gribble
Explorer
And looking at a 6th level barbarian:
Feats
Barbarian (4): Weapon Focus, Combat Expertise, Improved Trip, Power Attack
(PS: I think you've missed one feat off the fighter, as it seems you've given the warblade a bonus feat for being human:
Warblade: human bonus + 1st lvl + 3rd lvl + wrb 5th bonus + 6th lvl = 5
Fighter: human bonus + 1st lvl + ftr 1st bonus + ftr 2nd bonus + 3rd lvl + ftr 4th bonus + 6th lvl + ftr 6th bonus = 8)
Skills
Barbarian: 7 skills maxed out.
Barbarian Skill List: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim.
Defense
Barbarian
AC 19, Saves: Fort +7, Reflex +4, Will +2
HD: 6d12+12 (56 hp)
Offense
Barbarian
+11/+6 Halberd (1d10+5) [Trip +7]
Specials
The Barbarian receives Fast Movement, Rage, Improved Uncanny Dodge, Trap Sense +2
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The Breakdown
Feats - Poor Barbarian is inferior to both.
Skills - Probably a tie with Warblade
Defense - The Barbarian is strictly inferior to the Warblade due to the lower Ref save.
Offense - The Barbarian is inferior as he doesn't benefit from Weapon Specialisation so his base damage is two points lower.
Specials - The Barbarian probably edges out the Warblade here, although when you consider maneuvers (especially if the pertetual maneuvers thing does work), you'd have to say it's a tie. Fast movement is duplicated by a maneuver a 6th level Warblade would have access to, the Warblade gets bonuses the equal of the Barbarians rage (especially when you consider the Barbarian is fatigued afterwards). Perhaps the only advantage he has is his Improved Uncanny Dodge, and Trap Sense (hardly an earthshaking ability).
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Conclusion
IMO, the Barbarian stacks up even worse against the Warblade than the Fighter. Inferior feats, offence and defence as a trade off for arguably slightly better (though far less flexible) Special Abilities? Poor Barbarian.
Feats
Barbarian (4): Weapon Focus, Combat Expertise, Improved Trip, Power Attack
(PS: I think you've missed one feat off the fighter, as it seems you've given the warblade a bonus feat for being human:
Warblade: human bonus + 1st lvl + 3rd lvl + wrb 5th bonus + 6th lvl = 5
Fighter: human bonus + 1st lvl + ftr 1st bonus + ftr 2nd bonus + 3rd lvl + ftr 4th bonus + 6th lvl + ftr 6th bonus = 8)
Skills
Barbarian: 7 skills maxed out.
Barbarian Skill List: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim.
Defense
Barbarian
AC 19, Saves: Fort +7, Reflex +4, Will +2
HD: 6d12+12 (56 hp)
Offense
Barbarian
+11/+6 Halberd (1d10+5) [Trip +7]
Specials
The Barbarian receives Fast Movement, Rage, Improved Uncanny Dodge, Trap Sense +2
----------------
The Breakdown
Feats - Poor Barbarian is inferior to both.
Skills - Probably a tie with Warblade
Defense - The Barbarian is strictly inferior to the Warblade due to the lower Ref save.
Offense - The Barbarian is inferior as he doesn't benefit from Weapon Specialisation so his base damage is two points lower.
Specials - The Barbarian probably edges out the Warblade here, although when you consider maneuvers (especially if the pertetual maneuvers thing does work), you'd have to say it's a tie. Fast movement is duplicated by a maneuver a 6th level Warblade would have access to, the Warblade gets bonuses the equal of the Barbarians rage (especially when you consider the Barbarian is fatigued afterwards). Perhaps the only advantage he has is his Improved Uncanny Dodge, and Trap Sense (hardly an earthshaking ability).
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Conclusion
IMO, the Barbarian stacks up even worse against the Warblade than the Fighter. Inferior feats, offence and defence as a trade off for arguably slightly better (though far less flexible) Special Abilities? Poor Barbarian.
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