NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #19 Western Guard Post.
Note this is Encounter #43 for this group of PCs

Round #4.

Phrenic- Viper Strike DG2; Hit 11 damage- DEAD.

Grey- Scorching Burst DG3 (with Wand of Accuracy); Hit 12 Fire damage -10 (Resist) =2 damage (30 HP bloodied) & HB; Hit 12 Fire damage- DEAD & DT; Miss. Sustain and Move Flaming Sphere.

Kaspard- Blind. Sacred Flame DG3; Miss.

DG1- DEAD.

DG2- DEAD.

DG3- Infernal Anger. Warhammer Phrenic; Miss.

HB- DEAD.

Dirty- Blind. Reaping Strike DG3; Miss 3 damage (27 HP bloodied).

Winstanley- Tumble. Bait & Switch DT; Hit 9 damage (54 HP). Action Point with Phrenic's Tactical Presence. Positioning Strike DT; Crit 25 damage (29 HP bloodied) and Slide next to Phrenic & Dirty. Daily Bloodcut Armour- Resist 10 all.

A1- Recharge Double Shot- Success. Double Shot Phrenic; Miss & Winstanley; Crit 12 damage -10 (Resist) =2 damage (37 HP). Move.

A2- Flaming Sphere 9 Fire damage- DEAD.

DT- Wave of Despair Combat Advantage Kaspard; Hit 9 Psychic damage (40 HP) & Grey; Hit 9 Psychic damage (33 HP) & Combat Advantage Dirty; Hit 9 Psychic damage (50 HP) & Phrenic; Crit 12 Psychic damage (29) & all Slowed & Dazed. Move back.

Good hit.

Time to play 15 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/50)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/40)
Winstanley Portico, Male Halfling Rogue 6 (HP51/37)
Grey Morlock, Male Human Wizard 6 (HP44/33)
Phrenic, Male Tiefling Warlord 6 (HP54/29)

Bad Guys 1250 XP Level 6 Encounter.
Duergar Guard Level 4 Soldier (x3) [DG] [HP 60/27] 2 DEAD
Human Berserker Level 4 Brute [HB] [HP 66] DEAD
Arbalester Level 4 Artillery (x2) [A] [HP 43/20] 1 DEAD
Duergar Theurge Level 5 Controller [DT] [HP 64/29]

Action Points 1 Total 5
Daily Powers 1 Total 2
Healing Surges 0 Total 2
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0

Comment: That's cleared the decks somewhat.
 

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Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #19 Western Guard Post.
Note this is Encounter #43 for this group of PCs

Round #5.

Phrenic- Slowed & Dazed. Viper Strike DG3; Miss. Save vs Slowed & Dazed- Fail.

Grey- Slowed & Dazed. Magic Missile DT; Miss. Save vs Slowed & Dazed- Success.

Flaming Sphere disappears.

Kaspard- Slowed & Dazed. Scared Flame DT; Hit 11 Radiant damage (18 HP bloodied) & Dirty Save vs Slowed & Dazed- Fail. Save (Self) vs Slowed & Dazed- Fail.

DG1- DEAD.

DG2- DEAD.

DG3- Warhammer Combat Advantage Phrenic; Miss.

HB- DEAD.

Dirty- Slowed & Dazed. Reaping Strike DT; Miss 3 damage (15 HP bloodied). Save vs Slowed & Dazed- Fail.

That's some dice rolling.

Winstanley- Shift in. Perfect Feint DG3 & DT. Sly Flourish Combat Advantage DT; Hit 21 damage- DEAD.

A1- Move. Bolt Winstanley; Miss.

A2- DEAD.

DT- DEAD.

Time to play 9 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/50)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/40)
Winstanley Portico, Male Halfling Rogue 6 (HP51/37)
Grey Morlock, Male Human Wizard 6 (HP44/33)
Phrenic, Male Tiefling Warlord 6 (HP54/29)

Bad Guys 1250 XP Level 6 Encounter.
Duergar Guard Level 4 Soldier (x3) [DG] [HP 60/27] 2 DEAD
Human Berserker Level 4 Brute [HB] [HP 66] DEAD
Arbalester Level 4 Artillery (x2) [A] [HP 43/20] 1 DEAD
Duergar Theurge Level 5 Controller [DT] [HP 64] DEAD

Action Points 0 Total 5
Daily Powers 0 Total 2
Healing Surges 0 Total 2
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: Just an Arbalester and a Duergar Guard left, and both of them want away.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #19 Western Guard Post.
Note this is Encounter #43 for this group of PCs

Round #6.

Phrenic- Slowed & Dazed. Viper Strike DG3; Hit 13 damage (14 HP bloodied). Save vs Slowed & Dazed- Success.

Grey- Magic Missile DG3; Hit 10 Force damage (4 HP bloodied).

Kaspard- Slowed & Dazed. Scared Flame DG3; Crit 20 Radiant damage- DEAD. Save vs Slowed & Dazed- Fail.

DG1- DEAD.

DG2- DEAD.

DG3- DEAD.

HB- DEAD.

Dirty- Slowed & Dazed. Move forward. Save vs Slowed & Dazed- Fail.

Dirty's been real effective with his big new Maul.

Winstanley- Move. Sly Flourish A1; Hit 12 damage (8 HP bloodied).

A1- Move back. Bolt Winstanley; Miss.

A2- DEAD.

DT- DEAD.

Time to play 6 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/50)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/40)
Winstanley Portico, Male Halfling Rogue 6 (HP51/37)
Grey Morlock, Male Human Wizard 6 (HP44/33)
Phrenic, Male Tiefling Warlord 6 (HP54/29)

Bad Guys 1250 XP Level 6 Encounter.
Duergar Guard Level 4 Soldier (x3) [DG] [HP 60] DEAD
Human Berserker Level 4 Brute [HB] [HP 66] DEAD
Arbalester Level 4 Artillery (x2) [A] [HP 43/8] 1 DEAD
Duergar Theurge Level 5 Controller [DT] [HP 64] DEAD

Action Points 0 Total 5
Daily Powers 0 Total 2
Healing Surges 0 Total 2
2nd Winds 0 Total 0
Crits 1 Total 2
PCs Ko'd 0 Total 0

Comment: And it should be over next round.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #19 Western Guard Post.
Note this is Encounter #43 for this group of PCs

Round #7.

Phrenic- Move. Viper Strike A1; Hit 7 damage (1 HP bloodied).

Yeah, the players hate it when that happens.

Grey- Move. Magic Missile A1; Hit 12 Force damage- DEAD.

Time to play 3 minutes.
Total time to play 1 hour 41 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/50)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/40)
Winstanley Portico, Male Halfling Rogue 6 (HP51/37)
Grey Morlock, Male Human Wizard 6 (HP44/33)
Phrenic, Male Tiefling Warlord 6 (HP54/29)

Bad Guys 1250 XP Level 6 Encounter.
Duergar Guard Level 4 Soldier (x3) [DG] [HP 60] DEAD
Human Berserker Level 4 Brute [HB] [HP 66] DEAD
Arbalester Level 4 Artillery (x2) [A] [HP 43] DEAD
Duergar Theurge Level 5 Controller [DT] [HP 64] DEAD

Action Points 0 Total 5
Daily Powers 0 Total 2
Healing Surges 0 Total 2
2nd Winds 0 Total 0
Crits 0 Total 2
PCs Ko'd 0 Total 0

Comment: And the place is deserted, all the encounters available in the Grimmerzhul have been destroyed. The PCs nose around after their Short Rest (note Dirty has no Healing Surges left), they discover a a fair bit of incidental treasure- nothing of any great value.

They are over the moon with the destruction of the Grey Dwarves fortress- they are a little less pleased to discover that there are two slaves still outstanding... Bugger!

This isn't the PCs wanting the adventure to be over down here in the Thunderspire (I canvassed them to check), they just thought they were about to kick the backside of the big bad guy- and that was pretty titanic encounter with Murkelmor.

The next stop for the PCs is the return to the Seven Pillared Hall, I figure we don't need another dungeon delve type operation so we play the journey back- after an Extended Rest in the Grimmerzhul as a very minor Skill Challenge- after all they know the route.

Stats: PCs connection rate 68.63% versus the bad guys with a lowly 42.86%- that really is low (only 18 hits from 42 attacks). But that doesn't tell the whole story, oh no-

Individual connection rates-

Winstanley 100% (7 from 7)
Kaspard 76.92% (10 from 13)
Grey 76.92% (10 from 13)
Phrenic 66.67% (8 from 12)
Dirty 0% (0 from 6)

Oh David!

And it wasn't as if the bad guys defences were particularly high- this was one of the few times we didn't record actual dice rolls- but Dirty must have been rolling very low not to hit, he does after all have the second best To Hit roll (after Winstanley). He also has the best weapon- his brand new +2 Flaming Maul.

Whisper it but- shhh, 'Dave sucks'.

And three of the other PCs did a chunk of damage, a chunk being 100 HP or more-

Kaspard 104
Winstanley 110
Grey 146

Personally I think it's about time that Dirty started pulling his weight- obviously I never said that to Dave at the time- I like my life.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Back in the Seven Pillared Hall, again.

And it's party time at the Halfmoon Inn, the PCs use the opportunity to do a chunk of roleplaying and take care of the following-

The Slaves are promised free passage back to their home towns by the Azaer Tiefling traders.

Gendar, the Drow pays over 300gp for the return of the Rod stolen from him.

Dirty is harangued by a drunken Ulthand Deepgem, he really misses his Boar, Dirty promises he will find the creature and return it to him.

The PCs are approached by Charrak, their Kobold guide, he says he has had contact with creatures within the Labyrinth which wish to speak with the PCs- they have info about the whereabouts of the remaining slaves- the PCs are of course instantly suspicious, however a meet is arranged for tomorrow.

Lastly, at the climax of the party Orontor turns up, he's the Ordinator Arcanis, one of the Mages of Saruum. He warns the PCs that some greater force lies behind the trouble in the Labyrinth, he will not specify but he cautions the PCs to be wary... The Mage's return is not celebrated- there are a lot of accusations, the citizens of the Seven Pillared Hall are not happy- the Mages abandoned then to their fate. So bitter is it that Orontor in the end teleports away, in the face of raised voices and drawn weapons. Dirty has his Maul ready- he's a one for defending the little folk.

And so after a thorough rest, re-stock et al the PCs head off the next day to a strange meeting...
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #20 The Ambush.
Note this is Encounter #44 for this group of PCs

And off the PCs go, highly suspicious of course, and about as likely to be ambushed as... Ambush!



The PCs are in a chamber with only one exit/entrance, and unbeknown to them (at the moment) a ledge some ten to fifteen feet above the floor, behind one of several large boulders is the Bronze Warrior.

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51)
Winstanley Portico, Male Halfling Rogue 6 (HP51)
Grey Morlock, Male Human Wizard 6 (HP44)
Phrenic, Male Tiefling Warlord 6 (HP54)

Bad Guys 1100 XP Level 5 Encounter.
Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60]
Bronze Warrior Level 7 Elite Soldier [BW] [HP 168]

Initiative- 25 Phrenic 20 Tiefling Heretics 19 Winstanley 15 Grey 14 Dirty 11 Kaspard 6 Bronze Warrior

Surprise Round.

TH1- Serpent Curse Combat Advantage Winstanley; '2' Miss.

TH2- Serpent Curse Combat Advantage Kaspard; '1' Miss.

There really should be a do-over thing for the DM.

BW- Move boulder sealing PCs in the chamber.

Time to play 4 minutes including setting up of minis.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/67)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/51)
Grey Morlock, Male Human Wizard 6 (HP44/44)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

Bad Guys 1100 XP Level 5 Encounter.
Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60]
Bronze Warrior Level 7 Elite Soldier [BW] [HP 168]

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: Auspicious, and we're about to run in to game rule trouble...
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #20 The Ambush.
Note this is Encounter #44 for this group of PCs

Round #1.

Phrenic- Run up rubble slope. Leaf on the Wind TH1; Miss.

TH1- Shift back. Balefire Phrenic; Miss.

TH2- Balefire Grey; Hit 9 Fire damage (35 HP) & Ongoing 5 Fire damage. Move.

I rule that both Tiefling Heretics have concealment on the ledge from attacks from below- total concealment if they step back from the edge.

Winstanley- Sly Flourish BW; Miss. Move.

Grey- 5 Ongoing Fire damage (30 HP). Move. Ray of Frost BW; Hit 9 Cold damage -5 (Resist) =4 damage (164 HP) & Slowed. Save vs Ongoing Fire damage- Success.

Dirty- Daily Cometfall Charge BW; Miss 12 damage -5 (Resist) =7 damage (157 HP) & Marked.

Good return from Dirty's Daily power there.

Kaspard- Move. Hand of Radiance TH1; Hit 7 Radiant damage (53 HP) & TH2; Miss & BW; Miss.

BW- Slowed. Can't push Dirty therefore Rampage doesn't work (see 'Comment' below). Great Axe Dirty; Hit 9 damage (58 HP).

Time to play 13 minutes including a little confusion.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/58)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/51)
Grey Morlock, Male Human Wizard 6 (HP44/30)
Phrenic, Male Tiefling Warlord 6 (HP54/54)

Bad Guys 1100 XP Level 5 Encounter.
Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60/53 60/60]
Bronze Warrior Level 7 Elite Soldier [BW] [HP 168/157]

Action Points 0 Total 0
Daily Powers 1 Total 1
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: Here's the problem, the Bronze Warder has an attack power Rampage which reads as follows-

“The bronze warder can move 3 squares, and all smaller creatures whose space the warder enters are pushed 1 and knocked prone. After moving, the bronze warder can use axe sweep.”

To begin with Dirty is stood in front of the Bronze Warder, and due to the terrain of the room the only place the Warder can go is through Dirty, Dirty is a Dwarf- therefore he reduces all Forced Movement by 1 Square- therefore he cannot be Pushed. Likewise he then gets a Saving Throw to avoid being knocked Prone- therefore the Bronze Warder, while Slowed, is effectively stuck due to the terrain features- in truth I didn't think that far ahead.

Bugger!
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #20 The Ambush.
Note this is Encounter #44 for this group of PCs

Round #2.

Phrenic- Shift. Steel Monsoon TH1; Miss.

TH1- Shift back. Balefire Phrenic; Hit 11 Fire damage -8 (Resist) =3 damage (51 HP) & Ongoing 5 Fire damage.

TH2- Balefire Grey; Hit 8 Fire damage (22 HP bloodied) & Ongoing 5 Fire damage. Move.

Winstanley- Move. Sly Flourish TH1; Hit 11 damage (42 HP).

Grey- 5 Ongoing Fire damage (17 HP bloodied). Daily Flaming Sphere BW; Hit 17 Fire damage -5 (Resist) =12 damage (145 HP). Save vs Ongoing Fire damage- '1' Fail.

Dirty- Crushing Blow BW; Hit 21 damage -5 (Resist) =16 damage (129 HP). Action Point with Phrenic's Tactical Presence. Daily Brute Strike BW; Hit 27 damage -5 (Resist) =22 damage (107 HP) & Marked.

Kaspard- Move. Daunting Light TH1; Hit 10 Radiant damage (32 HP) & Combat Advantage for Winstanley. Action Point with Phrenic's Tactical Presence. Daily Spiritual Weapon BW; Hit 10 damage -5 (Resist) =5 damage (102 HP) & Combat Advantage for all. Healing Word +14 HP Grey (42 HP).

BW- Flaming Sphere 10 Fire damage -5 (Resist) =5 damage (97 HP). Inexorable Move over Dirty. Dirty AoO Maul Combat Advantage BW; Miss. Rampage- Push back and knock Prone Kaspard & Phrenic. Axe Sweep Combat Advantage Phrenic; Hit 14 damage (37 HP) & Combat Advantage Kaspard; Hit 14 damage (37 HP) & both Ongoing 5 damage.

That's better.

Time to play 18 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/58)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/37)
Winstanley Portico, Male Halfling Rogue 6 (HP51/51)
Grey Morlock, Male Human Wizard 6 (HP44/42)
Phrenic, Male Tiefling Warlord 6 (HP54/37)

Bad Guys 1100 XP Level 5 Encounter.
Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60/32 60/60]
Bronze Warrior Level 7 Elite Soldier [BW] [HP 168/97]

Action Points 2 Total 2
Daily Powers 3 Total 4
Healing Surges 1 Total 1
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: That was quite a price the Bronze Warden paid for being stuck last round.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #20 The Ambush.
Note this is Encounter #44 for this group of PCs

Round #3.

Phrenic- 5 Ongoing Fire damage & 5 Ongoing damage -5 (Resist) =5 damage (32 HP). Stand. Viper Strike TH1; Hit 10 damage (22 HP bloodied) Immediate Reaction TH1 Cloak of Escape Teleport 5 Squares. Action Point. Directed Combat BW; Miss & Dirty Charge BW; Hit 23 damage -5 (Resist) =18 damage (79 HP bloodied). Inspiring Word +5 HP Self (50 HP). Save vs Ongoing Fire damage- '1' Fail. Save vs Ongoing Generic damage- '2' Fail.

TH1- Move. Balefire Winstanley; Hit 6 Fire damage (45 HP) and Ongoing 5 Fire damage.

TH2- Move. Balefire Dirty; Miss.

Winstanley- 5 Ongoing Fire damage (40 HP). Move. Sly Flourish Combat Advantage TH1; Hit 22 damage- DEAD. Save vs Ongoing Fire damage- '2' Fail.

Grey- 5 Ongoing Fire damage (37 HP). Sustain & Move Flame Sphere. Flaming Sphere BW; Miss. Action Point with Action Surge & Phrenic's Tactical Presence. Daily Icy Rays BW; Hit 16 Cold damage -5 (Resist) = 11 damage (68 HP bloodied) & TH2; Hit 12 Cold damage (48 HP) & both Immobilised. Save vs Ongoing Fire damage- Fail.

Dirty- Steel Serpent Strike Combat Advantage BW; Miss & Marked.

Kaspard- 5 Ongoing damage (32 HP). Stand. Move Spirit Weapon. Spiritual Weapon BW; Hit 10 damage -5 (Resist) =5 damage (63 HP bloodied) & Combat Advantage for all. Daily Dwarf Chain Heal (44 HP). Save vs Ongoing Generic damage- Success.

BW- Flaming Sphere 8 Fire damage -5 (Resist) =3 damage (60 HP bloodied). Immobilised. Great Axe Dirty; Hit 10 damage (48 HP). Action Point. Great Axe Dirty; Hit 16 damage (32 HP bloodied).

Time to play 19 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/32)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/44)
Winstanley Portico, Male Halfling Rogue 6 (HP51/40)
Grey Morlock, Male Human Wizard 6 (HP44/37)
Phrenic, Male Tiefling Warlord 6 (HP54/50)

Bad Guys 1100 XP Level 5 Encounter.
Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60/48] 1 DEAD
Bronze Warrior Level 7 Elite Soldier [BW] [HP 168/60]

Action Points 2 Total 4
Daily Powers 3 Total 7
Healing Surges 1 Total 2
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: With 4 Action Points and 7 Daily Powers spent in only three rounds of combat- the PCs are frightened of the Bronze Warrior, particularly the fact that it seems to be blocking some or all of their damage- regardless of damage type.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 5.
Encounter #20 The Ambush.
Note this is Encounter #44 for this group of PCs

Round #4.

Phrenic- 5 Ongoing Fire damage & 5 Ongoing damage -5 (Resist) =5 damage (45 HP). Daily Lead the Attack Combat Advantage BW; Hit 18 damage -5 (Resist) =13 damage (47 HP bloodied) and all +5 to hit BW. Save vs Ongoing Fire damage- Fail. Save vs Ongoing Generic damage- Fail.

TH1- DEAD.

TH2- Immobilised. Balefire Grey; Miss.

Winstanley- 5 Ongoing Fire damage (35 HP). Move. Sly Flourish Combat Advantage BW; Hit 19 damage -5 (Resist) =14 damage (33 HP bloodied). Save vs Ongoing Fire damage- Fail.

Grey- 5 Ongoing Fire damage (32 HP). Sustain Flaming Sphere. Flaming Sphere Combat Advantage BW; Miss. Move. Save vs Ongoing Fire damage- Fail.

Dirty- Reaping Strike Combat Advantage BW; Hit 15 damage -5 (Resist) =10 damage (23 HP bloodied) & Marked. 2nd Wind +1 HP (49 HP).

Kaspard- Shift back. Daily Beacon of Hope Combat Advantage BW; Hit Weakened & +8 HP for Phrenic (53 HP) & Self (Full) & Dirty (57 HP) & Winstanley (43 HP) & Grey (40 HP) & +5 on all Healing.

BW- Flaming Sphere 9 Fire damage -5 (Resist) =4 damage (19 HP bloodied). Weakened. Great Axe Dirty; Hit 5 damage (52 HP).

I should have moved the Bronze Warder but at the time I thought I would have had to risk a lot of AoO with Combat Advantage.

Time to play 13 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 6 (HP67/52)
Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)
Winstanley Portico, Male Halfling Rogue 6 (HP51/43)
Grey Morlock, Male Human Wizard 6 (HP44/40)
Phrenic, Male Tiefling Warlord 6 (HP54/53)

Bad Guys 1100 XP Level 5 Encounter.
Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60/48] 1 DEAD
Bronze Warrior Level 7 Elite Soldier [BW] [HP 168/19]

Action Points 0 Total 4
Daily Powers 2 Total 9
Healing Surges 0 Total 2
2nd Winds 1 Total 1
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: And the Bronze Warder can't be around for much longer- at which point the PCs will just have to chase down TH2.
 

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