Laurefindel
Legend
... and by asking the party's rogue and wizard whether they have a habit of hogging all the d6s for themselves...By asking what's appropriate for the culture, background, and personality of the character.
... and by asking the party's rogue and wizard whether they have a habit of hogging all the d6s for themselves...By asking what's appropriate for the culture, background, and personality of the character.
About 100 percent of the players I've played with don't care about that .5 damage difference. They choose what they want to use because they think it looks cooler.
100% of my players don't realize that there's a damage difference between a Greataxe/Lance and Greatsword/Maul. They just see that the maximum damage on both is 12, and make their choice there (well, at least one of my players realizes that Great Weapon Fighting is better on the Greatsword than on the Greataxe, because 1's and 2's are much more common on d6's than d12's. That's just about as far into statistics they can go).About 100 percent of the players I've played with don't care about that .5 damage difference. They choose what they want to use because they think it looks cooler.
Why not 6d2?100% of my players don't realize that there's a damage difference between a Greataxe/Lance and Greatsword/Maul. They just see that the maximum damage on both is 12, and make their choice there (well, at least one of my players realizes that Great Weapon Fighting is better on the Greatsword than on the Greataxe, because 1's and 2's are much more common on d6's than d12's. That's just about as far into statistics they can go).
Now, if only we had a 3d4 Two-Handed, Heavy Weapon and we'd have a complete set of "the most you can roll is 12 for the base weapon's damage"-type weapons. Maybe a Great-Trident or something like that? The closest thing we currently have to this is the Double-Bladed Scimitar, which is 2d4, but lets you make a bonus action attack that's just 1d4.
d2s aren't really dice in 5e. They're just "even or odd" results for 50-50 chances that aren't settled by the Percentile Dice. They're certainly not used for weapon damage and the like. d3s are, however. That's why.Why not 6d2?
1. Using a two handed weapon allows for casting somatic spells (sword and board requires putting up your weapon till next turn or taking the warcaster feat).I don't see how greatsword/axe can compete with sword and board. 2-2,5 on average more damage compared to up to +5 AC difference. In a system that toutes bounded accuracy and growing rate of hit points as features, how are twohaded weapons ever thought to compete?
In 3X, at least you dealt 1.5 str bonus with twohanded. Should 5e have such a rule as well (plus perhaps, an ekstra damage die on a crit?)?
I don't see how greatsword/axe can compete with sword and board. 2-2,5 on average more damage compared to up to +5 AC difference. In a system that toutes bounded accuracy and growing rate of hit points as features, how are twohaded weapons ever thought to compete?
In 3X, at least you dealt 1.5 str bonus with twohanded. Should 5e have such a rule as well (plus perhaps, an ekstra damage die on a crit?)?