the ground floor eschew their automatic weaponry and instead start to pile on those heroes who are also on the ground while those left on the upper level walkway continue to chatter away with their rifles.

OOC: Anyone not flying make me amd Opposed strength/athletics roll vs DC 21 . Those flying Make a toughness check vs DC 25. These DCs include Bonuses from Multiattack, Combined attack, etc.

[roll0]
 


KahlessNestor

Adventurer
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Astral
Freedom City/Hunter Museum of Natural History
Afternoon
Round 3.2

Astral grunted as her force field was peppered with bullets from the Nazis up on the balcony. Her field held, however, and none of the bullets penetrated. Didn’t mean she wouldn’t have a headache later.

[sblock=Actions and Saves]
Toughness: 1D20+12 = [13]+12 = 25
Move:
Action:
Reaction:
Conditions: Force Field, Mental Communications
Hero Points: 1
[/sblock]
 

hero4hire

Explorer
The Nazis on the ground floor dogpile onto the heroes they can reach. Tarantula is able to shake off the ones on him, while the sheer number of them begin to weigh down Prometheus. Hex however just disappears under a mass of bodies.

In the air, Astral and Hawk are able to fend off the barrage of bullets. But the sheer strain of maintaining a defensive gravity bubble is showing signs of strain from the winged hero.

OOC: Prometheus is Restrained (immobile and vulnerable)
Hex is Bound ((defenseless, immobile, and impaired)
Hawk may have to go into NPC mode if TGlassy does not respond to thread soon.

Hex is next
 

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