Sephiroth no Miko
First Post
Blade gives her assent as well, in her usual solemn and serious fashion. Then a long, uncomfortable silence descends upon the cavern as no one speaks.
Finally, after several expectant moments, Rupert realizes (perhaps with the help of a well-placed nudge) that he too, is required an answer and he clears his throat and whispers, "Uhm... *yip* I swears too, yes, yes... no kill Mayder-thingie..." He shrinks timidly behind Burrow as Daru ib Shamiq's sightless gaze sweeps his way but the fiend moves on.
It sighs, an oddly melancholy sound for one of its kind. "The Maeldur can carve temporary paths through the fabric of the multiverse, granting the fiends the power to come and go as they please to any plane, any world. None of them will admit it, of course, but it's true, all the same.
I don't know where the Maeldur is actually. It's been moved many times and I stopped keeping track years ago. But I know how it can be found. I made sure of that in the early days-- I was always thorough. What you need is a green gem called the vuulge. It's an artifact that confers the power to know the Maeldur's location. It also allows you to speak with the behemoth in a language it can understand.
The arcanaloths discarded the vuulge long ago, after they learned to speak with the Maeldur directly. Fools. It passed from hand to hand until it fell into the clutches of a tanar'ri named Tapheon. But he doesn't know what the vuulge is-- doesn't know what it can do. Not surprising. Few, if any, of the younger fiends even have any idea the Maeldur exists. But it knows they exist, oh yes-- the Maeldur knows all the fiends. Pity.
No matter. Tapheon is holed up in a place known as the Fortress of Indifference, on the 348th layer of the Abyss." With that, Shamiq sits upon his mound of slime and ooze stoically, awaiting any questions you may have.
OOC: Isida, I NPCed Blade briefly to keep this moving since I didn't think Blade would kick up a fuss. Hope you don't mind.
Finally, after several expectant moments, Rupert realizes (perhaps with the help of a well-placed nudge) that he too, is required an answer and he clears his throat and whispers, "Uhm... *yip* I swears too, yes, yes... no kill Mayder-thingie..." He shrinks timidly behind Burrow as Daru ib Shamiq's sightless gaze sweeps his way but the fiend moves on.
It sighs, an oddly melancholy sound for one of its kind. "The Maeldur can carve temporary paths through the fabric of the multiverse, granting the fiends the power to come and go as they please to any plane, any world. None of them will admit it, of course, but it's true, all the same.
I don't know where the Maeldur is actually. It's been moved many times and I stopped keeping track years ago. But I know how it can be found. I made sure of that in the early days-- I was always thorough. What you need is a green gem called the vuulge. It's an artifact that confers the power to know the Maeldur's location. It also allows you to speak with the behemoth in a language it can understand.
The arcanaloths discarded the vuulge long ago, after they learned to speak with the Maeldur directly. Fools. It passed from hand to hand until it fell into the clutches of a tanar'ri named Tapheon. But he doesn't know what the vuulge is-- doesn't know what it can do. Not surprising. Few, if any, of the younger fiends even have any idea the Maeldur exists. But it knows they exist, oh yes-- the Maeldur knows all the fiends. Pity.
No matter. Tapheon is holed up in a place known as the Fortress of Indifference, on the 348th layer of the Abyss." With that, Shamiq sits upon his mound of slime and ooze stoically, awaiting any questions you may have.
OOC: Isida, I NPCed Blade briefly to keep this moving since I didn't think Blade would kick up a fuss. Hope you don't mind.
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