reapersaurus said:
LokiDR, you don't understand the question.
it was asked the outcome if WELL-DESIGNED characters were pitted against each other.
Reapersaurus, I don't think you have read anything I have posted on this topic.
Greyscale said
Who will most likely be more effective, more useful, and if a battle ensued between the two, who would more likely win?
This is not the same as "who would win a combat between two tweaked out characters, one paladin, one cleric"
A cleric, in most situations, will be more effective and more useful. No one doubts that. But as the cleric is spliting his resources on all these different aspects, the paladin only really has combat.
I will ask again: is a cleric that focuses on stealth, or divination, or any other element that clerics can not "well designed" because they are not optimized for combat?
reapersaurus said:
You have been ... i believe the word is "disingenuous."
You are comparing a melee-character (the paladin) against a spellcaster/healer (cleric), and saying that if the cleric doesn't waste resources in keeping his non-combat role, than it's an unfair comparison.
BS.
Prior knowledge that you are fighting X scews the combat, alot. Jozan's spell list is very reasonable for average day of adventuring. Does he know he will be fighting Alhandra? Do you generally know your oppents ahead of time in a campaign? Your reasoning is flawed.
reapersaurus said:
The question/challenge is simple.
If you make characters TO FIGHT, who would win at levels 1,5,9, and 13... the cleric or the paladin.
No, he didn't. Read the original question.
reapersaurus said:
And I guarantee you, the cleric is better in almost every respect.
Yes, the cleric can specialized better into any role. Haven't I already said this? Now, tell me how often he will know to specialized one way or another.
reapersaurus said:
The paladin only has a one shot ability (Smite, also alignment-dependant) and a bonded horse as an advantage.
reapersaurus said:
Guess what, people? If you give the paladin a horse, you should give the cleric a horse, as well. Why? Well, did the horse just magically appear to the paladin? No. So even if you give the paladin a free horse, just subtract X gold pieces from the cleric and give him an unbonded horse to make it a fair fight (if you must include the horse).
Yes, the mount did magically appear, or was gained on a quest. Does a druid pay for his animal companions?
A war horse is expensive, and not every character chooses to buy one, especially the cleric without ranks in ride. If Jozan really wanted allies to attack, he can cast summon monster. Giving Jozan a war horse (the only kind of horse that will really make a difference here) is artificial.
reapersaurus said:
The benefit of the paladin's bonded mount class feature is NOT a automatic-CR boost in every fight: it's that his horse is smarter, stronger, more armored, more agile, with better saves than a normal horse. So give the cleric a normal mount, give the pally his bonded mount, and let's rock.
Ok, Jozan has a riding horse. It bolts in round one. Done.
reapersaurus said:
The cleric wil have every advantage (almost). His spells at EVERY level will turn the fight into a laughingstock, and his domain feats will give him better combat capability. He can therefore 'afford' Divine Might more than the Paladin, and he can make his own magic items if he wants. He can also use Rhino Hide, and use a lance if he wants, just like the paladin. His GMW and Divine Favor (Divine Power, too) will always outstrip the paladin's BAB. Oh, did I mention Smite spell from R&R? It can be used on the cleric's choice of alignment, and it's 1st level (he's got a ton of 'em).
Righteous Might and Spikes will really make the fight a joke, much less the clerics healing ability owns over Lay On Hands.
We can throw spells/mounts/character builds all day long. That isn't evidence. The iconics are decently built characters who all have the same rule set they were balanced for. R&R? What books would make a fair compareson? What setting? What character builds?
Find 2 characters of the same level, built using the basic rules, one cleric and one paladin, and we can run the fight again.
reapersaurus said:
At level 1, the cleric will win because ....
Anecdotes are not sufficient, and you are biasing your decision based on prior knowledge of the fight for the cleric or a combat build.
reapersaurus said:
Now, IF the pally survives till 14th (most likely 15th unless 18 WIS), than his Holy Sword and Dragon Mount might do some damage, but it's too little too late.
Find published characters who both use core rules. Should we try this with the NPC tables out of the DMG?
The point is that a cleric is more effective and more useful in most situations. Unless the cleric focuses on combat, the paladin should be more effective in combat. In the general case, the paladin has a good chance of winning, but it is not clear cut.