Re: you play it your way, i'll play it mine
reapersaurus said:
umm.. what are you talking about?
Why do you keep bringing up a cleric that is focused on stealth?
I must have missed the point of that.
Yes, you have missed the point. The point that clerics can focus their skills/feats/spells into areas other than combat and still be "well designed".
A cleric with trickery and travel domains can be an effective stealth character. Trickery grants Bluff, Disguise, and Hide as class skills, as well as invisiblity as a spell. Travel means fast movement or getaway. The character would use silence to prevent being heard. Cross class skills in search (or the cosmopolitan feat) plus the find traps spell means finding traps is possible. Another feat for disable device, or just use protection spells, and you can get past those traps. Locks in stone don't mean much when you remove the whole lock with a stone shape spell. He still has plenty of spells for healing.
This character is a well designed, but wouldn't fare well in combat with most any paladin.
reapersaurus said:
1) Yes, I'm saying that's not true.
The cleric is lmited in what he can do, based on mainly his spells, his skills, and the # of feats & special abilities.
He can not find traps well, he can not cast wizard spells well, he can not be stealthy well, etc. His spells usually open up more flexibility over the paladin, but he is still limited.
Not as nearly as you seem to believe. I have clerics based on all manor of strange ideas, and many work quite well. All the effective paladin concepts I have seen center on fighting. Different weapons, different styles, but still combat.
reapersaurus said:
2) You have not addressed the weakness of your argument:
Your approach presumes that since a cleric can do more things than the paladin, than a "well-designed" cleric would use resources to be good at those things, while the paladin is free to concentrate solely on what he is good at: fighting.
This is an absurd, self-fulfilling argument.
Given the number of domains, and how many focus on combat, I say there more options that
any given well designed cleric will be focused on combat is far less than the chance that
any given well designed paladin will focus on combat.
You are not looking at the range of characters built with these classes, only on your narrow fight. You are not evaluating the class, you are evaluating the class
in this fight. That is not the entirety of the class the game of D&D, never will be.
reapersaurus said:
Following this line of reasoning, than the best class in combat is the simply whatever class has the least out-of-combat options available to them.
In general, yes.
Who would a fighter to be more effective in combat than a wizard, since there is a good chance the wizard will focus on divination or other non-combat spells.
reapersaurus said:
THAT, Loki, is a textbook case of being disingenuous: (quoted from Mirraim-Webster online) (
www.m-w.com):
"lacking in candor; also : giving a false appearance of simple frankness"
You appear to be breaking it down for us and showing us the way it is, but your simple frankness is covering up your flawed argument.
Greyguy asked "and if battle ensued" which means he was NOT talking about these classes only in a battle. I don't think I have misinterpereted anything, and I
know I haven't misrepresented what I think in any intentional way.
You keep insulting me, say I have misrepresented myself. I have maintained that I trying evaluate the classes in all situation that may come up. If you have not noticed this, is your misinterpretation. If you are ignoring my criteria for evaluation to bolster your arguement, you are being petulent and off-topic. If you want to debate what the original poster wanted, we can. If you want to debate what is easier or better to powergame, we should have settle that point long ago.
reapersaurus said:
Yes, it IS relevant.
In fact, it's the whole point of greyguy's question.
I have been talking about general members of a party this whole time. I have stated as such in my third post in this thread
Both Alhandra and Jozan were designed to be general members of a party.
Since we seem to be debating what was originally asked, I will put this to you a different way: If greyguy wanted to know who could be tricked out for combat better, why didn't he ask that? Since he didn't, I have to assume he wanted a more general answer.
You persist in calling me names, and twisting this whole debate. I have been as straightforward as I can this whole time. Perhaps you should calm down a bit.
reapersaurus said:
Thanks for proving my point: clerics can and will rock all over paladins in combat, because they can be built better and min-maxed so that they will win in combat.
You're just arguming semantics at this point, and I will not continue if that is all your point is.
The original question was not "who can be min-maxed better for combat". There would have been next to no debate in that case, at least from me. The question was who would be more effective, usefull and if it came to battle, who would win. That, to the best of my abilities, is the question I have been trying to answer looking at all the limits that were placed on the question: the entire game. In the game, there are clerics who don't focus on combat, and this give the paladin an edge. You seem hung up connecting "well designed" with battle. I think you have misunderstood the semantics.
If can't agree on what question we are trying to debate, there can be no useful debate. If you don't care figure out the question, or don't accept what I believe the question is, we either debate the meaning of the question, ask for a clarification, or stop attempting to debate. All else is wasted time.
Since you will not continue trying to determine what the question is, I will leave it up to you about asking clarification or not discussing this any further.
reapersaurus said:
P.S. Theres no such this as unbiased, nor is there a way to sample humdreds of paladins and clerics, finding some elusive "sample paladin" and "sample cleric" that we can properly compare here.
There is simply classes, and features of classes.
Bottom line: a cleric can be made to be much better in combat than a paladin.
Question answered.
You are right, there is no such thing as unbiased. But asking member of this board to make characters is much more biased. The iconics are general examples. You are wrong when you say there is no way to evaluated hundreds of paladins and clerics. I just don't want to go throught the work. Sampling a variety clerics and paladins would allow us to answer the general question of combat prowess between cleric and paladin in general.
Who can powergame more: cleric, hands down. In general, the paladin is better in combat, by a close margin. I think the latter answers the original question better than the former.