Ok, given that the paragon is tightly linked with the Amidah I gave it some thought and came up with this half-strength variation of the Amidah.
I took into consideration the Amidah's nastier abilities and made it so that even an Amidah would have to remain at least somewhat wary of paragons.
I gave the paragon Inner Eye because it allows the paragon to counter the Amidah's Evil Eye ability, which was changed when Krusty made Ascension.
While this is certainly a homebrew paragon template. I decided to post it for constructive criticism and perhaps some ideas.
I'm going to playtest it soon, but I'm concerned about the challenge rating and level adjustment. I'm unsure how accurate they are.
I'm also interested in seeing other peoples variations on the paragon.
Paragon (Perfect One)
Creating a Paragon
“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature).
The paragon uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.
Hit Dice: A paragon uses d20's for Hit Dice and always has maximum hit points per die.
Speed: All movement speeds are tripled.
Armor Class: A paragon retains the armor bonuses of the base creature and acquires the following.
- Deflection Bonus (Ex): A paragon gains a deflection bonus equal to it's Charisma modifier.
- Luck Bonus (Ex): A paragon gains a +30 luck bonus to it's armor class (see Fortuity).
Special Attacks: A paragon retains all the special attacks of the base creature and gains those described below. Save DCs are 10 + 1/2 the paragon's Hit Dice/Level + the paragon's Charisma modifier + 30 (see Fortuity), unless noted otherwise.
Spell-Like Abilities (Sp): At will - limited wish. Caster Level equals Hit Dice/Level + 30 (see Fortuity).
Special Qualities: A paragon retains all the special qualities of the base creature and also gains the following.
- Damage Reduction (Ex): A paragon gains damage reduction 75/cursed and epic.
- Fast Healing (Ex): A paragon gains fast healing 50.
- Fortuity (Ex): A paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); damage rolls; difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws; spell resistance; and turn resistance (if applicable).
- Inner Eye (Ex): A paragon can bend fate to it's will. A paragon always gains the best dice rolls in any given situation. However, a natural '20' is not an automatic success when using this ability.
- Resistances (Ex): A paragon gains resistance to cold 50 and fire 50.
- Spell Resistance (Su): A paragon gains spell resistance equal to 10 + Hit Dice/Level + 30 (see Fortuity).
Saves: A paragon gains a +30 luck bonus on all its saving throws (see Fortuity).
Abilities: A paragon gains a +37 bonus to all ability scores.
Skills: A paragon gains a +30 luck bonus on all it's skill checks (see Fortuity).
- Maven (Ex): A paragon has mastered many skills. A paragon gains maximum ranks in all it's class skills and half it's maximum in all cross class skills.
Feats: A paragon gains 5 bonus feats.
Organization: Any, usually same as the base creature.
Challenge Rating: Same as the base creature +26.
Treasure: Double standard.
Alignment: Any, usually same as the base creature.
Level Adjustment: Same as the base creature +40.
I took into consideration the Amidah's nastier abilities and made it so that even an Amidah would have to remain at least somewhat wary of paragons.
I gave the paragon Inner Eye because it allows the paragon to counter the Amidah's Evil Eye ability, which was changed when Krusty made Ascension.
While this is certainly a homebrew paragon template. I decided to post it for constructive criticism and perhaps some ideas.
I'm going to playtest it soon, but I'm concerned about the challenge rating and level adjustment. I'm unsure how accurate they are.
I'm also interested in seeing other peoples variations on the paragon.
Paragon (Perfect One)
Creating a Paragon
“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature).
The paragon uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.
Hit Dice: A paragon uses d20's for Hit Dice and always has maximum hit points per die.
Speed: All movement speeds are tripled.
Armor Class: A paragon retains the armor bonuses of the base creature and acquires the following.
- Deflection Bonus (Ex): A paragon gains a deflection bonus equal to it's Charisma modifier.
- Luck Bonus (Ex): A paragon gains a +30 luck bonus to it's armor class (see Fortuity).
Special Attacks: A paragon retains all the special attacks of the base creature and gains those described below. Save DCs are 10 + 1/2 the paragon's Hit Dice/Level + the paragon's Charisma modifier + 30 (see Fortuity), unless noted otherwise.
Spell-Like Abilities (Sp): At will - limited wish. Caster Level equals Hit Dice/Level + 30 (see Fortuity).
Special Qualities: A paragon retains all the special qualities of the base creature and also gains the following.
- Damage Reduction (Ex): A paragon gains damage reduction 75/cursed and epic.
- Fast Healing (Ex): A paragon gains fast healing 50.
- Fortuity (Ex): A paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); damage rolls; difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws; spell resistance; and turn resistance (if applicable).
- Inner Eye (Ex): A paragon can bend fate to it's will. A paragon always gains the best dice rolls in any given situation. However, a natural '20' is not an automatic success when using this ability.
- Resistances (Ex): A paragon gains resistance to cold 50 and fire 50.
- Spell Resistance (Su): A paragon gains spell resistance equal to 10 + Hit Dice/Level + 30 (see Fortuity).
Saves: A paragon gains a +30 luck bonus on all its saving throws (see Fortuity).
Abilities: A paragon gains a +37 bonus to all ability scores.
Skills: A paragon gains a +30 luck bonus on all it's skill checks (see Fortuity).
- Maven (Ex): A paragon has mastered many skills. A paragon gains maximum ranks in all it's class skills and half it's maximum in all cross class skills.
Feats: A paragon gains 5 bonus feats.
Organization: Any, usually same as the base creature.
Challenge Rating: Same as the base creature +26.
Treasure: Double standard.
Alignment: Any, usually same as the base creature.
Level Adjustment: Same as the base creature +40.
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