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My Rebalanced Core Races [v1.1]


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Cheiromancer

Adventurer
comrade raoul said:
I've become quite taken with giving elves a penalty to Wisdom instead of Constitution: it's appropriate, I think, to spontaneous, artistic fey creatures who roam through the trees, and makes martial elves a lot more viable.

I dunno. What about elvish clerics and druids? Or are they de-emphasized in your campaign?

I can see martial elves making choices that compensate for not having a lot of hit points- high AC, or ranged attack specialists. But I don't see how divine spellcasters can compensate for having a low Wisdom.
 

Taraxia

First Post
comrade raoul said:
I do the same thing with dwarves, too (I posted that a while back, actually). I've become quite taken with giving elves a penalty to Wisdom instead of Constitution: it's appropriate, I think, to spontaneous, artistic fey creatures who roam through the trees, and makes martial elves a lot more viable.

Then again, the Tolkien elf, with its great wisdom and insight, is also a big part of the sourcing for D&D elves. Discouraging elves from becoming clerics is dead-opposed to much of the elven flavor, especially the Aerenal elves in Eberron.

What makes the most sense to me is -Str +Dex, although I'm not sure if that's balanced.
 

Arkhandus

First Post
Strength and Dexterity balance out pretty well, yeah. Str modifies melee attack, Dex mods ranged attack; Str mods most damage, Dex mods AC but with some limitations; Str mods a few skills, grapples, bull rushes, and trips, Dex mods Reflex saves and more skills; Str mods carrying capacity, Dex mods Initiative. Overall it's fairly balanced, with only a tiny bit of extra value one way or the other depending on character archetype.

I too agree that -Wis is a poor choice for standard high-fantasy elves.

Elves in my Aurelia setting are -2 Str, +2 Dex, -2 Con, +2 Cha, with sorcerer as their favored class; half-elves are -2 Str, +2 Dex, with the same favored class flexibility as humans.
 

Cartigan Mrryl

First Post
Cheiromancer said:
I dunno. What about elvish clerics and druids? Or are they de-emphasized in your campaign?

I can see martial elves making choices that compensate for not having a lot of hit points- high AC, or ranged attack specialists. But I don't see how divine spellcasters can compensate for having a low Wisdom.

Well, it literally says (In Races of the Wild) that Elves prefer combat from Range, anyways. They don't like taking a chance at losing life, since it's not very common amongst them.

Buut yeah, i like nearly all of these edits. I'd edit them to make them more of my own campaign's flavor, but that'd be expected either way.... right? And maybe, give the Half-elf (and Half-Orc) My personal favor: +2 skill points/lvl, to reflect the human blood's quick-learning capability.

Just a thought.
 

Captain NeMo

First Post
Of course. Feel free to edit them however you want - while my friend and I were discussing these changes we took a lot of ideas from other people. Share and share alike, as it were. ;)
 


DreamChaser

Explorer
comrade raoul said:
I do the same thing with dwarves, too (I posted that a while back, actually). I've become quite taken with giving elves a penalty to Wisdom instead of Constitution: it's appropriate, I think, to spontaneous, artistic fey creatures who roam through the trees, and makes martial elves a lot more viable.

Not to mention this would mess up the vaunted elvish Listen and Spot bonuses. Elves are supposed to have great senses, which Wisdom controls.

DC
 


Nellisir

Hero
DreamChaser said:
Not to mention this would mess up the vaunted elvish Listen and Spot bonuses. Elves are supposed to have great senses, which Wisdom controls.

A -2 penalty to Wisdom is perfectly balanced by a +1 modifier to Spot and Listen. Just increase their current bonuses by 1.
 

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