Bront
The man with the probe
The High DCs were more of a joke. If a single special power available at second level allows you to request an army with warhorses, well it's too powerful.
I did find a mechanism for the favors in Eberron actualy, there's already a feat for it (Favor in House). I might base it on that but make it just a bit more powerful (After all, it is a class ability).
Here's how I'm thinking...
Call in Favors:
A noble may select the ability to call in favors. This can allow the noble to gain access to information he might normally not be allowed to get, gain passage to places he might normally be allowed to go, gain access to equipment or resources without otherwise paying for it, or anything else the DM might find appropriate.
To call in a favor, you make a favor check, with is a D20, + Chr mod + Influence Bonus. The DC of the favor is set by the GM, generaly between 10 and 25. A DC 10 is something fairly simple to fufill (Housing for a night, a small amount of equipment or gold, fairly easy to obtain information), while a DC 25 is quite dificult (Information known only to few in the world, hard to come by equipment, simple requests from an enemy you have a blood feud with). You may request one favor per week per one half your character level (Rounded down). You may not request a favor through the same channels (Contact or organization)
Well Connected
Requires: Call in Favors
You gain a +2 to your favor check. You may select this special ability multiple times, each time granting an additional +2 to your favor check.
I like how this works better, it's a bit ambiguous, but that's fine, it leaves things up to the GM, and it allows a player to play "The man with connections" very well by taking well connected multiple times.
I did find a mechanism for the favors in Eberron actualy, there's already a feat for it (Favor in House). I might base it on that but make it just a bit more powerful (After all, it is a class ability).
Here's how I'm thinking...
Call in Favors:
A noble may select the ability to call in favors. This can allow the noble to gain access to information he might normally not be allowed to get, gain passage to places he might normally be allowed to go, gain access to equipment or resources without otherwise paying for it, or anything else the DM might find appropriate.
To call in a favor, you make a favor check, with is a D20, + Chr mod + Influence Bonus. The DC of the favor is set by the GM, generaly between 10 and 25. A DC 10 is something fairly simple to fufill (Housing for a night, a small amount of equipment or gold, fairly easy to obtain information), while a DC 25 is quite dificult (Information known only to few in the world, hard to come by equipment, simple requests from an enemy you have a blood feud with). You may request one favor per week per one half your character level (Rounded down). You may not request a favor through the same channels (Contact or organization)
Well Connected
Requires: Call in Favors
You gain a +2 to your favor check. You may select this special ability multiple times, each time granting an additional +2 to your favor check.
I like how this works better, it's a bit ambiguous, but that's fine, it leaves things up to the GM, and it allows a player to play "The man with connections" very well by taking well connected multiple times.