Kid Charlemagne said:
I didn't care for the template either, but it does occur to me that perhaps a series of feats might be a way to go, starting with something like the "Favored in House" feat, and moving on to feats granting greater and greater temporal power. They'd be unusual feats in that they'd have a caveat that the DM must approve their being taken by any given PC.
One of the reasons this seems like a good idea is that "noble" is a fairly wide open archetype. It includes ladies-in-waiting, and it includes knights in shining armor. It includes court fops and scholars. I also like the "aristocrat" name, because that makes it open to non-noble individuals who are essentially identical to nobles (rich guild merchants, etc).
True, and I like the idea of GM control, but I wanted to make a class that covered this fairly well, and making them feats limits character concepts a bit. I like how this works in general because of the flexibility in the special abilities, and you can take or ignore them as needed (and take just normal feats instead).
The aristocrat NPC class is ok, but it is designed for NPCs, and PCs loose out on it quite a bit. This basicly tweeks the class a bit to make it PCable, and I feel it balances fairly well with the other classes (Though, I'm weighing the wealth ability/mechanic). I'll compair it to the rogue and fighter (Were it's sort of between).
Fighter: Lower HD, 2 more SP, more Skill selection, lower BAB, 1 more good save, less initial weapon/armor selection, less feats, a few special abilties.
Rogue: Higher HD, 4 less, less skill selection, same BAB, 1 more good save, better armor selection, but similar weapon selection, similar feat/special ability granting (powers at every level, some selectable, generaly similar in power)
I think it compairs fairly well.
Perhaps if it had a different name, because it still could work for many other non-noble aristocratic characters. Maybe just the PC Aristocrat.