Ridley's Cohort
First Post
LokiDR said:I think you can make an arguement that the paladin might win in combat, though it is far from clear cut.
"Might win" as in "might get lucky rolls". (I am talking about no mount involved in the battle.)
People who have not played a paladin often underestimate what a tight stat bind paladins are in. Let's look at a 25 point buy paladin and a melee specialist cleric using the DMG default stats for NPCs:
Paladin Cleric
15 Cha 15 Str
14 Str 14 Con
13 Con 13 Wis
12 Wis 12 Dex
10 Dex 10 Cha
8 Int 8 Int
The only inherent abilities a paladin has going for them over a cleric one on one is a slightly higher BAB, a few extra HPs, and Smite Evil. The BAB and HP difference will effectively vanish if the cleric has better Str, Con, and AC. And, of course, War Clerics get Weapon Focus as well.
The paladin and a fighting cleric are very evenly matched if we assume the cleric doesn't cast any spells. Obviously that is pretty artificial handicap.
Having said that, there are a few tricks that can give the paladin the edge:
(1) Special mount
(2) Leadership feat
(3) Lance attack Power Critical smackdown
(4) Divine Might & Divine Shield smackdown
The last two options require a 12th level paladin who has dedicated her career (feats) to pursuing that specialized fighting style. Of course at that level of power, we might pause to consider that the cleric might actually cast a few spells.