Trouvere
Explorer
Too intent on freeing the water elemental, Keldar is unable to avoid the full brunt of the flames. His Aquan introductions are said through gritted teeth.
As he's engulfed by the creature, Keldar laughs the laugh of a madman. "Remember I need to breathe," he bubbles, trying to move his head out.[sblock=OOC for all] Guh-wah? That'll teach me to go to sleep for a couple of hours. Reflex save 1d20+5=9, full 6 damage. So Keldar's on 7, Galwynn's on2 7 -4! and Rapture's on 0? F2 is now rebuked, and 4,6,7,8,9 are commanded?[/SIZE][/sblock][sblock=DM]How does movement work for the Keldar-Sloshy superbeing? Keldar wants to shout a few explanations to his companions, skirt the edge of the grease while drawing yet another dagger, and then swing at F2 with the morningstar, 1d20+3, 1d8+2. But it'd be nice if he had his water overcoat when he hits. Unless of course he's suffocating. I'll hold off on this till I see what corrections are made to the course of the fight. Keldar will probably find it more pressing to save Galwynn.[/sblock]
As he's engulfed by the creature, Keldar laughs the laugh of a madman. "Remember I need to breathe," he bubbles, trying to move his head out.[sblock=OOC for all] Guh-wah? That'll teach me to go to sleep for a couple of hours. Reflex save 1d20+5=9, full 6 damage. So Keldar's on 7, Galwynn's on
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