dazzlerdal
Explorer
I've been working on a new rule system for a while now that is loosely based on pathfinder and 3.5. Its called ARRGS (Action-Reaction Roleplaying Game System)
I've finished much of the basic work so i thought i would put it out there for critique and to see if anyone fancies playtesting it.
Its designed with simplification in mind so there should be less rolls and less maths involved (while still being complex enough to allow all the sandbox features that make pathfinder and 3.5 so amazing), i've also tried to allow more freedom so the classes and races are much more customisable. Finally, i'm hoping that low levels creatures remain challenging to high level characters (in greater numbers of course) so that the DM is not required to throw ever greater CR beasts at the players just to keep them interested.
Anyhow, here's the links for the separate docs. It is nowhere near finished but there should be enough there to create a character, give him some equipment and have a fight (as long as you don't mind creating a dwarf or human and fighting orcs).
I'll be updating the links on a weekly basis, maybe more often if i get some good suggestions.
Findings from playtests would be most helpful, but theorising is welcome also (for those of you that haven't a group to play with). I'm looking for suggestions to improve the system in finer details and help me make the rules clearer (i'm not naturally gifted with the written word unfortunately).
Classes
Combat
Conditions
Introduction
Monsters
Races
Skills
Spells
Feats
Weapons
Armour
Magic Items
Please let me know what you think. Ask anything if I've not made something clear enough (as i said before my writing skills aren't great) and if someone could give the rules a try and let me know how they went (even if its a one character versus one orc scenario) then I would be most grateful.
I'm aiming to make an alternative to 3.5 and pathfinder, something that sorts out the problems with those rule systems and at the same time keeps the flavour of them.
I've finished much of the basic work so i thought i would put it out there for critique and to see if anyone fancies playtesting it.
Its designed with simplification in mind so there should be less rolls and less maths involved (while still being complex enough to allow all the sandbox features that make pathfinder and 3.5 so amazing), i've also tried to allow more freedom so the classes and races are much more customisable. Finally, i'm hoping that low levels creatures remain challenging to high level characters (in greater numbers of course) so that the DM is not required to throw ever greater CR beasts at the players just to keep them interested.
Anyhow, here's the links for the separate docs. It is nowhere near finished but there should be enough there to create a character, give him some equipment and have a fight (as long as you don't mind creating a dwarf or human and fighting orcs).
I'll be updating the links on a weekly basis, maybe more often if i get some good suggestions.
Findings from playtests would be most helpful, but theorising is welcome also (for those of you that haven't a group to play with). I'm looking for suggestions to improve the system in finer details and help me make the rules clearer (i'm not naturally gifted with the written word unfortunately).
Classes
Combat
Conditions
Introduction
Monsters
Races
Skills
Spells
Feats
Weapons
Armour
Magic Items
Please let me know what you think. Ask anything if I've not made something clear enough (as i said before my writing skills aren't great) and if someone could give the rules a try and let me know how they went (even if its a one character versus one orc scenario) then I would be most grateful.
I'm aiming to make an alternative to 3.5 and pathfinder, something that sorts out the problems with those rule systems and at the same time keeps the flavour of them.