Sacrosanct
Legend
After looking at the bard class more close the max number of cross spells are only 6 so do not see it as an exploit and as it starts at 10th level not bad so max known spells at that level is 14 and every time you gain this ability you gain 2 spells so its in built to the class. So over all good but not too good like the fact it gives a bit to the bard . as to mr Paraxis I could care less what you think I will decide for my self what is, being a jack-of-all trades is the bard uniqueness but making sure everything is right is my job.
I don't think it's broken either. It seems every time an argument like this comes up (caster gains an ability to cast a certain spell), folks like Paraxis always rely on white room scenarios to base their argument on. Just look at his quote above. At 10th level (6th for lore bard), the bard gets two spells to choose from, and Paraxis gives out an entire list of spells. No, it doesn't work that way. The bard does not get access to all of those spells any time he or she wants. Two much be chosen, and they aren't swapped out every time you level. Arguments like those also seem to be based on the assumption that you're always playing at max level. Does no one play from level 1 anymore? I don't know about anyone else, but it takes a significant amount of time of playing before my PCs hit level 10. That's important, and relevant. Stroke of Luck doesn't break the game if 99% of gameplay for 99% of gamers never get to level 20 to begin with. That's the exception of a sample size, not the baseline, and therefore shouldn't be presented as such.