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Pathfinder 1E Pathfinder Advanced Player's Guide Preview

TanisFrey

First Post
Hmm. I remember seeing and using the feat, but I don't recall where I saw it. I'd recommend LM, Heroes of Horror, and Magic of Faerun as my first guesses though, looking at my bookshelf.
I thought it was in LM but no luck, Not in Magic nor Monsters of Faerun either. I don't have Heroes of Horror
In Pathfinder, undead get +Cha to HP by default. No need for feats.
I have suggested the system change, but the DM wants to run a high-level (13 start) set in Forgotten Realms, he wants to stick with 3.5.
Oh. As Gorbacz Said.

I assumed when you were talkign about 3.5 feats you were going slightly off topic into a tangent about a 3.5 game.
I did not mean to hijack the thread.

I am preparing a 9th level cleric lich of Mystra, human LG. (13th level after adjustment from lich.) Originally from Netheril, with lots of craft feats plus Leadership and the one I can't find. I plan on playing it as an undead, clerical version of Elminster. She would be higher level if so many magical items floating around the Anauroch desert and surrounding regions.
 

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BryonD

Hero
Now that I've had the book for a couple days.....

I stand by what I said. And it is a real shame, to me, that they chose that item as preview #1.

BUT.... It looks to be a very minor matter because...

THE BOOK IS GREAT.

:)
 





DaveMage

Slumbering in Tsar
Ok, I skimmed through it last night.

A lot of good stuff in there.


However, I still think the new base classes make better NPCs/adversaries than PCs. None of the classes interested me from a player point of view, but as a DM, I see great potential in them....
 

Steel_Wind

Legend
What cool things does it offer the Paladin? THat's what I'm going to be playing soon so that's what I'm interested in now! :D

Off the top of my head?

Blaze of Glory: Paladin automatically is healed to -1 and is stabilized, all allies within 30 feet healed 1d6 per 2 levels, all evil adversaries damaged 1d6 per two levels (save for half) is pretty cool. Essentially a positive energy burst which both heals and harms.

Also cool is a new contingency style spell which heals the Paladin as an immediate action as the Paladin falls unconscious. I'm down? Nope: I'm back up! :) Essentially, an extremely useful "you can't kill me" spell. I think this one may prove to be significantly overpowered in practice, tbh. A massive blow from a dragon or some other catastrophic damage can still kill the Paladin, but ordinary armed combat? Especially considering the Paladin will have a high constitution for some extra "cushion" if brought into the negatives? Nope. A mid to high level Paladin is now exceedingly hard to kill.

Mind you, an 8th level plus Paladin, charisma and strength buffed + hasted, is going to be giving better than its getting against most huge monstrous things capable of doing significant melee damage in one blow. Evil dragons who fight Paladins toe-to-toe are soon-to-be dead, evil dragons. Smite evil (and Aura of Justice) still rock the Bad Guys' World. Add in a bonded weapon at 8th level? = Dead dragon.

Undead? Even a high level lich or other powerful high CR undead is unlikely to survive going toe-to-toe against a hasted 8th level + Paladin. Just too many Will saves against disruption to make successfully. Fail that roll even once and the Lich/Vampire/Other Undead is just so much dust in the wind. Give that Paladin enough attacks? Even a lich will fail its save, too. It's only a matter of time.

Is there power creep in the APG? Damn right there is. Is it fun? Yup, sure is. That's the inherent contradiction in all of these expansion rules.
 
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Kaiyanwang

Explorer
I am tempted to ask about rogues and fighters, but in top of my head.. our most urgent case...

Are there interesting rage powers or ACF for the barbarian? :)
 

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