HolyMan
Thy wounds are healed!
ty ghostcat maybe should put into character what you have when familiar is within one mile and that way we will no what is lost without looking it up eah time
Ouch! Spelling hurts! Ouch! (I hate being the red-penned teacher)
Name: Linky (Linky? What kind of name is Linky? Is he someone's dog?)
User: josh
Class: Fighter
Level: 1
Race: Human
Alignment: CN
Deity: Kord
Size: 6ft
Age: 24
Gender: Male
Weight: 120 (that's kg right? It's about 250lb for the Americans)
Eye: Light Blue
Hair: Brown
Skin: White
Stats:
Str: 16 (+3) (10 points)
Dex: 14 (+2) (6 points)
Con: 16 (+3) (10 points)
Int: 13 (+1) (5 points)
Wis: 13 (+1) (5 points)
Cha: 11 (+0) (3 points)
(too many development points. You have only 35. You created a PC with 39)
HP: 16
AC: 19 (Touch: 12, Flat Footed: 17)
Initiative: +2
Saving Throws:
Fortitude: +5
Reflex: +2
Will: +1
Base Attack Bonus: +1
Grapple: +4
Skills:
Climb (4)
Concentration (4)
Craft - Sword (2)
Gather Information (3)
Handle Animal (1)
Intimidate (1)
Jump (4)
Listen (2)
Ride (3)
Search (4)
Spot (2)
Swim (4)
Can you show as the following example: Climb +6 [3 Ranks, Str +3, Misc +0]
You should have the following number of points at 1st level: 2(fighter) +1(human) + 1(int) +2(house rule) = 6x4 = 24 points
6 skill points to allocate thereafter.
Feats:
Toughness
Power Attack
Cleave
Investigator
Languages:
Common
Elvin
Gnomish (one too many. Your intelligence bonus is +1)
Items:
Back Pack
Bed roll
50 ft. rope
Water skin
4 day trail ration
x2 torch
x1 cure light potion (I doubt this will be affordable)
Armor & Shield:
Breast Plate (You don't have enough money for a breast plate - 200gp)
Large Steel Shield
Weapons:
Long Sword +4 (1d8+3, 19-20/x2)
Money
gp: 150 (not any more)
PS: Can you add something about his background & appearance.
I'm thinking that chart of swapping is very kool could even make it a little weaker if we needed to (worried about people taking a lvl of fighter for a free feat and a bunch of swaps). It would solve the problem of making full classes we just start at level one with swaps and when you go up you can swap features you don't like or don't fit with your character concept. Should we make it a house rule? And why couldn't a Blade Saint's weapon damage go up as he advances level (everyone is forgetting were playing D&D) Someone who hones his skills and tactics would be able to inflict more damgage than say another class with the same weapon. Treat the damage if it's lower than the weapons normal damage as training only begun and not perfected. When the damage equals he has come to "learn" the weapon and when it excedes he has mastered it.
Excellent Holyman. Let me go first as an illustration (but for real also).
My PC will be an Achilles type character (see Troy movie for reference). He has the monk's base class. At first level the monk has the following class abilities:
1) Bonus feat
2) Unarmed strike
3) Flurry of blows
4) AC bonus
This is what my PC swaps/chooses
1) Bonus Feat - Choose shield profieciency
2) Unarmed strike will be swapped for the gladius (exactly the same as a scimitar, but looks like a very sharp, double edged short sword). The damage dealt will be 1d6 (until 4th level).
3) Flurry of blows will now only function when using the gladius
4) AC bonus is replaced with light armor proficiency.
And that's it.
BTW, point f) on your list - 1 skill rank in a class or cross-class skill. Maybe we should change it to +2 in a class skill or +1 cross-class skill.
I'm OK if you want to apply the monk's damage to a weapon. However I think you should choose but one weapon to apply this damage to as the monk only has Unarmed strike as special damage. You can use the other weapons on your list as normal (ie without any adjustments). Also, you should no longer have unarmed strike as special monk damage.
Also, maybe choose a weapon that normally deals 1d6 (the cutlass or the short spear is fine). It would be hard to explain why a master of this weapon does less damage with it than a normal warrior otherwise (for the first few levels).
I don't understand what you mean by "AC feature allows for med load and shields, but looses static bonus for monk levels." Can you please explain (via example).
Otherwise, I think it's perfectly balanced. What do you think Holyman?
BTW, read my previous post and tell me what you think.
AC feature you mean you would get the Wis bonus but lose the pluses to AC as you advance? which is really fair over fair what am I to do??