Upper_Krust,
I had an idea for a new subset of the [Effect] divine abilities; Infusion. This ability would apply the effect to either a deity's damaging spells, or spell-like abilities, or one supernatural ability. I'm wondering if this would be balanced, and if so, what HD percentage it should be. Here's a breakdown of what it would do:
If the base is 1/32...
A 45 HD Lesser Deity with Superior Energy Infusion would deal an extra 4d6 energy damage with every damaging spell.
A 65 HD Intermediate Deity with Energy Mastery (Perfect Infusion) would deal 8d6 extra damage.
A 90 HD Greater Deity with Energy Mastery would deal an extra 11d6; a little better than Empowering a spell twice that normally caps at 10d6.
If the base is 1/16...
A 45 HD Lesser Deity with Superior Energy Infusion would deal an extra 8d6 energy damage with every damaging spell.
A 65 HD Intermediate Deity with Energy Mastery (Perfect Infusion) would deal 16d6 extra damage.
A 90 HD Greater Deity with Energy Mastery would deal an extra 22d6.
If the base is 1/8...
A 45 HD Lesser Deity with Superior Energy Infusion would deal an extra 16d6 energy damage with every damaging spell.
A 65 HD Intermediate Deity with Energy Mastery (Perfect Infusion) would deal 32d6 extra damage.
A 90 HD Greater Deity with Energy Mastery would deal an extra 45d6.