FitzTheRuke
Legend
Skeletons & More Skeletons
Here's a few skellies. (I don't know that a minion is available so I made one. Plus something you can think of as a really, really weak Lich)
Skeleton Minion Level 2 Minion
Medium Natural Animate (Undead) XP 35
Initiative +3 Senses Perception +2, Darkvision
HP Minions die when struck for damage Speed 5
AC 16 Fort 15 Ref 15 Will 15
Immune to Disease, Poison
m Shortsword (Standard, At-Will) * Weapon
+6 vs AC, 3 damage and see Speed of the Dead
Speed of the Dead (Special)
When making an Opportunity Attack the Skeleton Minion gets +2 to attack and deals 5 damage instead of 3.
Alignment Unaligned Languages None
Str 14 (+3) Con 11 (+1) Dex 15 (+3) Int 3 (-3) Wis 13 (+2) Cha 3 (-3)
Equipment Chainmail (in “rags”), Light Shield, Shortsword
Skeleton Pikeman Level 3 Soldier
Medium Natural Animate (Undead) XP 150
Initiative +4 Senses Perception +3, Darkvision
HP 37 Bloodied 18 Speed 5
AC 18 Fort 15 Ref 16 Will 15
Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant
m Pike (Standard, At-Will) * Weapon, Reach 2
+8 vs AC, 1D10+3 damage and see below
Bristling Phalanx (Special)
+2 to attack as long as at least one Skeleton Pikeman is adjacent to this one
Speed of the Dead (Special)
When making an Opportunity Attack the Skeleton Pikeman gets +2 to attack and deals +1D6 damage
Alignment Unaligned Languages None
Str 15 (+3) Con 13 (+2) Dex 16 (+4) Int 3 (-3) Wis 14 (+3) Cha 3 (-3)
Equipment Chainmail, Pike
Skeleton Ghost Warden Level 5 Artillery (Leader)
Medium Natural Animate (Undead) XP 200
Initiative +4 Senses Perception +3, Darkvision
HP 50 Bloodied 25 Speed 6
AC 18 Fort 15 Ref 16 Will 15
Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant
m Staff (Standard, At-Will) * Weapon
+6 vs AC, 1D8+2 damage
r Bolt of Pain (Standard, At-Will) * Necrotic
Range 20, +6 vs Reflex, 2D4+3 Necrotic damage
R Ghostly Tearing (Standard, Encounter) * Necrotic
A ghost flies out of the Skeleton Ghost Warden and attacks up to 4 targets
Range 10, +6 vs Reflex, 1D8+3 Necrotic damage
A Ghostly Terror (Standard, Encounter) * Fear (the ghost shrieks)
Area burst 1 within 10 squares, +6 vs Will, targets move Speed +2 away and are Dazed (save ends)
Alignment Evil Languages None
Str 13 (+3) Con 13 (+3) Dex 16 (+5) Int 16 (+5) Wis 14 (+4) Cha 3 (-3)
Equipment Robes, Staff, Wand
Please let me know what you think!
Oh, VB, I forgot to give the Skeletal Flayer Immune to Disease & Poison, Resist 10 Necrotic, Vulnerable 5 Radiant, thanks
Fitz
Here's a few skellies. (I don't know that a minion is available so I made one. Plus something you can think of as a really, really weak Lich)
Skeleton Minion Level 2 Minion
Medium Natural Animate (Undead) XP 35
Initiative +3 Senses Perception +2, Darkvision
HP Minions die when struck for damage Speed 5
AC 16 Fort 15 Ref 15 Will 15
Immune to Disease, Poison
m Shortsword (Standard, At-Will) * Weapon
+6 vs AC, 3 damage and see Speed of the Dead
Speed of the Dead (Special)
When making an Opportunity Attack the Skeleton Minion gets +2 to attack and deals 5 damage instead of 3.
Alignment Unaligned Languages None
Str 14 (+3) Con 11 (+1) Dex 15 (+3) Int 3 (-3) Wis 13 (+2) Cha 3 (-3)
Equipment Chainmail (in “rags”), Light Shield, Shortsword
Skeleton Pikeman Level 3 Soldier
Medium Natural Animate (Undead) XP 150
Initiative +4 Senses Perception +3, Darkvision
HP 37 Bloodied 18 Speed 5
AC 18 Fort 15 Ref 16 Will 15
Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant
m Pike (Standard, At-Will) * Weapon, Reach 2
+8 vs AC, 1D10+3 damage and see below
Bristling Phalanx (Special)
+2 to attack as long as at least one Skeleton Pikeman is adjacent to this one
Speed of the Dead (Special)
When making an Opportunity Attack the Skeleton Pikeman gets +2 to attack and deals +1D6 damage
Alignment Unaligned Languages None
Str 15 (+3) Con 13 (+2) Dex 16 (+4) Int 3 (-3) Wis 14 (+3) Cha 3 (-3)
Equipment Chainmail, Pike
Skeleton Ghost Warden Level 5 Artillery (Leader)
Medium Natural Animate (Undead) XP 200
Initiative +4 Senses Perception +3, Darkvision
HP 50 Bloodied 25 Speed 6
AC 18 Fort 15 Ref 16 Will 15
Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant
m Staff (Standard, At-Will) * Weapon
+6 vs AC, 1D8+2 damage
r Bolt of Pain (Standard, At-Will) * Necrotic
Range 20, +6 vs Reflex, 2D4+3 Necrotic damage
R Ghostly Tearing (Standard, Encounter) * Necrotic
A ghost flies out of the Skeleton Ghost Warden and attacks up to 4 targets
Range 10, +6 vs Reflex, 1D8+3 Necrotic damage
A Ghostly Terror (Standard, Encounter) * Fear (the ghost shrieks)
Area burst 1 within 10 squares, +6 vs Will, targets move Speed +2 away and are Dazed (save ends)
Alignment Evil Languages None
Str 13 (+3) Con 13 (+3) Dex 16 (+5) Int 16 (+5) Wis 14 (+4) Cha 3 (-3)
Equipment Robes, Staff, Wand
Please let me know what you think!
Oh, VB, I forgot to give the Skeletal Flayer Immune to Disease & Poison, Resist 10 Necrotic, Vulnerable 5 Radiant, thanks
Fitz