Song of Unity [General] 1 Yes
Prerequisite: Bardic music ability
Benefit: A bard with this feat acquires the following three bardic music effects:
Inspire Cooperation: A bard with 3 or more ranks in a Perform skill can use his music or poetics to help gain the cooperation of others. If you perform for a full round, you gain a +2 bonus to all Charisma based attribute and skill checks made against any creature that could hear your performance. This ability does not influence any creature that begins hostile towards you. This bonus lasts for 24 hours.
Inspire Teamwork: A bard of 6th level or higher with 9 or more ranks in a Perform skill can use his music or poetics to help his allies work more effectively together. All allies within 30 feet and able to see and hear the bard are affected. The bard must also be able to see the allies to be affected.
His allies gain a +1 insight bonus to the attack bonus provided by flanking and to the bonus provided by an aid another action for as long as they continue to hear the bard’s music. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. Inspire Teamwork is a mind-affecting ability.
Inspire Friendship: A bard of 12th level or higher with 15 or more ranks in a Perform skill can use his music or poetics to cause a creature to become more friendly towards him and his allies. The creature must be aware the bard, and be able to see him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 12th, he can target one additional creature with a single use of this ability.
To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the bard cannot attempt to influence that creature again for 24 hours. If its saving throw fails, the creature changes its attitude towards the bard and his visible allies according the the diplomacy table but based off the bard's perfom check. This improved attitude lasts for as long as the bard continues to play and concentrate. The creature reverts to its former attitude upon the expiration of this effect and remembers everything that occured.
Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Adjust the creature's attitude based on this new check. This adjustment may result in a more hostile attitude, but never a friendlier one.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Inspire Friendship is an enchantment (compulsion), mind-affecting ability.