Ltheb Silverfrond said:
The current VSC system is neat, and it accomplished what it was set to do. Too well.
Well, if the original idea was that 2d6+9000 damage was absurd, why not decide on the proper 'ratio' of damage bonus to damage dice? Each VSC adds 7 or 8 to bonus damage, so why not have each VSC add 1d10 to base damage dice? This means that any given VSC will add +9 - +18 damage. 100 VSCs? 900-1800 extra damage. Now this scale is very low. I doubt any being will be able to sunder planets with one hit this way, but it does keep damage manageable. You don't need exponentially larger CR and ECL adjustments for VSCs since they all add the same amount. Nor do you need super buff timelords just to survive a fistfight with a well build First One. (a First one of Double Strength Portfolios is about as strong as a neutronium golem, once artifacts and stat-ups, and divine powers are factored)
No.
The problem with the is because of what WotC decided that a +2 to an ability really meant.
Let's look at this.
Str:
The carrying capacity rules are DEFINED as a expontial growth model, and to have damage based on wielding be anything else creates the attack damage vs. falling damage problem.
IE: constant increase in STR gives a linear increase in lifting power. (+10 str -> *4 lifitng capacity)
IE: if I hit someone with a planet, it would do VASTLY less damage then dropping the same planet on top of them.
Dex:
This has a horrible growth model, assuming no armor, a +1 to dex gives a +1 to AC, and affects range to hit by +1 almost inferior to an equivalen strength increase in every way.
Con:
HP: for hp we get an increase of HD hp per +1 increase in CON, which means that we're actually getting an diminishing returns by investing in CON, atleast %wise, because each +2 to con score gives us HD/previous current MAX hp-fold bonus
Int,Wis:Cha:
Also expontential growth model, atleast for casters.
Spellcasting: for each +2 bonus to the score we get a free spell of the next spell level, and for each +8 bonus to the score we increase the number of each spell level that we could have cast by 1.
So this is also a a constant increase in ability gives a linear increase in power, because an increase in spell level represents a linear increase in power.
A constant return for a linear increase means that if I add say 10 to my stat, I am now capable of doing say 10 times what I could have previous done. Easiest example to see would be to look at the carrying capacity table in the PhB page 162/