OOC - Shadows Descending

Rino

First Post
i have 3 ideas.. all being very basic:

1: human monk, maybe trow in sacred fist
2: orgre/orc barbarian (simple but stupid, very stupid)
3: anoying rogue, pixie with attitude
 

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Elocin

Lurker (sort of)
In another PbP game I will be playing a Goliath Barbarian/Frenzied Beserker that I am SOOO looking forward to playing.

"Mungo Smash"
 




Jarval

Explorer
Vidar Suman
Phrenic Halfling Psychic Warrior 8, CG

STR 12 (+1) (6 points, -2 racial)
DEX 18 (+4) (6 points, +2 racial, +2 Gloves of Dexterity)
CON 14 (+2) (6 points)
INT 14 (+2) (4 points, +2 template)
WIS 22 (+6) (10 points, +2 template, +1 4th level, +1 8th level, +2 Periapt of Wisdom)
CHA 12 (+1) (0 points, +4 template)


Combat Stats:
Base Attack Bonus: +6/+1
Melee: +8/+3 [+6/+1 BAB, +1 STR, +1 Size]
Ranged: +11/+6 [+6/+1 BAB, +3 DEX, +1 Size]
Hit Points: 82 [8 + 42 (levels) + 16 (CON) + 16 (Level Adjustment bonus)]
Armor Class: 24 [10 + 3 (DEX) + 1 (Size) + 6 (armour) + 4 (shield)]
Initiative: +3 [+3 DEX]
Movement Rate: 20 feet (30 feet when psionically focused).

Attacks per round:
+1 Psychokinetic short sword (+12/+7 to hit, 1d4+1+1d4 dmg, Crit 19-20/x2)
Masterwork compostite (+1 Str) longbow (+12/+7 to hit, 1d6+1 dmg, Crit 20/x3, 110' range)
Dagger (+12/+7 to hit, 1d3+1 dmg, Crit 19-20/x2, 10' range)

Armor:
+2 mithral shirt (+6 AC, +6 Max Dex, 10% ASFC)
+2 Heartening heavy darkwood shield (+4 AC, 15% ASFC)


Saving Throws:
Fort: +9 [+5 base, +1 CON, +1 racial, +2 Cloak of resistance]
Ref: +8 [+2 base, +3 DEX, +1 racial, +2 Cloak of resistance]
Will: +10 [+2 base, +5 WIS, +1 racial, +2 Cloak of resistance]


Feats:
Speed of Thought (1st level feat)
Combat Manifestation (1st level bonus Psychic Warrior feat)
Narrow Mind (2nd level bonus bonus Psychic Warrior feat)
Weapon Finesse (3rd level feat)
Psionic Meditation (5th level bonus Psychic Warrior feat)
Extend Power (6th level feat)
Aligned Attack (Good) (8th level bonus Psychic Warrior feat)


Skills:
Autohypnosis +18 (11 ranks, +5 WIS, +2 Synergy (Concentration))
Concentration +13 (11 ranks, +2 CON)
Jump +8 (5 ranks, +1 STR, +2 racial)
Knowledge (psionics) +15 (11 ranks, +2 INT, +2 Synergy (Autohypnosis))
Spot +10 (0 ranks, +5 WIS, +5 Eyes of the Eagle)
Tumble +8 (3 ranks (cc), +3 DEX, +2 Synergy (Jump))


Languages:
Common, Dwarven, Halfling.


Special Abilities:
Halfling racial abilities:
Small size.
Base speed: 20 feet.
+2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear.
+1 racial bonus on attack rolls with thrown weapons and slings.
Favored Class: Rogue.
Phrenic template abilities:
Psi-Like Abilities (save DCs 10 + 1 + power level): 3/day - defensive precognition, empty mind, mind thrust; 1/day - aversion, body adjustment, brain lock, force screen, psionic blast.
Naturally Psionic: A phrenic creature gains 1 bonus power point.
Power Resistance 18.


Powers:
Power Points: 44 (19 base, 24 bonus from WIS, 1 naturally psionic)
Save DCs: 17/18/19
Level 1: Biofeedback, Dissipating Touch, Offensive Prescience.
Level 2: Body Adjustment, Energy Adaptation (Specified).
Level 3: Dimension Slide, Hostile Empathic Transfer.


Equipment:
Handy haversack: (2,000 gp)
- Dorje of Metaphysical Weapon (750 gp)
- 2 Potions of Cure Light Wounds (100 gp)
- Potion of Cure Moderate Wounds (300 gp)
- Potion of Jump (50 gp)
- Bedroll (1 sp)
- Grappling hook (1 gp)
- 100' silk rope (20 gp)
- Tent (10 gp)
- 7 day's trail rations (4.5 gp)
- 2 traveler’s outfits (2 gp)
- Waterskin (1 gp)
- Whetstone (2 cp)
- 204 gp, 3 sp, 8 cp.
Efficient quiver: (1,800 gp)
- 60 arrows (3 gp)
- 18 javelins (18 gp)
- Alchemical silver dagger (21 gp)
- Cold iron dagger (2 gp)
- Longbow (75 gp)
- Quarterstaff
Wearing/Carrying:
- Explorer's Outfit
- Boots of levitation (7,500 gp)
- Cloak of resistance +2 (4,000 gp)
- Eyes of the Eagle (2,500 gp)
- Gloves of Dexterity +2 (4,000 gp)
- Periapt of Wisdom +2 (4,000 gp)
- 2 Psionic Tattoos of Body Adjustment (600 gp)
- 2 Psionic Tattoos of Body Purification (600 gp)
- 2 Psionic Tattoos of Inertial Armor (100 gp)
- Ring of Sustenance (2,500 gp)
- +2 mithral shirt (5,100 gp)
- +2 Heartening heavy darkwood shield (4,927 gp)
- +1 Psychokinetic short sword (8,310 gp)
- Masterwork compostite (+1 Str) longbow (500 gp)
- Dagger (1 gp)

Total Weight Carried: 20.75 lb
Load: Light (32.25/64.5/97.5)


Current XP:
Current: 45,000
Next Level: 55,000
 
Last edited:


Krug

Newshound
Mostly done!

Code:
[B]Name:[/B]  Slizz
[B]Class:[/B] Druid 9
[B]Race:[/B]  Lizardfolk
[B]Size:[/B]  Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 12       [B]Level:[/B] 9        [B]XP:[/B] 0
[B]Dex:[/B] 12       [B]BAB:[/B] +7/+2      [B]HP:[/B] 71 (1d8+9d8+9)
[B]Con:[/B] 12       [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 20       [B]Init:[/B] +1        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12       [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10  +3    +0    +1    0    +5    +0    +0    19
[B]Touch:[/B] 11               [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +1  +2       +9
[B]Ref:[/B]                       6    +1  +2       +9
[B]Will:[/B]                      6    +4  +2      +12

[b]Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather +1, Slick             +3     +5     0     5%   20lbs    4910gp

[B]Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B]
Sling of Shock +1            +8/+3   1d4          x2        50'    0lbs 8300gp
Bullets (10)                                                       5lbs    0gp
Scimitar +1                  +8/+3   1d6+2    18-20/x2       -     4lbs 2315gp
Claws (2)                    +7/+2   1d4+1
Bite                         +7/+2   1d4+1


[B]Languages:[/B] Common, Draconic

[B]Abilities:[/B] Hold Breath, +4 Balance/Jump/Swim, Animal Companion (Medium Viper), Nature Sense, Wild Empathy, Wild shape (large, 3/day), Venom immunity, Woodland stride, Trackless step, Resist Nature's Lure 

[B]Feats:[/B] Combat Casting, Natural Spell, Fast Wild Shape (Complete Divine), Eagle's 
Wings (Complete Divine)

[B]Skill Points:[/B] 46    [B]Max Ranks:[/B] 12
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Balance                     Dex   4        +4+1    9
Concentration               Con   8        +1      9
Handle Animal               Cha  10        +1     11
Heal                        Wis   8        +5     13
Jump                        Str   4        +4+1    9
Listen                      Wis   4        +5      9
Knowledge (nature)          Int  12               12
Spellcraft                  Int   7                7
Spot                        Wis   3        +5      8    
Survival                    Wis  10        +5     15
Swim                        Str   3        +4+1    8

[b]Spells:[/b]
Level 0 (6) - Create Water, Cure Minor Wounds, Detect Magic, Light, Read Magic, Purify Food and Drink
Level 1 (6) - Calm Animals, Charm Animal, Cure Light Wounds, Entangle, Speak with Animals, Obscuring Mist
Level 2 (5) - Animal Trance, Bull's Strength, Flaming Sphere, Summon Swarm, Fog Cloud
Level 3 (4) - Call Lightning, Spike Growth, Wind Wall, Plant Growth
Level 4 (3) - Ice Storm, Dispel Magic, Giant Vermin
Level 5 (2) - Insect Plague, Animal Growth


[b]Companion[/b]:
Zim, Huge Viper, HD: 6d8+6 HP: 35 Init: +5 Speed: 20'/Climb 20'/Swim 20', AC: 15 (touch 
10, flat footed 15), BAB: +4, Grapple: +15, Attack: Bite: +6 melee (1d6+4 plus poison), 
Space/Reach: 15'/10', SA: Poison, SQ: Scent, Saves: Fort +6 Ref +7 Will +3, Abil: Str 
16, Dex 15, Con 13, Int 1, Wis 12, Cha 2, Skills: Balance +10, Climb +11, Hide +3, 
Listen +7, Spot +7, Swim +11, Feats: Improved Initiative, Run, Weapon Focus (bite)

[B]Equipment:                Cost  Weight[/B]
Wand of Cure Mod Wounds 4500gp
Periapt of Wisdom       4000gp
Boots of Levitation     7500gp    1lb
Cloak of Resistance +2  4000gp    1lb
Hat of Disguise         1800gp    -lb
Ring of Protection +1   1000gp    
Handy Haversack         2000gp    5lb
- Traveler's Outfit        1gp    5lb
- Rations (4 days)         2gp    2lb
- Hooded lantern           7gp    2lb
- Oil, pint (2)           .2gp   1lb
- Rope                    10gp    5lb
- Waterskin                1gp    4lb

[B]Total Weight:[/B] 36 lb                [B]Money:[/B] 24821gp 2sp [i]To be spent on scrolls and such later[/i]

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         43lb   86lb   130lb  344lb    

[B]Age:[/B] 30 years
[B]Height:[/B] 5'6"
[B]Weight:[/B] 100 lbs
[B]Eyes:[/B] Gray
[B]Hair:[/B] Blonde
[B]Skin:[/B] Brown with blue splotches

Background: Slizz grew up as a member of a lizardfolk tribe, one of the
'handmaidens' to Galrus, an ancient Black Dragon. They were servitors to him, and not
knowing better, served blindly. Slizz was a talented manipulator of nature, who would trap beasts and other prey for her draconic master, but eventually she felt that this was wrong. She sneaked away one night, and has been wandering ever since. She hopes to free her tribe from Galrus, whose influence has dirtied and corrupted the swamps around her.

Description: Slizz is a walking swamp. Dragonflies and gnats dart around her ears, frogs crawl about her skin and mushrooms sprout from her chest. Her alert eyes constantly dart around, and she is curious about all things in she sees.

Personality: Slizz appears to be dumber than she is, striding around clumsily,
bumping into things, and feigning ignorance. She enjoys having her animal companion, Zit, slip around her body. She likes to freak conservative humans out, as well as ruining or causing trouble in temples. She believes that nature will return and consume all that has been constructed, and even magic will give way to nature someday. Her favourite wildshapes include turning into a serpent as well as a bat, or other reptilian forms. She rarely chooses non-reptilian forms, but when she does, says that she needs to take a 'mud bath'. She avoids using fire magic in particular. She uses her hat of disguise to take on a more human form when entering human communities, posing as a fortune teller or a hedge wizard out to help crops.

Location: Slizz has been making a living on the outskirts of town, posing as a fortune teller and a wise woman selling medicines. Those folks she likes she gives good remedies. Those she doesn't she gives them bad fortunes and laxatives. She's biding her time, finding a way to free her tribe from the clutches of Galrus once and for all..
 
Last edited:

Hypersmurf

Moderatarrrrh...
Krug said:
My initial build. I haven't finished up the stats and others yet...

Hmm... if I do go with an air elemental, there's interesting synergy between Whirlwind and Call Lightning...

-Hyp.
 

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