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Patlin

Explorer
OK, I think I haven't voted on any of the following yet:

LiquidBlue said:
Improved Subdual [General] 2 Yes
Benefit: When using a weapon that does normal damage for a nonlethal attack, you are not subject to the normal -4 penalty to hit.
Normal: Characters striking to subdue with normal weapons do so at -4 to hit.
Special: A fighter may choose Improved Subdual as one of his bonus fighter feats
IMPROVED SUBDUAL Copyright 2001, Rebecca Glenn, Scott Metzger
(Updated to 3.5 by NBOF)

Thought we had something like this, but Yes. Maybe the other thing was a spell rather than a feat?

LiquidBlue said:
Song of Unity [General] 1 Yes
Prerequisite: Bardic music ability
Benefit: A bard with this feat acquires the following three bardic music effects:

Inspire Cooperation: A bard with 3 or more ranks in a Perform skill can use his music or poetics to help gain the cooperation of others. If you perform for a full round, you gain a +2 bonus to all Charisma based attribute and skill checks made against any creature that could hear your performance. This ability does not influence any creature that begins hostile towards you. This bonus lasts for 24 hours.

Inspire Teamwork: A bard of 6th level or higher with 9 or more ranks in a Perform skill can use his music or poetics to help his allies work more effectively together. All allies within 30 feet and able to see and hear the bard are affected. The bard must also be able to see the allies to be affected.

His allies gain a +1 insight bonus to the attack bonus provided by flanking and to the bonus provided by an aid another action for as long as they continue to hear the bard’s music. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. Inspire Teamwork is a mind-affecting ability.

Inspire Friendship: A bard of 12th level or higher with 15 or more ranks in a Perform skill can use his music or poetics to cause a creature to become more friendly towards him and his allies. The creature must be aware the bard, and be able to see him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 12th, he can target one additional creature with a single use of this ability.

To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to influence that creature again for 24 hours. If its saving throw fails, the creature changes its attitude towards the bard and his visible allies according the the diplomacy table but based off the bard's perfom check. This improved attitude lasts for as long as the bard continues to play and concentrate. The creature reverts to its former attitude upon the expiration of this effect and remembers everything that occured.

Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Adjust the creature's attitude based on this new check. This adjustment may result in a more hostile attitude, but never a friendlier one.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Inspire Friendship is an enchantment (compulsion), mind-affecting ability.

Three for the price of one? All the Bardic Music feats I've seen add only one new song effect.

I'll vote NO on this one.

LiquidBlue said:
Psychic Sense [Psionic] 2 Yes
Your psychic senses allow you to intuitively sense the presence of danger.
Prerequisite: Wis 13
Benefit: As long as you are psionically focused, you can make a Will save (DC 20) to avoid being caught surprised. On a successful save, you can act during the surprise round even if you would otherwise be surprised and you can retain your Dex bonus to armor class even if you have not yet acted in combat.
PSYCHIC SENSE adapted from the feat found in the netbook of feats by Eric D. Harry

Sort of ambivalent about this one. I'd like it better if it had a variable DC, possibly related to the DC of any spot or listen check which would normally allow action in the surprise round. That might be a bit complicated, though. Maybe a fixed DC but the feat is not effective if all of the creatures surprising the character in question are protected by Mind Blank or otherwise immune to mind affecting spells and effects? I'll abstain for now pending additional discussion.

LiquidBlue said:
Summoning Concetration [General] 2 Yes
You can increase the time that your summoned creatures remain by concentrating.
Benefit: You can maintain the duration of a summon spell (such as summon monster or summon nature's ally) through concentration. As long as you concentrate on the spell, do not count time off its duration. After you stop concentrating, the normal duration resumes and then terminates as normal. You cannot resume concentration, regardless of the effects of other feats that would normally allow you to do so.
SUMMONING CONCENTRATION Copyright 2001, Carl Cramér
Revised by the Netbook of Feats Review Board

That's a very nice feat. Yes.
 



Bront

The man with the probe
Aren't Improved Animal companion and Animal Companionship nearly identical and basicly weaker versions of WoTC's Natural Bond?

Oh, and I agree, NO to Divine Boon (Which should kill it, it's too unevenly balanced), Foul Sneaking (Too powerful), and Fiery Rage (Too powerful)

Still pondering Song of Unity, though it strikes me like it should be split into 3 separate feats.
 
Last edited:

Rae ArdGaoth

Explorer
Preface: I'm tempted to vote no to every feat in this thread, because I have an ideological beef with it. LEW is limited to SRD for simplicity's sake. PrC's can and should be proposed, special feats that have flavor and are specific to a character or region are great (I'm thinking of the Delmontes feat chain, me gusta, GW). But this is just a random assortment of feats that are in some netbook. Maybe they should've been included in the SRD, but they weren't, and I think we're cluttering LEW with rules that either A) nobody will take or B) have no flavor-value.

Divine Boon: NO.

Fiery Rage: Was there once an "Extended Rage" feat? The first NO vote on this feat mentioned it. That being said, I don't like messing with class abilities, so NO.

Foul Sneaking: NO. I also don't like messing with Sneak Attack.

Animal Companionship: NO. Seems a bit underpowered, I'd prefer a proposal that modified specific PrC's to add to the Druid level for determining animal companions. As it is, it's not game-breaking, but I'm voting against clutter.

Improved Animal Companion: NO. Again, I don't like messing with already imposed class limitations.

Song of Unity: Split it up and it's underpowered. Voting against clutter, so NO.

Psychic Sense: Seems okay. I can see it being very useful, and I can also see it being completely useless. I don't think any character of mine would ever take it, but I'll vote YES.
 

Knight Otu

First Post
Updated the first post, hopefully correctly.

Divine Boon is vetoed. Foul Sneaking and Fiery Rage are less than 48 hours away from being away from being vetoed. 48 hours for Psychic Sense.
 

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