• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[OOC] M&M 2nd: Gotham Squires

Walking Dad

First Post
Review 1

Crucible



Character Sheet

PL: 9 (135pp)

Abilities: STR: 26 (+8) DEX: 14 (+2) CON: 26 (+8) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) (total= 44 PP right)

Skills: Bluff 4 (+12 w/attractive), Intimidate 4 (+8), Knowledge: Arcane Lore 4 (+4), Knowledge: Business 4 (+4); Knowledge: Theology & Philosophy 4 (+4), Notice 4 (+4), Sense Motive 4 (+4), (you have 4 more skill points)

Feats: Attractive, Chokehold, Diehard, Fearless, Fearsome Prescence 3 (15 ft DC 13), Improved Grab, Improved Grapple (right)

Powers:
Comprehend 3 (read, speak and understand all languages)
Flight 1
Hellfire Control 8 (Hellfire Flames Blast 8)
Immunity 10 (Life Support, Fire)
Insubstantial 4 (Incorpreal - flaw Tiring)
/Alternate Power: Teleport 6 (20 miles, extra accurate - flaw tiring); Protection 7 (Impervious)
Supersenses (Mystical Awareness)
Magic 3 (flaw Distracting)
/Alternate Power: Snare 3 (flaw Distracting)
/Alternate Power: Obscure 3 (flaw Distracting);


Combat: Attack +1 [Unarmed +9, Hellfire/Magic +3, Grapple +9] Defense 16 (14 flat-footed) Init +0

Saves: Toughness +9 (7 Impervious) Fortitude +8 Reflex +2 Will +0

Drawbacks: Power Loss (Holy Sites, Uncommon/Major) -3, Vulnerable (vs. Holy, Uncommon/Major) -3,

Abilities 44 + Skills 8 (32 Ranks) + Feats 9 + Powers 70 + Combat 10 + Saves 0 – Drawbacks -6 = 135pp


Notes:
I think fearless is a bit strong. Use lionheart from W&W (+4 vs fear checks) or pay 2 points

Please list PP costs with powers.
I would also allow your magic array as alternative powers to hellfire, if you desire.
You need to choose a common effect that works on you, while incorporeal

Please recalculate your combat section. Note that STR and DEX don't add to the hit bonus. Neither does DEX to defense.


---------

All:

I think fearless is a bit strong. Use lionheart from W&W (+4 vs fear checks) or pay 2 points

Please list PP costs with powers.

Note that STR and DEX don't add to the hit bonus. Neither does DEX to defense.
 

log in or register to remove this ad

Walking Dad

First Post
Review 2

Dr. Kaltzof

Code:
Points summary                                                
Abilities    Combat    Saves    Skills    Feats    Powers    Drawback    Total                    
18        0    9    18    22    72    -4        135                    
[COLOR=Cyan]see specific entries[/COLOR]

PL    9    135                                        
                                                
Abilities    Pts    Score    Bonus                                    
Strength:     0    10    0                                    
Dexterity:     4    14    2                                    
Constitution:     6    16    3                                    
Intelligence:     8    18    4                                    
Wisdom:     0    10    0                                    
Charisma:     0    10    0                                    
[COLOR=Lime]right[/COLOR]
                                                
Combat                                
Attack: Melee: +0 ; Ranged: +3; Kaltzov's Chaos bender (Blast): +9                                
Damage: Melee: +0 ; Ranged: +9 (Blaster rifle); Kaltzov's Chaos bender(Blast): +9                                
Grapple: +0                                    
Defense: +0; Kaltzov's shield generator: +9                                    
Initiative: 2                                
[COLOR=Cyan]see feats[/COLOR]
                                                
Saves        Ranks    Abi    Power    Bonus                                
Toughness     0    0    9    9                                
Fortitude    2    3    0    5                                
Reflex        3    2    0    5                                
Will        4    0    0    4                                
[COLOR=Lime]right[/COLOR]                                                
                                                
Skills                                   Bonus    Ranks    PS                                    
Acrobatics                          2    0    0                                    
Bluff                                    0    0    0                                    
Climb                                 0    0    0                                    
Computers                             14    10    2.5                                    
Concentration                       4    4    1                                    
Craft                                     14    10    2.5                                    
Diplomacy                             0    0    0                                    
Disable Device                         14    10    2.5                                    
Disguise                               0    0    0                                    
Drive                                    4    2    0.5                                    
Escape Artist                         2    0    0                                    
Gather Inf                          0    0    0                                    
Handle Animal                        0    0    0                                    
Intimidate                          0    0    0                                    
Investigate                         14    10    2.5                                    
Knowledge                           14    10    2.5                                    
Language                            0    0    0                                    
Medicine                            4    4    1                                    
Notice                                 4    4    1                                    
Perform                              0    0    0                                    
Pilot                                     2    0    0                                    
Profession                          0    0    0                                    
Ride                                      2    0    0                                    
Search                                 12    8    2                                    
Sense Motive                          0    0    0                                    
Sleight of Hand                       2    0    0                                    
Stealth                                 2    0    0                                    
Survival                               0    0    0                                    
Swim                                    0    0    0                                    
[COLOR=Red]I only count 15 PP[/COLOR]
                                                
Feats            Ranks/PS                                            
Defensive attack    1                                            
Accurate attack        1                                            
Improved aim        1                                            
Ranged Pin        1                                                
Master Plan        1                                            
Power attack        1                                            
Precise shot        2                                            
Quickdraw        2                                            
Assesment        1                                            
Attack specialization    4                                            
Attack focus (ranged)    1                                            
Teleport(Turnover)    1                                            
Teleport(Change vel.)    1                                            
Equipment        4                                            
[COLOR=Cyan]Please specify your attack specialization.
List Power Feats with powers [/COLOR]                                               
                                                
                                                
                                                
Powers                                Rank    PS/Rnk?    PS                                    
-Kaltzov's Chaos bender(45pp)                    9    4    36                                    
Gravity control                         9    2    (18)                                    
Teleport                             5    2    (10)                                    
Blast                                 9    2    (18)                                    
-Kaltzov's shield generator (45pp)                9    4    36                                    
Shield                                 9    1    (9)                                    
Protection                             9    2    (18)                                    
Immunity (suffocation(2), Gravity (2), Bullets (5))        9    1    (9)                                    
Mind Shield                             9    1    (9)                                    
[COLOR=Red]Specify how easy devices are lost. And mark them as devices. [/COLOR]                                                                                   
                                                
                                                
Drawback    Extra points                                            
Evil side    4                                            
[COLOR=Cyan]Where is this drawback from?    [/COLOR]                                            
                                                
                                                
Equipment        Cost    Bonus                                        
Laptop            1                                            
Camara            1                                            
Com-link        1                                            
Night vision googles    1                                            
Parabolic microphone    1                                            
Binoculars        1                                            
Blaster rifle        16    has +8 dmg
[COLOR=Lime]right[/COLOR]
 

Walking Dad

First Post
Review 3

Octavia, "Fallen Angel"

Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12
good

Saves (16PP)
Tough: 8 (0PP)
Reflex: 14 (10PP)
Fortitude: 5 (2PP)
Will 7 (4PP)
good

Combat (0PP)
Initiative: +12
Defense: +10(0 FF)
Attacks: Sceptre +12; Chain +14; Unarmed +12
good

Skills (17PP)
Diplomacy +11 (10 ranks)
Escape Artist +16 (12 ranks)
Notice +17 (14 ranks)
Sense Motive +15 (12 ranks)
Sleight of hand +12 (8 ranks)
Stealth +14 (10 ranks)
2 skill ranks not used

Powers (42PP)
Flight 3 (Power loss Drawback: need wings) (5PP)
Immunity 3 (Aging, Disease, Poison) (3PP)
Protection (Impervious) 5 (10PP)
Regeneration 3 (3PP) specify, please
Device Chain 4 (12PP) (Drawback: Easy to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Choke-hold (1pp)
- Grapple Finesse (1pp)
- Improved Grab (1pp)
- Improved Grapple (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
- Improved Pin (1pp)
Device Sceptre (9PP) (Drawback: Easy to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp)
good, but specific notes

Feats (38)
Dodge 10
Martial Strike 6
Attack Specialization 6 (Unarmed)
Attack Specialization 1 (Sceptre)
Improved Initiative 2
Evasion 2
Super-senses (Darkvision)
Combat Reflexes 1
Defensive Strike
Eye-in Back of Head
Counter-attack
Improved Opportunity
Uncanny Dodge 2 (Visual, Audio)
Power Attack
Deadly Aim
Combat Awareness
good, note there could be times an enemy could avoid your uncanny dodge...

Totals: 135 (22+16+17+0+42+38)


Thanks for doing a text sheet anyway. And it has a nice layout!
 
Last edited:

Walking Dad

First Post
Review 5

Brick

PL: 9 (135pp)

Abilities: STR: 10 (+0) DEX: 14 (+2) CON: 10 (+0) INT: 10 (+0) WIS: 13 (+1) CHA: 14 (+2)
right

Skills: Intimidate 8 (+10), Drive 1 (+3), Notice 3 (+4)
right

Feats: Attack Focus (melee) 9, Attack Specialization (Heavy Pistol) 2, Diehard, Fast Overrun, Fighting Style: Wrestling (Chokehold, Improved Grab, Improved Grapple, Improved Pin, Power Attack), Improved Block 1, Improved Crit (Strike) 2, Improved Overrun, Interpose, Startle, Stunning Attack, Equipment 5
Please list Fighting style and it's cost extra. Cost without FS: 25

Powers: Immovable 8 (Unstoppable), Leaping 4, Protection 10 (Impervious), Strike 9 (Penetrating), Super-Strength 4
please list PP cost with powers

Combat: Attack +0 (+4 Heavy Pistol, +9 Strike, +13 Grapple), Defense 18 (Tradeoff: Toughness), Init +2
right

Saves: Toughness +10 (Impervious, Tradeoff: Defense) Fortitude +9 Reflex +2 Will +1
right

Equipment: Binoculars, Cell Phone, Commlink, Flash Goggles, Flashlight, Gas Mask, Vehicle: Motorcycle, Heavy Pistol (Stun Ammo)
Please list equipment point cost

Abilities 11 + Skills 3 (12 Ranks) + Feats 30 + Powers 66 + Combat 16 + Saves 9 = 135pp
 

Walking Dad

First Post
Review 6

(16 pp)
Str 10 0,0
Dex 12 +1, 2
Con 14 +2, 4
Int 14 +2, 4
Wis 16 +3, 6
Cha 10 0,0
right

(0 pp) Attack +0, Defense +0
right

(15 pp) Toughness +7
Fort +3, 3
Reflex +6, 6
Wil +6, 6
Toughness is paid in another section

(16 pp) Acrobatics 8, Drive 8, Investigate 8, Notice 8, Profession: Officer 8, Search 8, Sense Motive 8, Survival 8
right

(22 pp) Acrobatic Bluff 1, Attack Focus (Melee) 5, Attack Focus (Ranged) 5, Benefit: Security Clearance 1, Elusive Target 1, Evasion 1, Improved Block 1, Improved Disarm 1, Jack of All Trades 1, Precise Shot 1, Takedown Attack 2, Track 2, Weapon Bind 1
23 points

Battle Suit:

(8 pp) Body Armor: Device 2 (Hard to Lose), Protection 5

Motorcycle:

(53 pp)
Device 13 [60 pts] (49) (hard to lose; Power Feat: Restricted (only people wearing 'linked' body armor)
(4) Communication 4 (radio, 1 mile)
(9) Vehicle: Str 15, Speed 5, Defense 10, Toughness 8, Size Medium (Power Feat: Alt Power)
(42) AP (Linked): Leaping 3 (3), Protection 5 (10), Speed 1 (1), Deflect 5 (10), Enhanced Str +10 (10), Super-Senses 8 [darkvision, direction sense, distance sense, infrared, radio, time sense, track 2] (8).
(5) Plasma 5

Notes:
Will review powers later.

You could clean the character up by deleting the attack focus feats and buying just an attack bonus.
 
Last edited:


perrinmiller

Adventurer
<<For the record, I dislike text file character sheets, but here you go. I will keep my linked sheet as well and use it for an IC signature.>>

NarissaFace.png

[sblock=Octavia, "Fallen Angel"]Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12

Saves (16PP)
Tough: 8 (0PP)
Reflex: 14 (10PP)
Fortitude: 5 (2PP)
Will 7 (4PP)

Combat (0PP)
Initiative: +12
Defense: +10(0 FF)
Attacks: Sceptre +12; Chain +14; Unarmed +12

Skills (17PP)
Diplomacy +11 (10 ranks)
Escape Artist +16 (12 ranks)
Notice +17 (14 ranks)
Sense Motive +17 (14 ranks)
Sleight of hand +12 (8 ranks)
Stealth +14 (10 ranks)

Powers (42PP)
Flight 3 (Power loss Drawback: need wings) (5PP)
Immunity 3 (Aging, Disease, Poison) (3PP)
Protection (Impervious) 5 (10PP)
Regeneration 3 (Recovery Rate 3) (3PP)
Device Chain 4 (12PP) (Drawback: Easy to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Choke-hold (1pp)
- Grapple Finesse (1pp)
- Improved Grab (1pp)
- Improved Grapple (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
- Improved Pin (1pp)
Device Sceptre (9PP) (Drawback: Easy to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp)

Feats (38)
Dodge 10
Martial Strike 6
Attack Specialization 6 (Unarmed)
Attack Specialization 1 (Sceptre)
Improved Initiative 2
Evasion 2
Super-senses (Darkvision)
Combat Reflexes 1
Defensive Strike
Eye-in Back of Head
Counter-attack
Improved Opportunity
Uncanny Dodge 2 (Visual, Audio)
Power Attack
Deadly Aim
Combat Awareness

Totals: 135 (22+16+17+0+42+38)[/sblock]
[sblock=Background]
NarissaBefore.jpg

Born in another dimension and time, Octavia was an adventurous monk, and as a result not a pious as a worshiper of her deity, the God of Law as was expected. She believed in the laws of the order, but just never felt at home. She just could not muster the passion for helping people or doing good works, often believing many of these people should take personal responsibility for their situation. As result, some thought her selfish or too cold-hearted. She trained hard and focused more on combat prowess rather than works of charity.

While observing her work on keeping law and order, agents for God of Tyranny and War decided the monk girl had great potential and could be swayed away from her path to worship him instead. After all, the ideals of her order were not that far removed. The evil god, through some of his high priests, took personal interest as the girl had proven to be a remarkable warrior making her an even more desirable champion of his purposes. Slowly the priests, under false pretenses, began the process of tricking her and seducing her to the evil side of things. She continued her works combating forces of chaos and keeping order, but more and more the companions around her were less concerned about the morals for protecting the innocent.

These new companions and agents of the evil priests sent Octavia on a quest to kill a supposedly blackguard champion who was capturing children and selling them into slavery. In a carefully orchestrated ruse, Octavia and her two cohorts raided the hideout and surprised the guards killing them all and releasing the children. Unfortunately the supposed guards were really knights on a rescue mission and had only just arrived. Both groups battled each other believing their foes to be the slavers. The real slavers, in the pay of the evil priests, had already vacated the premises knowing that this carefully orchestrated encounter’s purpose was to have Octavia kill those too self-righteous knights.

Her quest complete, Octavia was rewarded by her new god and was granted divine powers including her angel-like wings (only black) that could manifest at will whenever she wished. In a cruel twist, her new master revealed his true identity and showed her proof of that the men slain in the slavers’ hideout were in the service of the God of Light.
Afterfallen.jpg

With the dawning realization of what she had done and the person she had become, Octavia’s heart was torn asunder and she mourned her transformation alone in solitude. During her seclusion while contemplating uncertainty of her fate, her two loyal cohorts were discovered and executed by knights seeking vengeance. Even though they were guilty, she felt that her cohorts had also been tricked and did not deserve to die. A vengeful anger quickly replaced sorrow and self pity; and she systematically stalked and hunted those knights. When she found them each alone, she challenged and killed each one in mortal combat. The paladins of the order these knights belonged to never had proof of her part in their executions, but they harbored suspicions that she might be responsible. However they still wanted her head for her part in the slavers’ hideout slayings.

Her victories had proven her martial skill and the glories her new power could help her achieve. But with these latest enemies’ deaths fresh and the passion for vengeance satiated, Octavia no longer felt driven and could not completely give herself over to the God of Tyranny and War and embrace him in worship. She still did not agree with the philosophy of the God of Light's self righteous knights and their arrogant brand of justice; if only they could see that the world is not black and white, but gray.
Narissa.png

To escape the fate of an eternity of infernal servitude and constant battle with the champions of the God of Light, she sought to escape the divine plans for her destiny. With the help of a powerful sorcerer and the fulfillment of a quest to secure his services and the powerful arcane artifact he needed for the ritual; she found a way to leave the blood on her hands behind. As agreed the sorcerer opened a dimensional portal to another plane of existence and she went through ending up in a completely different universe. Despite the significant change of her location, her powers remained undiminished, so she furled her wings away and walked among people of this new world still looking like the young woman that she had been before her fall towards evil. For years she remained inconspicuously observant of the culture and people of her new homeland and adjusted to the strange environment, preferring to remain anonymous until satisfied the dark god had not been able to find her. This new realm apparently had given up worship of the more ancient deities and their power to interfere in her new life appeared to be nonexistent. Feeling free, she allowed herself to determine her own destiny and set about doing just that.
[/sblock]Other than the last part about determining her own destiny, not sure yet how she is going to be in Gotham and being a Superhero. I also toned down the evil at the end to potentially start her on the path of salvation.

And as for game frequency, I was hoping for everyone to be checking and updating daily, but I realize that is unlikely to happen.
 
Last edited:

jkason

First Post
With added PP and ep costs. As far as I can tell, Fighting Styles are just pre-picked groupings of feats; there's no extra benefit to them and no extra cost. For ease of reference, I just redid that section with the individual combat feats, then, since the end result's the same:

Brick

PL: 9 (135pp)

Abilities: STR: 10 (+0) DEX: 14 (+2) CON: 10 (+0) INT: 10 (+0) WIS: 13 (+1) CHA: 14 (+2)

Skills: Intimidate 8 (+10), Drive 1 (+3), Notice 3 (+4)

Feats: Attack Focus (melee) 9, Attack Specialization (Heavy Pistol) 2, Chokehold, Diehard, Fast Overrun, Improved Block 1, Improved Crit (Strike) 2, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Interpose, Power Attack, Startle, Stunning Attack, Equipment 5

Powers: Immovable 8 (Unstoppable) (16 PP), Leaping 4 (4 PP), Protection 10 (Impervious) (20 PP), Strike 9 (Penetrating) (18 PP), Super-Strength 4 (8 PP)

Combat: Attack +0 (+4 Heavy Pistol, +9 Strike, +13 Grapple), Defense 18 (Tradeoff: Toughness), Init +2

Saves: Toughness +10 (Impervious, Tradeoff: Defense) Fortitude +9 Reflex +2 Will +1

Equipment: Binoculars (1ep), Cell Phone (1ep), Commlink (1ep), Flash Goggles (1ep), Flashlight (1ep), Gas Mask (1ep), Vehicle: Motorcycle (9ep), Heavy Pistol (8ep) (Stun Ammo (1ep) )

Abilities 11 + Skills 3 (12 Ranks) + Feats 30 + Powers 66 + Combat 16 + Saves 9 = 135pp[/QUOTE]
 

Voda Vosa

First Post
Revised and resubmitting for further review.


Dr. Kaltzov

Vladimir Kaltzov, born grandson of one of the daughter of Grigori Rasputin, came to this world with something more in his head than the rest. He became a renown scientist during the time of the Czars, but when the rebellion exploded in his homeland, he was forced to flee his nation. His career and main findings were about the nature of chaos. It was when his travels took him to North America that he was financed by the government, and made several breakthroughs. However, the anti-Russian policy of the USA, made him hide most of his secrets to himself. He slowly became weary of people around him, and his lack of trust was mutual, the government withdrew its support and tried to jail the Russian scientist under the charges of conspiracy against justice and freedom. What the present administration wanted was to take the discoveries of Kaltzov.
Aware of that, Dr. Kaltzov employed his high technology and his knowledge in the construction of two powerful devices, to protect himself: Kaltzov's Chaos Disruptor and Kaltzov's Entropic magnifier. The first was a techno-glove, it has all type of wires and vials of liquid, and bubble and boil when the several functions are started. The glove can disrupt entropy, as its name states. It can disrupt gravity, disrupt matter, and even disrupt the continuity of space-time, effectively teleporting the wearer. The second invention is another glove-like apparatus, this is bigger and less manipulable. It can create a field of entropy, disrupting the structure of anything that comes through it. It can also be used to create shield that allows the wearer to breath normally, blocks mental intrusions, and deflects incoming attacks.
With his inventions, Kaltzov got his founding from banks, but not in the usual way, he broke into them and stole the money. His plans ranged from global domination to masses control, overthrown government, and simply spread chaos all around.
His twisted plans were spoiled several times, by some local heroes, but recently, his "master plan" was foiled by that group of heroes yet again. Dr. Chaos, as he was widely known, had built a giant version of his Kaltzov's Chaos Disruptor. Once it was operational, the device could simply phase entire buildings into any other locations in the solar system. It could disintegrate entire armies into nothingness, create fields of gravity so strong that it could compact entire cities, like if they were crushed under a colossal invisible foot.
The heroes arrived to the hidden facilities of Dr. Chaos, and defeated all his minions and mercenaries, along with some supervillians he had recruited. In the last second, the leader of the heroes managed to take Dr. Chaos's devices out with a nullifying apparatus, and the heroes destroyed the gigantic Chaos Disruptor, while it was charging power to phase itself away from danger. In the explosion, the entire facilities were destroyed, but the people inside were teleported to random locations. Chaos found himself alone in the middle of Gotham city while the other heroes were gone, no one knows where.
Kaltzov cackled, at least his defeat had shed some hope. But this organization, SHADOW started a war against the criminal organizations in Gothan city, and he was also a target of their attacks.
Knowing better, Dr. Chaos felt that the defeat of those puny heroes was not so good for him as he would initially thought. Perhaps if he helped the heroes of the city in destroying SHADOW, he could resume his plans without their constant interruption!


rasputin-716378.jpg


Code:
Points summary												
Abilities	Combat	Saves	Skills	Feats	Powers	Drawback	Total					
18		0	9	18	25	72	-6		136					

PL	9	135										
												
Abilities	Pts	Score	Bonus									
Strength: 	0	10	0									
Dexterity: 	4	14	2									
Constitution: 	6	16	3									
Intelligence: 	8	18	4									
Wisdom: 	0	10	0									
Charisma: 	0	10	0									
												
Combat								
Attack: Melee: +0 ; Ranged: +1; Ranged: +7 (Blaster rifle); Kaltzov's Chaos bender (Blast): +9								
Damage: Melee: +0 ; Ranged: +8 (Blaster rifle); Kaltzov's Chaos bender(Blast): +9								
Grapple: +0									
Defense: +0; Kaltzov's shield generator: +9									
Initiative: 2								
												
Saves		Ranks	Abi	Power	Bonus								
Toughness 	0	0	9	9								
Fortitude	2	3	0	5								
Reflex		3	2	0	5								
Will		4	0	0	4								
												
												
Skills                               	Bonus	Ranks	PS									
Acrobatics                      	2	0	0									
Bluff                                	0	0	0									
Climb                             	0	0	0									
Computers                         	16	12	3									
Concentration                   	4	4	1									
Craft                                 	20	16	4									
Diplomacy                         	0	0	0									
Disable Device                     	16	12	3									
Disguise                           	0	0	0									
Drive                                	4	2	0.5									
Escape Artist                     	2	0	0									
Gather Inf                      	0	0	0									
Handle Animal                    	0	0	0									
Intimidate                      	0	0	0									
Investigate                     	15	10	2.5									
Knowledge                       	15	10	2.5									
Language                        	0	0	0									
Medicine                        	0	0	0									
Notice                             	0	0	0									
Perform                          	0	0	0									
Pilot                                 	2	0	0									
Profession                      	0	0	0									
Ride                                  	2	0	0									
Search                             	12	8	2									
Sense Motive                      	0	0	0									
Sleight of Hand                   	2	0	0									
Stealth                             	2	0	0									
Survival                           	0	0	0									
Swim                                	0	0	0									
												
Feats						Ranks/PS											
Defensive attack				1											
Accurate attack					1											
Improved aim					1											
Ranged Pin					1												
Master Plan					1											
Power attack					1											
Precise shot					2											
Quickdraw					2											
Assesment					1											
Attack specialization (Kaltzov's Chaos bender)	4
Attack specialization (Blaster riffle)		3											
Attack focus (ranged)				1
Equipment 					4											
2 power feats: 					2												
												
												
												
Powers								Rank	PS/Rnk?	PS	
								
-[Dev] Kaltzov's Chaos bender(45pp)				9	4	36									
Gravity control 						9	2	(18)									
Teleport 							5	2	(10)									
Blast 								9	2	(18)									
PF Teleport: Turnover												
PF Teleport: Change velocity

-[Dev] Kaltzov's shield generator (45pp)			9	4	36									
Shield 								9	1	(9)									
Protection 							9	2	(18)									
Immunity (suffocation(2), Gravity (2), Bullets (5))		9	1	(9)									
Mind Shield 							9	1	(9)									
																					
Both devices are hard to lose (Noted by the 4 pts/rank.)
	
												
												
Drawback	Extra points											
Noticiable Protection 1
Noticiable Shield     1	
Normal identity 4										
												
												
												
Equipment		Cost	Bonus										
Laptop			1											
Camara			1											
Com-link		1											
Night vision googles	1											
Parabolic microphone	1											
Binoculars		1											
Blaster rifle		16	has +8 dmg
 
Last edited:

jkason

First Post
I hoped for a group that at lest knows each other at the beginning... meeting each other the first time could easily fill 2 'issues'.

I think we should be generally able to come up with a decent backstory integration prior to the start of play. Actually, Dr. Kaltzov seems like a pretty workable point of intersection. He's a criminal ostensibly on a redemptive track. Sure, it's self-serving, but he doesn't have to be advertising that. So his shadowy background could account for his connection to Crucible and Octavia, his inventor background might even connect him to our battle suit character (either because he built the suit or helped repair it at some point in the past).

I think someone also suggested that Brick might be the 'respectable one,' so that's a viable "in" there. I see Brick as having been mostly involved with cleaning up street-level crime, without much experience against more super menaces (let's face it: he's basically a guy who runs at things and hits them. Not exactly optimized to deal with shadowy conspiracies or evil geniuses). Kaltzov and his team help Brick facing those menaces and his association with them lends a tacit endorsement from a low-level 'local hero' while allowing him to keep a close eye on these new converts to 'good.'
 

Voidrunner's Codex

Remove ads

Top