For anybody who actually gives two squats, I've reached my decision about C&C. By and large, this thread has been useful. The heat that it generated was rather unexpected, but I guess you'll have that anywhere online. Anyhow, I plan on picking up the C&C Player's Handbook when budget allows. I read the Quick Play rules and I am quite taken with the system. I play 3.5 now and I do like it, but I feel that it sacrifices too much in the way of speed. I DM a rather large group (7 players, some with multiple PCs), and we are lucky to get through one combat in a session. Really, speed of play is what started my exploration into C&C. Now, whether I will actually get a chance to use C&C is another matter. I'm currently knee-deep in a Rappan Athuk Reload campaign and I can't imagine changing systems mid-campaign. Most likely, whenever I do get around to getting the C&C PH, my group will give it a go when turn out is low for our game session.
In a fantasy land where I have time and money to spare, I'd like to pick up Grim Tales as well and explore combining it with C&C.