Walking Dad
First Post
Review 1
Crucible
Character Sheet
PL: 9 (135pp)
Abilities: STR: 26 (+8) DEX: 14 (+2) CON: 26 (+8) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) (total= 44 PP right)
Skills: Bluff 4 (+12 w/attractive), Intimidate 4 (+8), Knowledge: Arcane Lore 4 (+4), Knowledge: Business 4 (+4); Knowledge: Theology & Philosophy 4 (+4), Notice 4 (+4), Sense Motive 4 (+4), (you have 4 more skill points)
Feats: Attractive, Chokehold, Diehard, Fearless, Fearsome Prescence 3 (15 ft DC 13), Improved Grab, Improved Grapple (right)
Powers:
Comprehend 3 (read, speak and understand all languages)
Flight 1
Hellfire Control 8 (Hellfire Flames Blast 8)
Immunity 10 (Life Support, Fire)
Insubstantial 4 (Incorpreal - flaw Tiring)
/Alternate Power: Teleport 6 (20 miles, extra accurate - flaw tiring); Protection 7 (Impervious)
Supersenses (Mystical Awareness)
Magic 3 (flaw Distracting)
/Alternate Power: Snare 3 (flaw Distracting)
/Alternate Power: Obscure 3 (flaw Distracting);
Combat: Attack +1 [Unarmed +9, Hellfire/Magic +3, Grapple +9] Defense 16 (14 flat-footed) Init +0
Saves: Toughness +9 (7 Impervious) Fortitude +8 Reflex +2 Will +0
Drawbacks: Power Loss (Holy Sites, Uncommon/Major) -3, Vulnerable (vs. Holy, Uncommon/Major) -3,
Abilities 44 + Skills 8 (32 Ranks) + Feats 9 + Powers 70 + Combat 10 + Saves 0 – Drawbacks -6 = 135pp
Notes:
I think fearless is a bit strong. Use lionheart from W&W (+4 vs fear checks) or pay 2 points
Please list PP costs with powers.
I would also allow your magic array as alternative powers to hellfire, if you desire.
You need to choose a common effect that works on you, while incorporeal
Please recalculate your combat section. Note that STR and DEX don't add to the hit bonus. Neither does DEX to defense.
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All:
I think fearless is a bit strong. Use lionheart from W&W (+4 vs fear checks) or pay 2 points
Please list PP costs with powers.
Note that STR and DEX don't add to the hit bonus. Neither does DEX to defense.
Crucible
Character Sheet
PL: 9 (135pp)
Abilities: STR: 26 (+8) DEX: 14 (+2) CON: 26 (+8) INT: 10 (+0) WIS: 10 (+0) CHA: 18 (+4) (total= 44 PP right)
Skills: Bluff 4 (+12 w/attractive), Intimidate 4 (+8), Knowledge: Arcane Lore 4 (+4), Knowledge: Business 4 (+4); Knowledge: Theology & Philosophy 4 (+4), Notice 4 (+4), Sense Motive 4 (+4), (you have 4 more skill points)
Feats: Attractive, Chokehold, Diehard, Fearless, Fearsome Prescence 3 (15 ft DC 13), Improved Grab, Improved Grapple (right)
Powers:
Comprehend 3 (read, speak and understand all languages)
Flight 1
Hellfire Control 8 (Hellfire Flames Blast 8)
Immunity 10 (Life Support, Fire)
Insubstantial 4 (Incorpreal - flaw Tiring)
/Alternate Power: Teleport 6 (20 miles, extra accurate - flaw tiring); Protection 7 (Impervious)
Supersenses (Mystical Awareness)
Magic 3 (flaw Distracting)
/Alternate Power: Snare 3 (flaw Distracting)
/Alternate Power: Obscure 3 (flaw Distracting);
Combat: Attack +1 [Unarmed +9, Hellfire/Magic +3, Grapple +9] Defense 16 (14 flat-footed) Init +0
Saves: Toughness +9 (7 Impervious) Fortitude +8 Reflex +2 Will +0
Drawbacks: Power Loss (Holy Sites, Uncommon/Major) -3, Vulnerable (vs. Holy, Uncommon/Major) -3,
Abilities 44 + Skills 8 (32 Ranks) + Feats 9 + Powers 70 + Combat 10 + Saves 0 – Drawbacks -6 = 135pp
Notes:
I think fearless is a bit strong. Use lionheart from W&W (+4 vs fear checks) or pay 2 points
Please list PP costs with powers.
I would also allow your magic array as alternative powers to hellfire, if you desire.
You need to choose a common effect that works on you, while incorporeal
Please recalculate your combat section. Note that STR and DEX don't add to the hit bonus. Neither does DEX to defense.
---------
All:
I think fearless is a bit strong. Use lionheart from W&W (+4 vs fear checks) or pay 2 points
Please list PP costs with powers.
Note that STR and DEX don't add to the hit bonus. Neither does DEX to defense.