airwalkrr
Adventurer
So I had rolled up a set of stats using the handle "Zandrik Hunter" which I thought were pretty good. I was kind of disappointed to hear that you wanted us to roll using our ENWorld handle, but I realized that was fair. Wouldn't you know it, my new stats are BETTER! (I just hope I don't get unselected because my stats are too good.)
[sblock=Zandrik Hunter]
http://invisiblecastle.com/find.py?id=1310425
ZANDRIK HUNTER
Male human wilderness rogue 1
CG Medium humanoid (human)
Age 18
Height 6’ 2”
Weight 184 lbs.
Init +4; Senses Listen +2, Spot +2
Languages Common, Goblin, Orc, Sylvan
AC 16, touch 14, flat-footed 12
(+4 Dex, +2 leather armor)
hp 8 (1 HD)
Fort +2, Ref +6, Will +0
Speed 30 ft. (6 squares)
Melee short sword +1 (1d6+1/19-20) or
dagger +1 (1d4+1/19-20)
Ranged light crossbow +4 (1d8/19-20)
Base Atk +0; Grp +0
Atk Options sneak attack +1d6
Abilities Str 12, Dex 18, Con 15, Int 16, Wis 11, Cha 18
SQ trapfinding
Feats Able Learner, Track
Skills Bluff +6, Concentration +4, Disable Device +7, Handle Animal +8, Hide +6, Knowledge (arcana) +5, Knowledge (nature) +7, Listen +2, Move Silently +6, Open Lock +8, Ride +8, Search +7, Sleight of Hand +8, Spellcraft +5, Spot +2, Survival +4
Possessions backpack with waterskin, one day’s trail rations, bedroll, sack, flint and steel, thieves’ tools, hooded lantern, 3 pints of oil, 10 crossbow bolts, 10 gp
Zandrik is a loner with only a few friends from the town of Sandpoint. He has lived his life on the lamb ever since his family was killed by goblin raiders many years ago. He still harbors a bitter resentment towards the miserable creatures and yearns for vengeance.
He lives alone on the edge of town in a shanty he built himself. He is a hunter and wilderness guide by trade, but life as a poor orphan child has taught him a number of other less honorable skills. His life is a simple one, subsisting on what meager spoils his hunting brings him and crafting by hand everything else he needs. He has grown up in a world that taught him to rely on himself, so he is often very insular and introspective.
Though he is strong in spirit, he is not a sociable type so he has maintained few ties to society other than a regular group of friends with whom he meets in the tavern. To most he is an enigma, but to those few souls he is an open book. He would gladly die for them if it was required of him. They have been through a lot over the years and though they have had their fair share of disagreements, he sees them as his only true family.
He longs to become something more than the young recluse who keeps to himself. He wishes for something greater in his life, but he has never had the opportunity to do something great. However, he has the spark of magic about him. He sees a world that few people see and has already developed an eye for subtle powers invisible to most. It is his belief that embracing and expanding these perceptions might be the key to attaining that which he most desires.
[/sblock]
[sblock=Zandrik Hunter]
http://invisiblecastle.com/find.py?id=1310425
ZANDRIK HUNTER
Male human wilderness rogue 1
CG Medium humanoid (human)
Age 18
Height 6’ 2”
Weight 184 lbs.
Init +4; Senses Listen +2, Spot +2
Languages Common, Goblin, Orc, Sylvan
AC 16, touch 14, flat-footed 12
(+4 Dex, +2 leather armor)
hp 8 (1 HD)
Fort +2, Ref +6, Will +0
Speed 30 ft. (6 squares)
Melee short sword +1 (1d6+1/19-20) or
dagger +1 (1d4+1/19-20)
Ranged light crossbow +4 (1d8/19-20)
Base Atk +0; Grp +0
Atk Options sneak attack +1d6
Abilities Str 12, Dex 18, Con 15, Int 16, Wis 11, Cha 18
SQ trapfinding
Feats Able Learner, Track
Skills Bluff +6, Concentration +4, Disable Device +7, Handle Animal +8, Hide +6, Knowledge (arcana) +5, Knowledge (nature) +7, Listen +2, Move Silently +6, Open Lock +8, Ride +8, Search +7, Sleight of Hand +8, Spellcraft +5, Spot +2, Survival +4
Possessions backpack with waterskin, one day’s trail rations, bedroll, sack, flint and steel, thieves’ tools, hooded lantern, 3 pints of oil, 10 crossbow bolts, 10 gp
Zandrik is a loner with only a few friends from the town of Sandpoint. He has lived his life on the lamb ever since his family was killed by goblin raiders many years ago. He still harbors a bitter resentment towards the miserable creatures and yearns for vengeance.
He lives alone on the edge of town in a shanty he built himself. He is a hunter and wilderness guide by trade, but life as a poor orphan child has taught him a number of other less honorable skills. His life is a simple one, subsisting on what meager spoils his hunting brings him and crafting by hand everything else he needs. He has grown up in a world that taught him to rely on himself, so he is often very insular and introspective.
Though he is strong in spirit, he is not a sociable type so he has maintained few ties to society other than a regular group of friends with whom he meets in the tavern. To most he is an enigma, but to those few souls he is an open book. He would gladly die for them if it was required of him. They have been through a lot over the years and though they have had their fair share of disagreements, he sees them as his only true family.
He longs to become something more than the young recluse who keeps to himself. He wishes for something greater in his life, but he has never had the opportunity to do something great. However, he has the spark of magic about him. He sees a world that few people see and has already developed an eye for subtle powers invisible to most. It is his belief that embracing and expanding these perceptions might be the key to attaining that which he most desires.
[/sblock]