doghead
thotd
I don't have a list of concepts - they can come from anywhere. In the original game, everyone was one of the NPC classes, so their concepts sprang out of that - Nate the Blacksmith, Oscar the Noble, Hewik the Herder and so on.
A ranger/hunter/woodsman would be easy to place in Killingtom, the groups destination and where we will start the next ic. Killingtom is a small town/large village serving those who make their living from the surrounding wilds.
But the town is large enough to also include more urban types as well.
For any 'class' abilities, well any abilities really, I would like to see some explaination in the background. Particularly for the more exotic/'fantastic' ones like spellcasting or animal empathy. Narrative coherance takes the place of class progressions in guiding the characters development.
If its an option, you can access the 3.5 SRD here. I do everything off the SRD. This one is fairly low key as well.
the head of the dog.
A ranger/hunter/woodsman would be easy to place in Killingtom, the groups destination and where we will start the next ic. Killingtom is a small town/large village serving those who make their living from the surrounding wilds.
But the town is large enough to also include more urban types as well.
For any 'class' abilities, well any abilities really, I would like to see some explaination in the background. Particularly for the more exotic/'fantastic' ones like spellcasting or animal empathy. Narrative coherance takes the place of class progressions in guiding the characters development.
If its an option, you can access the 3.5 SRD here. I do everything off the SRD. This one is fairly low key as well.
the head of the dog.