Argyle King
Legend
I've been spending a lot of time looking at the "Experience Points by Challenge Rating" table found on page 275 of the DMG.
I feel like I'm missing something obvious, but I'm not grasping the pattern of how the math works.
There seems to be some amount of consistency among each tier of play. For example, each point of XP in levels 5-8 is worth somewhere around .0025 CR; in other tiers, the value is different. However, despite breaking down some of the math, I'm still not sure that I understand the pattern or how values were determined.
As for why I'm even bothering: I've been doing some work at trying to figure out a better way to determine CR and XP values for creatures.
Currently, I'm using the chart as written, but I have been using variable amounts of XP as a way to fine tune created creatures. For example, a creature that's a little tougher than a typical CR 2 might be worth 500 XP (instead of 450) to indicate that, while it's not difficult enough to justify CR 3, it's still tougher than a CR 2. Basically, I've been using CR as the rough measurement and then XP as (like I already said) a way to fine tune things.
Now that I've started doing that, I've decided to dig a little deeper and try to gain some understanding of what the thought process was behind determining the actual numbers used on the chart.
I feel like I'm missing something obvious, but I'm not grasping the pattern of how the math works.
There seems to be some amount of consistency among each tier of play. For example, each point of XP in levels 5-8 is worth somewhere around .0025 CR; in other tiers, the value is different. However, despite breaking down some of the math, I'm still not sure that I understand the pattern or how values were determined.
As for why I'm even bothering: I've been doing some work at trying to figure out a better way to determine CR and XP values for creatures.
Currently, I'm using the chart as written, but I have been using variable amounts of XP as a way to fine tune created creatures. For example, a creature that's a little tougher than a typical CR 2 might be worth 500 XP (instead of 450) to indicate that, while it's not difficult enough to justify CR 3, it's still tougher than a CR 2. Basically, I've been using CR as the rough measurement and then XP as (like I already said) a way to fine tune things.
Now that I've started doing that, I've decided to dig a little deeper and try to gain some understanding of what the thought process was behind determining the actual numbers used on the chart.