So I'm going to keep this as vague as possible to keep people from abusing knowledge about magical items within the adventure. But suffice to say, there is access to some AMAZING magical items in OotA, in theory. One example is the Wand of Orcus, which has been ruled to not be AL legal.
However, there are other fights that can potentially give out some ridiculously good things. One example is access to a +2 piece of armor that otherwise doesn't exist anywhere else in AL.
These encounters involving fighting NPCs that list the magical items as in their possession. Moreover, there are certs for those items. However, they are not included in any Treasure section like most other AL magical items. Not being listed in a Treasure section was the rationale for not letting players keep the Wand of Orcus. Lastly, the encounters are setup that there is no way physically possible for any rationale DM to let their players ever beat the NPCs holding those items, but I know certain...player friendly...DMs are going to give them out anyways.
So what's the ruling on this one?
However, there are other fights that can potentially give out some ridiculously good things. One example is access to a +2 piece of armor that otherwise doesn't exist anywhere else in AL.
These encounters involving fighting NPCs that list the magical items as in their possession. Moreover, there are certs for those items. However, they are not included in any Treasure section like most other AL magical items. Not being listed in a Treasure section was the rationale for not letting players keep the Wand of Orcus. Lastly, the encounters are setup that there is no way physically possible for any rationale DM to let their players ever beat the NPCs holding those items, but I know certain...player friendly...DMs are going to give them out anyways.
So what's the ruling on this one?