Azor Grimcleaver
First Post
*** RECRUITMENT CLOSED *** Any others will be listed as Alternates.
Greetings!
I'm new here but a long time GM looking to try a Play-by-Post game here using Paizo's Pathfinder RPG Alpha rules. I'll be using the Rise of the Runelords adventure path.
I was planning on taking the Alpha v3 version as-is, then adopting changes if needed once they release the Beta version this August. You can download the rules here . You should also download the RotRL Players Guide (free!) from here . You'll need an account, which is free, but they produce some amazing stuff, so I don't think you'll regret it
I'm looking for 4-6 players who can post at least every other day, so we can keep things moving but at a pace we can all keep up with. I'll post more info soon.
I hope you can join me in this awesome adventure path.
Azor
Potential Players
Bialaska - AIYANA SWIFTWIND - (Female Human Shoanti Druid 1)
[sblock]
Aiyana Swiftwind
Female Shoanti (human) Druid 1
Neutral Good, follower of Gozreh
Str 13 (+1)
Dex 12 (+1)
Con 13 (´+1)
Int 12 (+1)
Wis 16 (+3)
Cha 10 (+0)
+2 Wisdom from Race
Speed: 30ft
Initiative: +1
HP: 9
Saves: Fortitude +3, Reflex +1, Will +5
Racial/Class features: +2 Wisdom, Bonus feat, Skilled, Weapon Training (Longbow), Nature Bond (Animal Companion), Nature Sense (+2 survival, +2 knowledge nature), Orisons, Wild Empathy (diplomacy on animals with level + cha)
Feats: Totem Spirit (Shriikirri-Ouah, +2 initiative, +2 ride), Track, Mounted Combat
Attacks: Shortspear (+1 to hit, 1d6+1 damage, x3 critical) OR Longbow (+1 to hit, 1d8 damage, 100 ft range)
AC: 16 (touch 11, flatfooted 14)
Skills: Handle Animal +4 (1 rank), Heal +7 (1 rank), Knowledge (Nature) +7 (1 rank), Ride +7 (1 rank), Spellcraft +5 (1 rank), Survival +9 (1 rank)
Languages: Common, Shoanti, Sylvan, Druidic
Spells memorized: 3/2
Orisons (level 0): Purify Food and Drink, Detect Poison, Light
Level 1: Goodberry, Entangle
Equipment: Hide Shirt, Longbow, light leather shield, Spear
Animal companion: Sowingwa, Light horse, large animal, HD: 3d8+6 (19), Init: +1, Spd: 60 ft, AC: 13 (touch 10, flatfooted 12), Attacks: +2 (hoof 1d4+1 damage), SQ: Low-light vision, scent, link, share spells; Saves: Fort +5, Ref +4, Will +2; Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Feats: Endurance, Run
[/sblock]
Shayuri - MELLISANDE - (Female Gnome Druid 1)
[sblock]
[/sblock]
nonamazing - CHAINE (Male Human Varisian Wizard 1)
[sblock]
Chaine, Neutral Good Varisian Wizard
Level: 1 / Experience: 0
Attributes (15 point buy):
Walking Dad - SIVAN CALDERON (Male Human Paladin of Selyn 1)
[sblock]
Name: Sivan Calderon
Class: Paladin 1
Race: Human [?]
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Shelyn
Str: 14 +2 (2p.) Level: 1 XP: 0
Dex: 11 +0 (1p.) BAB: +1 HP: 10 + 2 + 1 = 13
Con: 14 +2 (5p.) CMB: +3/+7 Dmg Red: -
Int: 12 +1 (2p.) Speed: 20' Spell Res: -
Wis: 10 +0 (0p.) Init: +0 Spell Save: -
Cha: 14 +2 (5p.) ACP: -1 Spell Fail: -
(Racial bonus on Str)
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +6 +0 +1 +0 +0 +0 16
Touch: 10 Flatfooted: 16
Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +0 +0
Will: 0 +0 +1 +1
Weapon Attack Damage Critical
Glaive +3 1d10+4 20x3
Languages: Common, celestial
Abilities:
Aura of good
Detect evil
Smite evil 1/day (+2 to hit, +1 damage)
Feats:
County Born, Overhead Chop, Defensive Combat Training
Skill Points: 4
Skills Base Mod Misc Class Total
*Knowledge (Religion) 1 +1 +3 +5
*Diplomacy 1 +2 +3 +5
*Craft 1 +1 +3 +5
*Spellcraft 1 +1 +3 +5
Equipment: (240gp)
Glaive (8gp) (10lb)
Dagger (2gp) (1lb)
Spiked Gauntlet (5gp) (1lb)
Splint Mail (200gp) (45lb)
215gp
Backpack (2gp) 2lb
Holy Symbol (wooden) 1gp --
Grappling Hook 1gp 4lb*
Traveler's clothes (free) (-)
4gp
Total Weight:68lb Money: 21gp
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 875
Age: 23
Height: 6'0"
Weight: 194lb
Eyes: Blue
[/sblock]
The Rolling Man - ARAHMID (Male Half-orc Rogue 1)
[sblock]
[/sblock]
jkason - SAKTOUK (Male Half-orc Monk 1)
[sblock]
Name: Saktouk
Class: Monk 1
Race: Half-OrcSize: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: Irori
Str: 16 +3 (5p.) Level: 1 XP: 0/2000
Dex: 13 +2 (3p.) BAB: +0 HP: 12/12 (1d8+4**)
Con: 10 +0 (0p.) Grapple: +3 Dmg Red: -
Int: 10 +0 (2p.) Speed: 30' Spell Res: -
Wis: 16 +3 (5p.) Init: +4* Spell Save: -
Cha: 10 +0 (0p.) ACP: 0 Spell Fail: -
* Shriikirri-Quah Totem Spirit
** Toughness (+3 HP +1 per HD)
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +0 +3 15
Touch: 15 Flatfooted: 13
Special: Deflect Arrows (negate 1 ranged attack / round if aware)
Base Mod Misc Total
Fort: 2 +0 +2
Ref: 2 +2 +4
Will: 2 +3 +5
Weapon Attack Damage* Critical
Unarmed Strike............+3.....1d6+3.........x2
Unarmed Strike, flurry...+1/+1..1d6+3/1d6+3....x2
Kama......................+3.....1d6+3.........x2
Kama, flurry.............+1/+1..1d6+3/1d6+3....x2
Siangham..................+3.....1d6+3.........x2
Siangham, flurry.........+1/+1..1d6+3/1d6+3....x2
Dagger....................+3.....1d4+3.........19-20/x2
Dagger, thrown............+2.....1d4+3.........19-20/x2, range 10'
Sling.....................+2.....1d4+3.........x2, range 50'
Languages:
Common
Shoanti
Abilities:
--Half-Orc--
* +2 Str & Wis, -2 Int
* Darkvision 60 ft.
* Weapon proficiency: Greataxe & falchion
* Weapon familiarity: any "orc" titled weapon = martial
* Orc Ferocity: 1/day (disabled one round past 0 HP)
* Orc Blood
* Language choices: Droconic, Giant, Gnoll, Goblin, Abyssal
* Favored Class: Cleric
--Monk--
* Weapons: club, crossbow (light or heavy), dagger, handaxe,
javelin, kama, nunchaku, quarterstaff, sai, shuriken,
siangham, sling.
* Add Wis bonus to AC
* Flurry of Blows (-2)
* Unarmed damage: 1d6
Feats: Toughness(1st level)
Improved Unarmed Strike (Bonus Monk)
Deflect Arrows (Bonus Monk 1st)
Shriikirri-Quah Totem Spirit (Campaign bonus)
Skill Points: 4 Max Ranks: 1
Skills Ranks Mod Misc Total
--Class (+3 bonus)--
Acrobatics.................1....+2....+3....+6
Climb......................1....+3....+3....+7
Perception.................1....+3....+3....+7
Ride.......................0....+2....+2*...+4
Stealth....................1....+2....+3....+6
* Shriikirri-Quah Totem Spirit
Equipment: Cost Weight
--Worn / Carried--
Backpack..................2gp....2lb
Belt pouch................1gp....1/2lb
Sling......................--....--
Sling bullets (10)........1sp....5lb
Kama......................2gp....2lb
Siangham..................3gp....1lb
Dagger....................2gp....1lb
Monk's Outfit.............--.....--
--In Backpack--
Bedroll...................1sp....5lb
Flint & Steel.............1gp....--
Rations (5 days)........2.5gp....5lb
Rope, hempen (50 ft)......1gp....10lb
Waterskin.................1gp.....4lb
Total Weight:35.5lbs Money: 4gp 3sp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
Age: 16
Height: 6'2"
Weight: 250lb
Eyes: Blue
Hair: Black (shaved bald)
Skin: Green
[/sblock]
OK, here are the directions for character builds:
Start at 1st level.
No Evil alignments.
Use Core rules only - 3.5 PHB or 3.5 SRD + PfRPG Alpha 3 release (I don't have any of the Complete books; besides, this is somewhat of a playtest).
Ability Scores - Use the Purchase option (Tables 2-2 & 2-2), using the Standard Fantasy point total.
Race - Choose standard race options. If you choose Human, I can post some basic info about the various cultures of the Pathfinder World (called Golarion) if you are interested. It would be mainly for flavor, not game mechanics.
Class - For experience, we'll use the medium advancement (from Table 4-1). For Hit Points, use the standard starting HP (Max at 1st level + your Con modifier). Max gold for each class.
Skills - see the Skills chapter on page 52 of the Alpha 3 release for skill changes.
Feats - from the Alpha 3, just note which feats have changed or been dropped (see the Designer Notes: Missing Feats bullet on page 68).
Other details such as background, equipment, spells known, etc. can be added by you.
If you have ANY questions, please post here and I will try to get back to you ASAP. Thanks again for your interest.
Greetings!
I'm new here but a long time GM looking to try a Play-by-Post game here using Paizo's Pathfinder RPG Alpha rules. I'll be using the Rise of the Runelords adventure path.
I was planning on taking the Alpha v3 version as-is, then adopting changes if needed once they release the Beta version this August. You can download the rules here . You should also download the RotRL Players Guide (free!) from here . You'll need an account, which is free, but they produce some amazing stuff, so I don't think you'll regret it
I'm looking for 4-6 players who can post at least every other day, so we can keep things moving but at a pace we can all keep up with. I'll post more info soon.
I hope you can join me in this awesome adventure path.
Azor
Potential Players
Bialaska - AIYANA SWIFTWIND - (Female Human Shoanti Druid 1)
[sblock]
Aiyana Swiftwind
Female Shoanti (human) Druid 1
Neutral Good, follower of Gozreh
Str 13 (+1)
Dex 12 (+1)
Con 13 (´+1)
Int 12 (+1)
Wis 16 (+3)
Cha 10 (+0)
+2 Wisdom from Race
Speed: 30ft
Initiative: +1
HP: 9
Saves: Fortitude +3, Reflex +1, Will +5
Racial/Class features: +2 Wisdom, Bonus feat, Skilled, Weapon Training (Longbow), Nature Bond (Animal Companion), Nature Sense (+2 survival, +2 knowledge nature), Orisons, Wild Empathy (diplomacy on animals with level + cha)
Feats: Totem Spirit (Shriikirri-Ouah, +2 initiative, +2 ride), Track, Mounted Combat
Attacks: Shortspear (+1 to hit, 1d6+1 damage, x3 critical) OR Longbow (+1 to hit, 1d8 damage, 100 ft range)
AC: 16 (touch 11, flatfooted 14)
Skills: Handle Animal +4 (1 rank), Heal +7 (1 rank), Knowledge (Nature) +7 (1 rank), Ride +7 (1 rank), Spellcraft +5 (1 rank), Survival +9 (1 rank)
Languages: Common, Shoanti, Sylvan, Druidic
Spells memorized: 3/2
Orisons (level 0): Purify Food and Drink, Detect Poison, Light
Level 1: Goodberry, Entangle
Equipment: Hide Shirt, Longbow, light leather shield, Spear
Animal companion: Sowingwa, Light horse, large animal, HD: 3d8+6 (19), Init: +1, Spd: 60 ft, AC: 13 (touch 10, flatfooted 12), Attacks: +2 (hoof 1d4+1 damage), SQ: Low-light vision, scent, link, share spells; Saves: Fort +5, Ref +4, Will +2; Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Feats: Endurance, Run
[/sblock]
Shayuri - MELLISANDE - (Female Gnome Druid 1)
[sblock]
[/sblock]
nonamazing - CHAINE (Male Human Varisian Wizard 1)
[sblock]
Chaine, Neutral Good Varisian Wizard
Level: 1 / Experience: 0
Attributes (15 point buy):
- Strength 8 (-1) {-2 points}
- Dexterity 14 (+2) {5 points}
- Constitution 10 (+0) {0 points}
- Intelligence 17 (+3) {7 points, +2 Racial}
- Wisdom 10 (+0) {0 points)
- Charisma 12 (+1) {2 points}
- Base Attack Bonus: +0
- Initiative: +2
- Fortitude: +0 / Reflex: +2 / Will: +2
- Hit Points: 6
- Armor Class: 12 (unarmored)
- Melee Attack: masterwork starknife +1 to hit / 1d4 damage / x3 crit
- Ranged Attack: dagger +2 to hit / 1d4 damage / x2 crit / range 10
- Spell Focus: Conjuration (Human Bonus Feat; +1 to the DC of all saving throws for spells of the Conjuration school)
- Varisian Tattoo (Background Bonus Feat; Conjuration spells cast at +1 caster level; acid splash 1/day as a spell-like ability)
- Scribe Scroll (Wizard Bonus Feat)
- Augment Summoning (1st level Feat; All summoned creatures get +4 Strength and +4 Constitution)
- Knowledge (Arcana) +7
- Knowledge (Local) +7
- Appraise +7
- Spellcraft +7
- Linguistics +7
- Craft (Alchemy) +7
- Languages: Common, Varisian, Goblin, Thassilonian, Shoanti, Draconic
- +2 racial increase to one ability score (Intelligence; noted in statistics above)
- Medium creature; Base Speed 30 feet
- Human Bonus Feat
- Additional Skill Rank at 1st Level; One additional Rank each level
- Human Weapon Training: starknife
- Favored Class: Wizard
- Wizard weapon proficiencies: club, dagger, heavy crossbow, light
crossbow, and quarterstaff - Wizard Spellcasting (0th Level Spells per day: 3 / 1st Level Spells per day: 2)
- Bonded Item: Weapon (starknife) (1/day can use bonded item to cast any one spell Wizard knows)
- Universal School Power: hand of the apprentice (functions like mage hand but can attack with dagger +3 to hit, 1d4+3 damage, must concentrate each round to keep active)
- 0th Level Spells Prepared: Detect Magic, Prestidigitation, Daze, Message
- 1st Level Spells Prepared: Summon Monster I, Mage Armor
- Spellbook contains spells listed above plus all 0th level spells, Mount, Identify, and Shield
- Masterwork Varisian Starknife (decorated with flowing Varisian runes; named "Illumination")
- Five (5) well-balanced daggers (worn on belt)
- Pocketed Scarf (containing spell components)
- Loose, comfortable robes with bright colorful patterns
- Heavy belt w/h one dozen large belt pouches
- Small Varisian idol
- Leather-bound and embossed Spellbook
Walking Dad - SIVAN CALDERON (Male Human Paladin of Selyn 1)
[sblock]
Name: Sivan Calderon
Class: Paladin 1
Race: Human [?]
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Shelyn
Str: 14 +2 (2p.) Level: 1 XP: 0
Dex: 11 +0 (1p.) BAB: +1 HP: 10 + 2 + 1 = 13
Con: 14 +2 (5p.) CMB: +3/+7 Dmg Red: -
Int: 12 +1 (2p.) Speed: 20' Spell Res: -
Wis: 10 +0 (0p.) Init: +0 Spell Save: -
Cha: 14 +2 (5p.) ACP: -1 Spell Fail: -
(Racial bonus on Str)
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +6 +0 +1 +0 +0 +0 16
Touch: 10 Flatfooted: 16
Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +0 +0
Will: 0 +0 +1 +1
Weapon Attack Damage Critical
Glaive +3 1d10+4 20x3
Languages: Common, celestial
Abilities:
Aura of good
Detect evil
Smite evil 1/day (+2 to hit, +1 damage)
Feats:
County Born, Overhead Chop, Defensive Combat Training
Skill Points: 4
Skills Base Mod Misc Class Total
*Knowledge (Religion) 1 +1 +3 +5
*Diplomacy 1 +2 +3 +5
*Craft 1 +1 +3 +5
*Spellcraft 1 +1 +3 +5
Equipment: (240gp)
Glaive (8gp) (10lb)
Dagger (2gp) (1lb)
Spiked Gauntlet (5gp) (1lb)
Splint Mail (200gp) (45lb)
215gp
Backpack (2gp) 2lb
Holy Symbol (wooden) 1gp --
Grappling Hook 1gp 4lb*
Traveler's clothes (free) (-)
4gp
Total Weight:68lb Money: 21gp
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 875
Age: 23
Height: 6'0"
Weight: 194lb
Eyes: Blue
[/sblock]
The Rolling Man - ARAHMID (Male Half-orc Rogue 1)
[sblock]
[/sblock]
jkason - SAKTOUK (Male Half-orc Monk 1)
[sblock]
Name: Saktouk
Class: Monk 1
Race: Half-OrcSize: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: Irori
Str: 16 +3 (5p.) Level: 1 XP: 0/2000
Dex: 13 +2 (3p.) BAB: +0 HP: 12/12 (1d8+4**)
Con: 10 +0 (0p.) Grapple: +3 Dmg Red: -
Int: 10 +0 (2p.) Speed: 30' Spell Res: -
Wis: 16 +3 (5p.) Init: +4* Spell Save: -
Cha: 10 +0 (0p.) ACP: 0 Spell Fail: -
* Shriikirri-Quah Totem Spirit
** Toughness (+3 HP +1 per HD)
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +0 +3 15
Touch: 15 Flatfooted: 13
Special: Deflect Arrows (negate 1 ranged attack / round if aware)
Base Mod Misc Total
Fort: 2 +0 +2
Ref: 2 +2 +4
Will: 2 +3 +5
Weapon Attack Damage* Critical
Unarmed Strike............+3.....1d6+3.........x2
Unarmed Strike, flurry...+1/+1..1d6+3/1d6+3....x2
Kama......................+3.....1d6+3.........x2
Kama, flurry.............+1/+1..1d6+3/1d6+3....x2
Siangham..................+3.....1d6+3.........x2
Siangham, flurry.........+1/+1..1d6+3/1d6+3....x2
Dagger....................+3.....1d4+3.........19-20/x2
Dagger, thrown............+2.....1d4+3.........19-20/x2, range 10'
Sling.....................+2.....1d4+3.........x2, range 50'
Languages:
Common
Shoanti
Abilities:
--Half-Orc--
* +2 Str & Wis, -2 Int
* Darkvision 60 ft.
* Weapon proficiency: Greataxe & falchion
* Weapon familiarity: any "orc" titled weapon = martial
* Orc Ferocity: 1/day (disabled one round past 0 HP)
* Orc Blood
* Language choices: Droconic, Giant, Gnoll, Goblin, Abyssal
* Favored Class: Cleric
--Monk--
* Weapons: club, crossbow (light or heavy), dagger, handaxe,
javelin, kama, nunchaku, quarterstaff, sai, shuriken,
siangham, sling.
* Add Wis bonus to AC
* Flurry of Blows (-2)
* Unarmed damage: 1d6
Feats: Toughness(1st level)
Improved Unarmed Strike (Bonus Monk)
Deflect Arrows (Bonus Monk 1st)
Shriikirri-Quah Totem Spirit (Campaign bonus)
Skill Points: 4 Max Ranks: 1
Skills Ranks Mod Misc Total
--Class (+3 bonus)--
Acrobatics.................1....+2....+3....+6
Climb......................1....+3....+3....+7
Perception.................1....+3....+3....+7
Ride.......................0....+2....+2*...+4
Stealth....................1....+2....+3....+6
* Shriikirri-Quah Totem Spirit
Equipment: Cost Weight
--Worn / Carried--
Backpack..................2gp....2lb
Belt pouch................1gp....1/2lb
Sling......................--....--
Sling bullets (10)........1sp....5lb
Kama......................2gp....2lb
Siangham..................3gp....1lb
Dagger....................2gp....1lb
Monk's Outfit.............--.....--
--In Backpack--
Bedroll...................1sp....5lb
Flint & Steel.............1gp....--
Rations (5 days)........2.5gp....5lb
Rope, hempen (50 ft)......1gp....10lb
Waterskin.................1gp.....4lb
Total Weight:35.5lbs Money: 4gp 3sp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
Age: 16
Height: 6'2"
Weight: 250lb
Eyes: Blue
Hair: Black (shaved bald)
Skin: Green
[/sblock]
OK, here are the directions for character builds:
Start at 1st level.
No Evil alignments.
Use Core rules only - 3.5 PHB or 3.5 SRD + PfRPG Alpha 3 release (I don't have any of the Complete books; besides, this is somewhat of a playtest).
Ability Scores - Use the Purchase option (Tables 2-2 & 2-2), using the Standard Fantasy point total.
Race - Choose standard race options. If you choose Human, I can post some basic info about the various cultures of the Pathfinder World (called Golarion) if you are interested. It would be mainly for flavor, not game mechanics.
Class - For experience, we'll use the medium advancement (from Table 4-1). For Hit Points, use the standard starting HP (Max at 1st level + your Con modifier). Max gold for each class.
Skills - see the Skills chapter on page 52 of the Alpha 3 release for skill changes.
Feats - from the Alpha 3, just note which feats have changed or been dropped (see the Designer Notes: Missing Feats bullet on page 68).
Other details such as background, equipment, spells known, etc. can be added by you.
If you have ANY questions, please post here and I will try to get back to you ASAP. Thanks again for your interest.
Last edited: