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[Planescape/Gestalt] Coils within Coils

nonamazing

Explorer
I've finished up my character (see posting above). I'd be happy to hear any feedback anyone might have. He was a lot of fun to make, and I think he'd be a lot of fun to play.

One note though: the combination of monk and cloistered cleric in a gestalt game might be a bit unbalanced. After all, the things the cloistered cleric gives up (attack bonus, hit points, and armor proficiency) don't really matter to him since the monk side makes up for those weaknesses. I think he might also have to give up his turn undead ability as well (alternatively, the turn undead could be changed to something less useful but more in character, such as 'turn chaotic outsiders').
 

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Kafkonia

First Post
nonamazing said:
One note though: the combination of monk and cloistered cleric in a gestalt game might be a bit unbalanced. After all, the things the cloistered cleric gives up (attack bonus, hit points, and armor proficiency) don't really matter to him since the monk side makes up for those weaknesses.

Yes, I'd toyed with a gestalt Fighter/Cloistered Cleric until I realized just how munchkiny that'd be. I personally would be hesitant to let a CC into a gestalt game, unless it was combined with something like Wizard where the reductions from regular cleric actually mattered.
 

Amazing Triangle

First Post
Hmm there seems to be a lot of different concepts and would like to throw in with a suggestion... just have to figure out where....ahh Jack of all Trades. A human Rogue/Artificer with a passion for knowing a little about everything. Going for the Chameleon PrC.

Maybe a Duskblade (PHB II)/Druid she would be a Ancient woods or Bloodline combatant. Who's history and connection to the natural order of things forces her towards balance. Her animal companion would be her woods/family protective spirit. Sort of like Mulan's Dragon. Her druid levels would almost be natural (maybe the none wild shape variant) Aspects of nature variant.

Wu Jen/Sorcerer the crazy Mystic who seems to know all and can do all kinds of things to help others.

Tell me which you perfer or think would be neat and I will flesh it out with a full story.


Character sheets with abilities for PHB II base classes Here
 

Shoel Sweeny

First Post
ByteRynn said:
I sent you an e-mail about my character concept, though, looking back at the boards, I am afraid that my concept, while it will get along famously with many of the other characters, would also fill the very same "Look, I am a cool and interesting secondary fighter with a load of skills!"

I may change my mind...

I got the E-mail. Will respond soon. As for overlap, it depnds on which skills and ability scores are focused on. Fighter/Face, Fighter/Trap & Gadget Master, and Fighter/Sneak are all fufilling differint party roles while maintaing a (mostly) varied party. I'd rather have a little overlap with people playing what they want to play then no overlap and people stuck with characters they don't like.

nonamazing said:
Name: Ronthias, usually referred to as 'The Master' or 'Master Ronthias'
Race: Zenythri
Class: Monk of the passive way 5 // Cloistered Cleric 5

Love the character Nonamazing. As for the Cloistered's balance, you loose turning undead and your skill points per level stay at the monks modest value of 4. If you absolutely want to keep one of those abilities we can discuss loosing something else. After I run a math check and the slight retooling of the Cloistered Cleric, you're in.

Ferrix said:
Magnus Fighter 5-Binder 5

I like the character so far, but I could do with some more specifics. What ward in Sigil, what's Magnus's families religious background? How did he stumble onto his Binder abilities? We know he's a non-conformist, but how about his cares or what gets him motiveated? Awnser these, and there's a good chance he'll be in.

Lord_Raven88 said:
Info sent, once I get back to work I'll look at posting my character sheet

Got the e-mail, looking over it as I type.

Pyrex said:
Oooh, this looks like fun. Once I figure out which bases haven't been covered I'll post a concept.

Edit: Since I haven't seen much in the way of dedicated Tanks, I'm thinking Warforged Ftr/Soul Knife.

I haven't seen Ferrix's character yet, but it looks like he'll be making a tank as well. Remember that no slot's filled until I give the final okay on a character, and that okay has mroe to do with the "fluff" of a characer then his/hers class. How do you plan to integrate the Warforged backstory into Planescape?

Rayex said:
Ok.

Mail sent to you with everything you should need.

All the neccessary stuff is there, thanks. As for Savage Species progressions, you can advacne it the same as a normal Gestalt, with the exception that you would still loose a HD/Skill/save/bab advancement (rather then gainging the fighters as in a normal case)

For example, during level four you would gain the class abilites listed under Trumpet archon, and your other classes class features (in this case a figher bonus feat and 4 effective levels in figher for feats that require fighter levels) but you will not gain bab/saves/skills/ and HD for that level, just as if you were playing a Trumpet Archon in a normal progression game.

--

More replies forthcoming
 

Dog Moon

Adventurer
Okay, Saelya, the Female Halfling:

[SBLOCK=Background]
Saelya was raised in the city of Sigil, the adopted daughter of a mean couple. Her life in the beginning was pretty miserable. She was unneeded/unwanted as a small child and her "parents" kept her locked up in a small closet while they worked on running the tavern they owned. It was in this closet that she learned to embrace the darkness and within it, she learned that darkness wasn't simply the absense of light, but was a substance able to be manipulated.

Only when she was considered old enough to work was she let out of the closet. Even then, her life was little better than the closet. She was forced to do whatever was needed for the tavern. Most often this included wenching, but most often, it consisted of her doing odd chores, delivering to people and dealing with customers. She learned to talk what she wanted out of people, making her life easier.

Had she been treated better by those who called themselves her parents, her life might not have been too bad, but her parents treated her horribly. Eventually, she learned to escape their notice. Using the shadows, she began to hide from them and to lie to them in an attempt to make her life a little more pleasant. Her quick tongue kept her from many chores and when it was claimed that she hadn't gone through with them, she simply lied and said that the fault was not her own and laid with the other party. Her 'parents' believed her surprisingly easily.

Her life actually became comfortable, but she was tired of part of her being tied to these people she didn't like and this job she knew so little about because of her constant absenses. Determined to change what had occurred to her, taking everything she had learned and practiced, she set out on her own, making her own destiny. She eventually learned of the Fated, a group with similar ideals to her. She joined this group happily, but was never content. Saelya is determined to do everything it takes to find whatever it is that will make her life enjoyable.

She has traveled to the Prime Material Plane in an attempt to take a break from all the strangeness in Sigil and in a small town has encountered another group of adventurers, of which she almost forced herself to join because she would not accept 'no' as an answer.[/SBLOCK]

[SBLOCK=Personality]Saelya is very outgoing and has a quick tongue. Although she is quite charismatic and believes she can talk herself out of most troubles if given the opportunity, she isn't slow to back down, hide and let things cool down if necessary. Still, she is kind at heart and doesn't believe in hurting others unless they have done something wrong, though she cannot claim to be a saint.[/SBLOCK]
 

Rayex

First Post
All the neccessary stuff is there, thanks. As for Savage Species progressions, you can advacne it the same as a normal Gestalt, with the exception that you would still loose a HD/Skill/save/bab advancement (rather then gainging the fighters as in a normal case)

For example, during level four you would gain the class abilites listed under Trumpet archon, and your other classes class features (in this case a figher bonus feat and 4 effective levels in figher for feats that require fighter levels) but you will not gain bab/saves/skills/ and HD for that level, just as if you were playing a Trumpet Archon in a normal progression game.

Ok, thanks. This means the only thing I gain from fighter levels are the feats, proficiencies, the d12 HD instead of d8, and access to the fighters skills, right?

Here's the first draft. Got some money left to use and such, but should be most of the numbers down.

[sblock]
Crozixia, Female Trumpet Archon Fighter 5/5

Alignment: Lawfull Good
Type: Lawfull Good Outsider
Speed: 40 ft.
Fly: 40 ft. (Average)
Size: Medium
Space: 5 ft.
Reach: 5 ft.
Darkvision
Low-Light Vision

STR: 24 (+7) 16points + 4racial + 2enchantment
DEX: 10 (+0) 0points + 2racial
CON: 16 (+3) 10points
INT: 10 (+0) 0points + 2racial
WIS: 16 (+3) 6points + 2racial
CHA: 18 (+4) 8points + 2racial + level

HP: 4d12 + 12con

Initiative +4 ( 4improved initiative)

AC: 23 (10base + 8armor + 4natural + 1enchantment) / 10 / 23

Fortitude: 7 (4base + 3con)
Reflex: 4 (4base)
Will: 7 (4base + 3wis)
+4 racial against poisons.

Resistance: Electricity 10

Base Attack Bonus: +4

Attacks:
Trumpet: +13 (4base + 7str + 1focus + 1enchantment), 2d6+13 damage (10str + 1enchantment + 2specialisation), Threat 19-20/x2

Spells:
As a cleric of level 6
Access to the Air, Destruction, Good, Law and War domain.
Spells per day: 5/4/4/3
DC: 10 + spell level + 3wis
Overcome Resistance: 1d20 + 6CL
Spells prepared:
0: Guidance, Light, Resistance, Read Magic, Detect Magic.
1: Ray of Hope (BoED), Divine Favor, Sanctuaryx2.
2: Elation (BoED), Aid, Bull's Strength, Bear's Endurance.
3: Ring of Bladesx2 (CArc), Prayer.

Spell-like Abilities:
CL 4
Detect Evil 1/day
Continual Flame 1/day
Message 1/day

Skills:
Total Skill Points: 56
Max Skill Rank: 7
Concentration: 10 (7ranks + 3con)
Knowledge (The planes): 7 (7ranks)
Listen: 10 (7ranks + 3wis)
Sense Movite: 10 (7ranks + 7wis)

Feats:
Level1: Servant of the Heavens
Bonus Fighter1: Weapon Focus (Trumpet/Greatsword)
Bonus Fighter2: Power Attack
Level3: Improved Initiative
Bonus Fighter4: Weapon Specialization (Trumpet/Greatsword)

Languages:
Celestial
Draconic
Infernal
Common

Class features/abilities:
Trumpet: Trumpet: When playing the trumpet, all creatures within a 5 ft. blast must make a Fort (DC 10 + 1/2 HD + 3Cha) or be paralyzed 1d4 rounds. The trumpet can also become a magical greatsword with an enchantment bonus of +1. Changing between trumpet and sword is a free action.
Tongues: Can speak with any creature that has a language. CL for this effect is HD from class level +2. Ability is always active, can be dispelled.

Proficiency:
Simple Weapons
Martial Weapons
All armors
Shields

Gear:
Gauntlets of Ogre Power +2, 4,000gp
+1 Full plate armor, 2,650gp
Ring of Sustenance, 2,000gp
4,350gp left.

Brief Backstory:
Her mother a scholar of Erathaol, and her father an officer in the army of Sealtiel, Crozixia was torn from an early age. Not able to decide what path to choose, she asked permision to travel the planes for a while. Permission was granted.
Starting her travels where every planar traveler is bound to go somewhere; Sigil, the City of Doors.
Somewhat naive to how the world outside Celestia works, and trying to find her place in the world, Crozixia started to wander the streets.
Currently she resides in a room in the third story of a tavern in the Prime Ward, enjoying the difference from what she is used to.

Appearance:
Crozixia is almost 6 feet tall, and the color of dark emerald. Her eyes gleam in the color of cream, almost golden. She wears a plain-looking armor of plate, designed with an etching of a male sword archon batteling a hamatula, a gift from her father. She carries a four feet long, slim trumpet the color blue, bordering to green. She usually wear a smile on her face.

Personality:
Still young and naive, Crozixia wants to believe there is good in most creatures. She fights, in both the methaporicall and the litterate sense of the word, for good. She is helpfull to those who need help and will not hesitate to put other before herself.
[/sblock]
 
Last edited:

Shoel Sweeny

First Post
Shayuri said:
Hey! What about psionics?

Could I be a Psion/Psychic Warrior?

I've been dying to try to make a "Jedi" using D&D rules. :)

psoinics are in.

Amazing Triangle said:
Hmm there seems to be a lot of different concepts and would like to throw in with a suggestion... just have to figure out where....ahh Jack of all Trades. A human Rogue/Artificer with a passion for knowing a little about everything. Going for the Chameleon PrC.

Maybe a Duskblade (PHB II)/Druid she would be a Ancient woods or Bloodline combatant. Who's history and connection to the natural order of things forces her towards balance. Her animal companion would be her woods/family protective spirit. Sort of like Mulan's Dragon. Her druid levels would almost be natural (maybe the none wild shape variant) Aspects of nature variant.

Wu Jen/Sorcerer the crazy Mystic who seems to know all and can do all kinds of things to help others.

Tell me which you perfer or think would be neat and I will flesh it out with a full story.

It seems we have a lot of the Jack of all Trades type, however much I would like to see the Artificer in play. As for which one you play, just pick the one you believe you could role play best. An X/Artificer would fill the currently most needed slot of trap finder/gadget master.

Rayex said:
Ok, thanks. This means the only thing I gain from fighter levels are the feats, proficiencies, the d12 HD instead of d8, and access to the fighters skills, right?

except at levels 4, 7, 9, etc, during which you would only gain class features.
 

Ferrix

Explorer
Shoel Sweeny said:
I like the character so far, but I could do with some more specifics. What ward in Sigil, what's Magnus's families religious background? How did he stumble onto his Binder abilities? We know he's a non-conformist, but how about his cares or what gets him motiveated? Awnser these, and there's a good chance he'll be in.

Glad you liked it, wanted to get up some basics to see what you thought before I invested a great deal of time. When I'm home later today I'll add more to his background and such.
 

ByteRynn

First Post
Cool, then I'll post my sheet and full history as soon as I get an e-mail back from you. I like my original concept, and will probably stick with it.
 

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