New Cooperative D&D Video Game Allows a DM To Run The Adventure

An upcoming Dungeons & Dragons video game based on the new D&D 5th Edition rules will allow groups of up to four players to cooperate in online games run by a real human Dungeon Master. Called Sword Coast Legends, it's coming this year, and is being developed by n-Space and Digital Extremes. It sounds very much like a game partly inspired by the Neverwinter Nights video games.

An upcoming Dungeons & Dragons video game based on the new D&D 5th Edition rules will allow groups of up to four players to cooperate in online games run by a real human Dungeon Master. Called Sword Coast Legends, it's coming this year, and is being developed by n-Space and Digital Extremes. It sounds very much like a game partly inspired by the Neverwinter Nights video games.

Developer Dan Tudge mentions the setting. "You can certainly expect to visit iconic locations along the Sword Coast and you may even run into a few familiar faces along the way." He also goes on to talk about how the game actually works: "Dungeon Master Mode is going to allow players to quickly jump in and play as a real-time DM in a way that has never really been fully realized in a video game. DMs are able to adjust encounters, place, promote, manage and even control monsters, set traps, reward and punish party members – all in real time"

Not only that, but a Campaign Mode allows for much larger storylines, and a Single Player mode allows one player to lead a groups of adventurers recruited within the game.

It almost sounds like the ultimate in virtual tabletops, although it's not clear what worldbuilding tools or custom content can be included.

Tudge talks about the inspiration behind the game. "When I directed Dragon Age: Origins the mission was to create the ‘spiritual successor to Baldur’s Gate’ and I think players really felt like Origins achieved that. With Sword Coast Legends we are also continuing the legacy of the Baldur’s Gate series so you will see strong influences from not only those games, but from Dragon Age: Origins as well. You will definitely feel the influence in the tactical party-based combat, pause and play and character progression, but it’s the rich story and memorable characters where the influence is strongest."

[video=youtube;jZmyUfDP1no]https://www.youtube.com/watch?v=jZmyUfDP1no[/video]


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Rowell

First Post
Personally, Neverwinter Nights (the original with the expansions, not Neverwinter Nights 2) was the best game for this sort of thing.
It allowed a DM enough control over the game world and the adventure, while allowing the DM to develop content that was always available, and could run unattended.
I myself created a 100 area persistent world, complete with quests, player housing, trade skills, monster invasions which pretty much ran itself.
I also had 5 DM's that were available to run random adventures, as well as on-going story lines.
If this new game in development doesn't offer at least that sort of capability, it's nothing ground-breaking or new. It's just a poor version of something from a glorious past.
 

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Zarithar

Adventurer
I'm just glad to see a CRPG using the 5e rules, and with some well-established developers at the helm. Looks like this could be great.
 



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