Pour
First Post
It's funny how it's all worked out with the biggest player taking a monumental risk and diving in head first whilst a secondary player becomes a major player by playing it safe and catering to an already established core audience.
Things like DDI, I think, are often better done by those eager to take a slice of a new pie that hasn't even baked yet. Traditionally it's the big players that are loathe to give up their core market and progress into new areas.
I agree it is unusual, but I honestly applaud them for it. It's not going to win them the print publishing top spot, but perfected digital offerings are the future of the hobby in my opinion, or what I want the most anyway. They are just in the process of figuring them all out.
Hopefully they can stay the course like is suggested in the editorial. A fully updated compendium kept current with released material, a VTT, a full and customizable Adventure Tool Suite and Character Builder, and what I hope is eventually a marketplace where everyone can offer material and be rated accordingly (and where Dungeon and Dragon content is accessible to subscribers) is my ideal DDI.
I feel like I'm way off topic, though, so congrats to Paizo for their hard work and success. I'm hopeful WotC will find their own with time and effort.