Hello all EN-worlders!
The scenario: next week our group will have a kick-off weekend and it will be a 2 day marathon game. I will play a NG druid.
The story so far: we are a small group of humans (about 250-300) that are left after a apocalyptic wipe-out staged by mindflayers. Generations has passed and all that´s left are nomadic groups of humans,ruled by matriarchs. The mindflayer-threath has lessened considerable (their influence has been deminished-either by some unknown force or by their own will,only the future will tell),and our group will probably be fighting lots of mindflayers and their minions.
We will all start at lvl 12 and we each have 50 000 gp to spend. We are allowed to buy 4 magic objects. Steel is more precious than gold, so any weapon,armor and shield costs 4 times more than the stated price.
The group so far:
A psychic warrior/rogue, a fighter, a ranger and a bard. No clerics and sorcerers/wizards are allowed.
When I started to work on my build I was leaning towards a fighter/druid, but I´m not so sure any longer. We seem to have enough of that in that department.
My stats ( with 3 bonuspoints) str 16 dex 17 con 13 int 11 wis 18 and cha 8.
Skillpoints: animal empathy, concentration,handle animal,heal,intuit direction,knowledge: nature,scry,swim and wilderness lore.
No feats choosen yet.
(when I was toying with the fighter/druid build I had Cleave Great Cleave, Weapon Focus:Scimitar Improved Critical:Scimtiar Power Attack and Dodge,and my selection of magics was in the line of the fighter build: +2 Hide armor, +1 Keen scimitar, winged shield and a periapth of wisdom+4)
When fighting I´m planning to use Wildshape but I´m not sure what the best creature to use.
This is my first time playing a druid ( I usually play wizards) so what I´m asking for is some help to make a playable druid that´s fun to play.
The only books outside PHB and DMG that we are allowed to use are the splat-books. (Masters of the Wild, Tome and Blood, etc)
Asmo
The scenario: next week our group will have a kick-off weekend and it will be a 2 day marathon game. I will play a NG druid.
The story so far: we are a small group of humans (about 250-300) that are left after a apocalyptic wipe-out staged by mindflayers. Generations has passed and all that´s left are nomadic groups of humans,ruled by matriarchs. The mindflayer-threath has lessened considerable (their influence has been deminished-either by some unknown force or by their own will,only the future will tell),and our group will probably be fighting lots of mindflayers and their minions.
We will all start at lvl 12 and we each have 50 000 gp to spend. We are allowed to buy 4 magic objects. Steel is more precious than gold, so any weapon,armor and shield costs 4 times more than the stated price.
The group so far:
A psychic warrior/rogue, a fighter, a ranger and a bard. No clerics and sorcerers/wizards are allowed.
When I started to work on my build I was leaning towards a fighter/druid, but I´m not so sure any longer. We seem to have enough of that in that department.
My stats ( with 3 bonuspoints) str 16 dex 17 con 13 int 11 wis 18 and cha 8.
Skillpoints: animal empathy, concentration,handle animal,heal,intuit direction,knowledge: nature,scry,swim and wilderness lore.
No feats choosen yet.
(when I was toying with the fighter/druid build I had Cleave Great Cleave, Weapon Focus:Scimitar Improved Critical:Scimtiar Power Attack and Dodge,and my selection of magics was in the line of the fighter build: +2 Hide armor, +1 Keen scimitar, winged shield and a periapth of wisdom+4)
When fighting I´m planning to use Wildshape but I´m not sure what the best creature to use.
This is my first time playing a druid ( I usually play wizards) so what I´m asking for is some help to make a playable druid that´s fun to play.
The only books outside PHB and DMG that we are allowed to use are the splat-books. (Masters of the Wild, Tome and Blood, etc)
Asmo
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