Thank u guys for the info!
I'm interested in knowing more about the Twig Blights, Barrowhaunts, and The Cadaver Collector. Does it still have the ability to increase it's AC by impaling/adding creatures to its armor?
I've heard this MV has no adventure.
But from what I'm hearing there's enough fluff with each entry to easily make them. How do you guys feel about that?
And on the mechanics side, any info on the Math? HP formulae, attack damage per level per role, etc.?
Thanks again,
~Teo
No monster math and as I said, as far as I can tell the only change is that brute solos are getting more HP. The Cadaver Collector doesn't have any way to raise it's defenses, but it loves grabbing and impaling PCs on itself.
Not sure what else to say about the Barrowhaunts. They're a group of 5 former adventurers who got cursed to roam the Gray Downs. There's stat blocks for humanoid controller, lurker, skirmisher, brute, and elite soldier that'd be easily reskinable for a nice encounter at around level 8.
The Twig Blights are small low-level fey plant-creatures that hang out throughout the Vale, in particular the Witchlight Fens. There's a level 1 minion, a level 2 lurker, a level 3 soldier, and a level 5 brute swarm. Looks like pretty fun little guys to add into a dungeon or wilderness encounter.