hbarsquared
Quantum Chronomancer
I know, I know, the verisimilitude of hit points has been an ongoing argument for decades...
This is something I would like to try when I start up my next game: All hit point "damage" is simply small, accumulated weariness.
Damage is not broken arms, sliced open bowels, or arrows to the back. It's the blow to the shield that takes a little more out of you, it's the sore muscle from stepping out of the way, it's the stitch in your side. Nothing physical, nothing that could be permanent, even without magic, and that can easily be visualized to recover after a long rest.
When one is reduced to zero hit points and needs to make death saving throws... There, that's when there is actual damage from that last blow. That time the arrow hit you, the sword cut you open. That's what requires magical healing or multiple long rests to recover.
Has anyone experienced treating HP in this way?
This is something I would like to try when I start up my next game: All hit point "damage" is simply small, accumulated weariness.
Damage is not broken arms, sliced open bowels, or arrows to the back. It's the blow to the shield that takes a little more out of you, it's the sore muscle from stepping out of the way, it's the stitch in your side. Nothing physical, nothing that could be permanent, even without magic, and that can easily be visualized to recover after a long rest.
When one is reduced to zero hit points and needs to make death saving throws... There, that's when there is actual damage from that last blow. That time the arrow hit you, the sword cut you open. That's what requires magical healing or multiple long rests to recover.
Has anyone experienced treating HP in this way?