DracoSuave
First Post
Allowing someone to pull you is not forced movement. You are a willing target.
The intention of not allowing AtOps on creatures that are being forced to move around seems fairly obvious this was to avoid players exploiting moving creatures around to gain AtOps on top of moving them around the battlefield.
Oh did I mention that being a willing target isn't forcing them to move?
Also, why should grabbing your friend, a willing target, be a standard action, especially if they're immobilized. You can open a door with a minor action, which involves 'grabbing' the door handle. Your friend and ally may actually reach out with their hand to make it easier for you to grab them. That would not be a standard action.
So in that scenario, your ally could reach out and grab your hand, pull you while using their move action, you don't take any AtOps, and then you in turn can use your movement and pull your friend as well, negating any AtOps they might take.
All of this sillyness is because you are all claiming forced movement is something it isn't. Also, I think the entire point of the AtOp issue with *real* forced movement is being ignored. It was to avoid an exploit, not create a new one (which is what people here are trying to do).
Willingness to be moved is irrelevant. Go to the PHB and/or RC and point out where the target must not be willing. Meanwhile, I will point to the 'switch places' definition where you shift to their space while they slide to yours. Sliding is by definition, forced movement.
Moreover, it doesn't matter if it's 'forced' or 'involuntary'. It matters if it's a pull. Pulls disallow OAs. Everything else is meaningless semantics.