Mythological Figures: Miyamoto Musashi (5E)

Mythological Figures focuses on Fifth Edition builds for persons too big for true history like Achilles and Sir Lancelot, but some individuals absolutely distinguished themselves to an equal status. Perhaps my favorite of these is arguably one of the most skilled people to have ever picked up a sword: Miyamoto Musashi!

Mythological Figures focuses on Fifth Edition builds for persons too big for true history like Achilles and Sir Lancelot, but some individuals absolutely distinguished themselves to an equal status. Perhaps my favorite of these is arguably one of the most skilled people to have ever picked up a sword: Miyamoto Musashi!




The accomplishments of Musashi are legendary and for good reason. This man wrote the Book of Five Rings, won scores of duels, invented the katana-and-wakizashi style of fighting (“niten'ichi sword style”, on the fly after undoing an ambush, killing the head of a prominent family trying to assassinate him, while fleeing from the surviving soldiers), routinely fought duels using a bokken (wooden sword) against opponents wielding blades (including a guy with a two-handed nodachi known as “The Demon of the Western Provinces”), and finally died like a badass:

At the moment of his death, he had himself raised up. He had his belt tightened and his wakizashi put in it. He seated himself with one knee vertically raised, holding the sword with his left hand and a cane in his right hand. He died in this posture, at the age of sixty-two.

There is no brief recap able to do Musashi justice and his extremely well-documented life is worth reading up on if you haven’t heard of him before. Consider including him in your next game and see how if the adventurers' mettle is a match for Japan’s most famous ronin!

(Musashi will not be the only samurai in this series--tell us who else needs to get an article in the comments!)

Miyamoto Musashi
Medium humanoid (human), lawful neutral fighter (samurai) 18

Armor Class
16 (padded, defensive fighting style)
Hit Points 135 (18d10+36)
Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)19 (+4)14 (+2)13 (+1)9 (-1)11 (+0)

Saving Throws
Str +9, Con +8, Wis +5
Skills Acrobatics +10, Athletics +9, Insight +5, Intimidation +7
Senses passive Perception 9
Languages Common
Challenge 10 (5,900 XP)

Action Surge (2/short rest). Once on his turn, Musashi can take an additional action on top of his regular action and a possible bonus action.

Feats: Maneuver Master (6d6 maneuver dice/short rest).
Musashi can expend a maneuver dice to perform a single maneuver with an attack.

  • Counter. Musashi can use his reaction to make a melee attack against a creature that misses him with a melee attack, dealing 1d6 additional damage on a hit.
  • Disarm. A creature Musashi has hit with an attack takes 1d6 additional damage and makes a DC 18 Strength saving throw or drops one held item of his choice.
  • Feint. Musashi can use his bonus action to feint against one creature within 5 feet. He has advantage on his next attack roll against that creature as long as it before the end of his turn. On a hit he deals 1d6 additional damage.
  • Lunge. Musashi increases his reach by 5 feet for one attack, dealing 1d6 additional damage on a hit.
  • Sweep. Musashi chooses a creature adjacent to his target and within his reach and on a hit, the adjacent creature takes 1d6 damage (of the same type as the weapon attack).
  • Trip. Musashi deals 1d6 additional damage and if the target is a creaturesof Large size or smaller, it makes a DC 18 Strength saving throw or is knocked prone.
Feat: Mobile. Musashi can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Indomitable (3/long rest).
Musashi can reroll a saving throw that he fails but must use the new roll.

Second Wind (1/short rest).
On his turn, Musashi can use a bonus action to regain 1d10+18 hit points.

Warrior Spirit (3/long rest).
Musashi can use a bonus action to gain 15 temporary hit points and advantage on weapon attack rolls until the end of his turn. When Musashi rolls for initiative and has no uses of this feature remaining, he regains one use.

ACTIONS

Multiattack. Musashi attacks three times.

Rapid Strike (1/turn).
When Musashi has advantage on a weapon attack during his turn, he may choose to roll normally and instead make an additional attack against that target.

Katana.
Melee Weapon Attack:
+10 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage if wielded in one hand or 8 (1d10+3) slashing damage if wielded in two hands.

Longbow.
Ranged Weapon Attack:
+9 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.
REACTIONS

Feat: Master of the Sword.
Musashi can use his reaction when wielding a sword to gain a +1 bonus to his AC until the start of his next turn or until he is disarmed. In addition, Musashi has advantage on opportunity attacks.

Warrior Undying.
Musashi can use his reaction to immediately take one action, bonus action, and move when he is reduced to 0 hit points and not killed outright. This interrupts the initiative order and Musashi is treated as though he were unconscious and dying (taking death saving throw failures when he takes damage during this extra turn). Musashi falls unconscious after taking his extra turn if he has not regained any hit points.
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Mike Myler

Mike Myler


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Jay Verkuilen

Grand Master of Artificial Flowers
Aye I've been wont to give out +4 (or higher) ability modifiers because I think that oversimplifies the myth and makes them outshine PCs, which they're already geared to because they're already figures of myth--Musashi here gets to be first so his AC isn't shot. There are a few on the list due high ability scores (and a couple I think are going to get lofty) but I want to avoid making that the trend.
Just making him pretty high level and building him with the ordinary game rules might do the trick. It's a good example of "this is what a 20th level Kensai or 20th level Samurai" is.
 

Jay Verkuilen

Grand Master of Artificial Flowers
Just looking at the stats given proves that you can't make the real Musashi with 5E rules. He was know for being very strong, certainly more than 16 STR, and quite wise. Very well read and cultured. At least, when he could be bothered, although he started out as a pure ruffian who just happened to be born into the Samurai class.

You can make him but you'd have to avoid the point buy, which is what generates the high-low pattern of stats by fixing a total budget.
 

Jay Verkuilen

Grand Master of Artificial Flowers
While it's unlikely that he'd hear of his game stats, should he, I'd fully expect him to politely ask Morrus to take it down through an intermediary. Statting living people without consent isn't a good practice, and while he's not generally litigious, it's gauche.
100% agreed. I don't much like naming things (buildings, ships, etc.) after living people for that matter, but something as ultimately trivial as a game... nope.
 

Jay Verkuilen

Grand Master of Artificial Flowers
How about some ladies next. Try Tomoe Gozen, La Maupin, Anne Bonny, or Jeanne d'Arc.

Tomoe Gozen would be a good choice. There's a series of novels about her translated to a fantasy Japan by Jessica Amanda Salmonson that's worth reading and would provide good inspiration. Aphra Behn is another. She was a playwright, poet, and spy in the late 17th Century. Spying didn't work out so she took up the pen. If you want to go off the beaten path, there's the infamous Cantonese pirate captain/madame Ching Shih.
 
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Mica Fetz

Explorer
The Mythological Figures are great... I'm thinking of ways to slide them into my 5e Mystara campaign. At what point in time do we end "mythological?" Could we have mythological figures from the 20th century, for example?
 

Mike Myler

Have you been to LevelUp5E.com yet?
The Mythological Figures are great... I'm thinking of ways to slide them into my 5e Mystara campaign. At what point in time do we end "mythological?" Could we have mythological figures from the 20th century, for example?

Possibly, although with how mythology works it gets harder the closer you are to the current date. Today's myths are super heroes (google "Captain america statue") and probably aren't a project subject here. Who knows what you might find googling me, 5e, and super heroes though. ;)
 

Ed Laprade

First Post
The Mythological Figures are great... I'm thinking of ways to slide them into my 5e Mystara campaign. At what point in time do we end "mythological?" Could we have mythological figures from the 20th century, for example?

We could, but I suspect most would be gangsters. The first who came to mind was Babe Ruth, but he isn't exactly Adventurer material. Sgt. Alvin York, on the other hand, certainly fills the bill. And if you've been following The Great War channel, you know that there are others from WWI as well, from all over.
 

Eltab

Lord of the Hidden Layer
I think that oversimplifies the myth and makes them outshine PCs, which they're already geared to because they're already figures of myth.

Musashi ought to be a combat master - but all mythological figures have some sort of weakness (Achilles' heel being a well-known example) that a clever and subtle opponent can learn about and try to exploit. I'm fine with him having a low stat or two somewhere; CHR / INT sounds appropriate. He's not dumb but he's also not a genius.

Like you need more work!:
Maybe a brief description of changes to show Musashi "at the beginning" and "near the end" of his career? The suggestion above about removing the physically demanding Maneuvers and adding WIS (plus re-calculate skills &c as necessary) sounded like a workable trade-off that would not take another screen-full of words to explain.
 

Mike Myler

Have you been to LevelUp5E.com yet?
The suggestion above about removing the physically demanding Maneuvers and adding WIS (plus re-calculate skills &c as necessary) sounded like a workable trade-off that would not take another screen-full of words to explain.

Already implemented little design notes like that for the next two articles so I'm glad somebody can make use of them. :D
 

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