Imaculata
Hero
In my homebrew campaign there is the of course the prime material plane, along with:
The Eternal Depths: An ice cold realm for dead sailors (or those who died at sea). It is left open whether this is another dimension, or a location in the depths of the ocean itself. This realm resembles a frozen dark version of the prime material plane in an endless underground cavern, with a sea of lost souls.
The Cathedral of Lights: The temporary realm of the Lady of the Waves (a lesser deity) on the prime material plane, after she was banished from the Eternal Depths. Can only be found by mortals if the Lady wills it. The Lady watches over sailors from this realm.
The Realm of the Dead: Here resides the God of Death, who judges where souls travel.
The Realm of Shadows (AKA the mirror dimension): A side-dimension which some creatures can temporarily shift to, and which overlaps the prime material plane. It is dangerous to stay in this realm for too long, or you may not find your way back.
The Underworld: A dimension through which demon-kind travel. Openings to this domain can be created on the prime material plane by those who possess that rare knowledge. Connects directly to the demon city of Ylm via a massive underground labyrinth.
The God Realm: A dimension in which the gods reside. An ancient civilisation found the means to communicate (and visit) this realm.
The Void: When you travel through a dimensional portal with no destination, you become trapped in the void; caught between dimensions.
Saagarkaret: Genies can have their own pocket dimension inside what ever object they are confined. A genie can shape this space to his/her will. These spaces are often limited in size, but can contain just about any environment. Usually the space will be shaped to provide a high level of comfort to the genie and their customers.
The Path: A realm that only druids and fey can visit, when they 'walk the path'. This realm is a part of the forest that exists in its own pocket dimension, and is visited by walking along a hidden forest path that only druids and fey can see. This allows druids from all over the world to meet in one secluded spot in the forest. It is suggested in my campaign that some witch covens may also have their own pocket dimension that they can visit, similar to the druid's path.
The Eternal Depths: An ice cold realm for dead sailors (or those who died at sea). It is left open whether this is another dimension, or a location in the depths of the ocean itself. This realm resembles a frozen dark version of the prime material plane in an endless underground cavern, with a sea of lost souls.
The Cathedral of Lights: The temporary realm of the Lady of the Waves (a lesser deity) on the prime material plane, after she was banished from the Eternal Depths. Can only be found by mortals if the Lady wills it. The Lady watches over sailors from this realm.
The Realm of the Dead: Here resides the God of Death, who judges where souls travel.
The Realm of Shadows (AKA the mirror dimension): A side-dimension which some creatures can temporarily shift to, and which overlaps the prime material plane. It is dangerous to stay in this realm for too long, or you may not find your way back.
The Underworld: A dimension through which demon-kind travel. Openings to this domain can be created on the prime material plane by those who possess that rare knowledge. Connects directly to the demon city of Ylm via a massive underground labyrinth.
The God Realm: A dimension in which the gods reside. An ancient civilisation found the means to communicate (and visit) this realm.
The Void: When you travel through a dimensional portal with no destination, you become trapped in the void; caught between dimensions.
Saagarkaret: Genies can have their own pocket dimension inside what ever object they are confined. A genie can shape this space to his/her will. These spaces are often limited in size, but can contain just about any environment. Usually the space will be shaped to provide a high level of comfort to the genie and their customers.
The Path: A realm that only druids and fey can visit, when they 'walk the path'. This realm is a part of the forest that exists in its own pocket dimension, and is visited by walking along a hidden forest path that only druids and fey can see. This allows druids from all over the world to meet in one secluded spot in the forest. It is suggested in my campaign that some witch covens may also have their own pocket dimension that they can visit, similar to the druid's path.
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