RedFox
First Post
I haven't played a lot of D&D, so I was hoping folks could give my character the ol' hairy eyeball and maybe offer suggestions and whatnot. She's a paladin (first time playing one) and our party's a bit undersized. We've got me, a Druid, and a Bard. We've compensated by getting a "Cleric in a Box" kit from the PHB2.
So far, I've been having fun. I've gotten to Smite a few wicked nasties and whatnot. I've been playing the character as something of a barbarian... if she weren't so beholden to duty, she'd probably be quite Chaotic (and definitely has tendencies).
But now we've reached Level 4 and so my paladin's changing from "Fighter with good saves and Lay On Hands." She's starting to come into her own in the Class, so I'm getting antsy on how to proceed.
Basically for right now I plan on moving up the Feat tree to Whirlwind Attack. I like the idea of being a bit of a cuisinart.
Merawyr
Medium Human Paladin 4
Hit Dice: 4d10+4 (43 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 21 (+8 armor, +2 shield, +1 Dexterity), 11 touch, 20 flat-footed
Base Attack/Grapple: +4 / +6
Attack: Sangur (+1 flaming bastard sword) +7 melee (1d10+3/19-20x2 plus 1d6 fire) or
unarmed (gauntleted fist) +6 melee (1d3+2/x2)
Full Attack: Sangur (+1 flaming bastard sword) +7 melee (1d10+3/19-20x2 plus 1d6 fire) or
unarmed (gauntleted fist) +6 melee (1d3+2/x2)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Smite Evil (Su) w/Sangur +10 melee (1d10+7/19-20x2 plus 1d6 fire)
Special Qualities: Aura of Courage (Su), Aura of Good (Ex), Divine Grace (Su), Divine Health (Ex), Lay on Hands (Su) 12 hp / day, Smite Evil (Su) 1/day, Turn Undead (Su) 6/day (turn level 1) (turn damage 2d6+4), Spells
Saves: Fort +8, Ref +5, Will +6
Abilities: Str 14, Dex 13, Con 12, Int 13, Wis 15, Cha 17
Skills: Diplomacy +11, Knowledge (Nobility and Royalty) +2, Knowledge (Religion) +8, Ride +8, Sense Motive +9
Feats: Combat Expertise, Dodge, Exotic Weapon Proficiency (Bastard Sword), Armor Proficiency (all), Martial Weapon Proficiency (all), Shield Proficiency, Simple Weapon Proficiency (all)
Alignment: Lawful Good
Spells: Paladin Spells (lvl 1) 1/day.
Languages: Celestial, Common
Equipment: Sangur (+1 flaming bastard sword), full plate, heavy steel shield, backpack, bedroll, flint and steel, holy symbol of the Order of the White Rose (silver), holy water (2 flasks), explorer's outfit, belt pouch, trail rations (10 days), rope (50', hempen), sunrods (3), mwk sword, bastard, waterskin
Heavy Warhorse: bit & bridle, saddle (military), saddlebags, barding (scale mail)
Personal Funds: 10 platinum, 121 gold, 9 silver.
So far, I've been having fun. I've gotten to Smite a few wicked nasties and whatnot. I've been playing the character as something of a barbarian... if she weren't so beholden to duty, she'd probably be quite Chaotic (and definitely has tendencies).
But now we've reached Level 4 and so my paladin's changing from "Fighter with good saves and Lay On Hands." She's starting to come into her own in the Class, so I'm getting antsy on how to proceed.
Basically for right now I plan on moving up the Feat tree to Whirlwind Attack. I like the idea of being a bit of a cuisinart.
Merawyr
Medium Human Paladin 4
Hit Dice: 4d10+4 (43 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 21 (+8 armor, +2 shield, +1 Dexterity), 11 touch, 20 flat-footed
Base Attack/Grapple: +4 / +6
Attack: Sangur (+1 flaming bastard sword) +7 melee (1d10+3/19-20x2 plus 1d6 fire) or
unarmed (gauntleted fist) +6 melee (1d3+2/x2)
Full Attack: Sangur (+1 flaming bastard sword) +7 melee (1d10+3/19-20x2 plus 1d6 fire) or
unarmed (gauntleted fist) +6 melee (1d3+2/x2)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Smite Evil (Su) w/Sangur +10 melee (1d10+7/19-20x2 plus 1d6 fire)
Special Qualities: Aura of Courage (Su), Aura of Good (Ex), Divine Grace (Su), Divine Health (Ex), Lay on Hands (Su) 12 hp / day, Smite Evil (Su) 1/day, Turn Undead (Su) 6/day (turn level 1) (turn damage 2d6+4), Spells
Saves: Fort +8, Ref +5, Will +6
Abilities: Str 14, Dex 13, Con 12, Int 13, Wis 15, Cha 17
Skills: Diplomacy +11, Knowledge (Nobility and Royalty) +2, Knowledge (Religion) +8, Ride +8, Sense Motive +9
Feats: Combat Expertise, Dodge, Exotic Weapon Proficiency (Bastard Sword), Armor Proficiency (all), Martial Weapon Proficiency (all), Shield Proficiency, Simple Weapon Proficiency (all)
Alignment: Lawful Good
Spells: Paladin Spells (lvl 1) 1/day.
Languages: Celestial, Common
Equipment: Sangur (+1 flaming bastard sword), full plate, heavy steel shield, backpack, bedroll, flint and steel, holy symbol of the Order of the White Rose (silver), holy water (2 flasks), explorer's outfit, belt pouch, trail rations (10 days), rope (50', hempen), sunrods (3), mwk sword, bastard, waterskin
Heavy Warhorse: bit & bridle, saddle (military), saddlebags, barding (scale mail)
Personal Funds: 10 platinum, 121 gold, 9 silver.
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