doghead
thotd
Apologies for the delay in getting that up. It took much longer that I expected, and while I was writing it became obvious that I was also going to have to also give you more information on the setting in general if we are to move forward. While the Netherworld will play a part in the characters adventures, it will not be the only environment that they operate in by a long shot.
The Reaches of Man encompasses all of the humans settlements of the known world. These range from the Imperium, whose legions have trod the earth of much of the known world, to tiny frontier settlements scrabbling out an existence on the edges of civilisation days and days travel from the nearest gate. Within the Reaches we can include pretty much any setting we like. However, for simplicity I am going to limit the settings to those with vaguely historical parallels. As for the characters 'home' setting, I am going to make it a fairly vanilla D&D, perhaps with some Teutonic sprinkles for flavour maybe, unless you wish otherwise.
Before jumping into character generation, you guys need to decide who your characters are, why they are working together and how they fit into the world. I would suggest a group reasonably equipped with the skills required for travelling, not so much in the Netherworld, but the normal one. I am also going to suggest that the bard might be a good option. I am not yet sure how exactly, but I think the bards counter-song and inspire abilities have potential. The dangers of the Netherworld are going to be much less physical than those of the normal world. That been said, don't feel obligated to take a bard if you don't want to.
I am going to limit to choice of race to human. This is because I have not yet decided how the non-human races are going to fit in, or even if they are there at all. If you are particularly set on playing another race, PM me.
Ok, two final thoughts. Firstly, nothing is set in stone at this point. Feel free to ask questions, offer suggestions etc. Secondly, ... umm, I can't remember what I was going to say. That is probably because getting old not only entitles you to be grumpy, but also make you prone to forgetfulness.
thotd
The Reaches of Man encompasses all of the humans settlements of the known world. These range from the Imperium, whose legions have trod the earth of much of the known world, to tiny frontier settlements scrabbling out an existence on the edges of civilisation days and days travel from the nearest gate. Within the Reaches we can include pretty much any setting we like. However, for simplicity I am going to limit the settings to those with vaguely historical parallels. As for the characters 'home' setting, I am going to make it a fairly vanilla D&D, perhaps with some Teutonic sprinkles for flavour maybe, unless you wish otherwise.
Before jumping into character generation, you guys need to decide who your characters are, why they are working together and how they fit into the world. I would suggest a group reasonably equipped with the skills required for travelling, not so much in the Netherworld, but the normal one. I am also going to suggest that the bard might be a good option. I am not yet sure how exactly, but I think the bards counter-song and inspire abilities have potential. The dangers of the Netherworld are going to be much less physical than those of the normal world. That been said, don't feel obligated to take a bard if you don't want to.
I am going to limit to choice of race to human. This is because I have not yet decided how the non-human races are going to fit in, or even if they are there at all. If you are particularly set on playing another race, PM me.
Ok, two final thoughts. Firstly, nothing is set in stone at this point. Feel free to ask questions, offer suggestions etc. Secondly, ... umm, I can't remember what I was going to say. That is probably because getting old not only entitles you to be grumpy, but also make you prone to forgetfulness.
thotd