Book 2, 1001 Efreeti Nights is 1 "wilderness/exploration" and 9 detailed "dungeons". The wilderness being a primer for characters of 12th+ level to get to the plane of molten skies. The 9 "dungeons" are locations in the city of brass.
Its open ended enough in design that the 10 adventures when mixed with other fantastic locations detailed in book 1 create a mega campaign or "adventure path" if you will for characters to move from 12th-22nd+ level depending on how they level. Every "dungeon" chapter basically adds +1-3 levels to the "challenge" in order to survive.
If the mega-campaign is not used, the 10 "adventures" may be played as independent adventures, should the PCs visit any of these places in search of splendor, fame, loot, or imfamy.
If that makes any sense? Early in the design process we sorta realized that 9 of the locations were just too "cool" concept wise to give a paragraph to, and needed a "dungeon level detail".
Anyhow, plane leaves in a couple hours! More when I return if the thread isnt completely buried by the 4rons vs 3tards debate!
Case