Ipissimus said:Old School or not, fun is more important than anything else so any labels marketers place on adventure doesn't influence me.
Be that as it may, some of the old adventures have things newer adventures tend to lack. Deadliness, wierd magical traps, chaotic effects that leave your character with three heads, lethal statues and a sense of humor are, sadly, some of the things that seem to have been lost in the majority of published adventures just lately. Little things that added to the joys of exploration that made the dungeon crawl so popular.
Good point - in the end it should be all about the fun. Maybe we should throw away "old" and "new" as descriptors (which was the initial question of the OP) and just talk about what each of us finds enjoyable - from whatever era or system. I'll continue to sing the praises of C&C because it's what I like, but I will hold no grudges against those who like the WOTC flavors and complexities - as I said above, it's all a matter of taste and none of us is "right" or "true..." I like Tolkein, others don't - all cool by me... I prefer as few stats and as little crunch as possible so I can make my own way, others want the details - again, all good by me.
And all this is just the opinion of one dice-rolling geek who still gets a thrill from sitting at a table and rolling dice over an imaginary map of an imaginary world.
John