Now I am really really curious about that book, *sniff*, of the wait..
SSS-Druid said:
I am very much a believer in this philosophy. In fact, I've been told that some of my prestige classes (such as the Helliann or High Astrologer from Relics & Rituals 2: Lost Lore) are too powerful.
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I don't think they were so powerful, at least not too so. They were about right for their specialization. And they had feeling of real specialization, and I like that.
Best of all, they had no needless feat-requirments.
That is really harrowing in rpg-centered campaings, since I don't like pre-planning my characters life from level one. What organization he or she joins or not, is something I really don't know at beginning of the game. And if there are three or more must-feats they make sure I
a) have to know in advance levels I am going to take and when
or
b) force me to take that prestige class so much later, and when my character finally qualifies, it's most likely not an issue anymore.
If feat-requiment is really directed at the class, and has actual game effect, and not a lame one just to shy away power-gamers, it's usually ok. Unique specialization flavor is ok to me also.
Always better way to me, is to make requiments as skill/BAB/or "must be able to cast lv x spells".