Except, it still works that way. Just not as often.It makes the spell mor of a tactile thing rather than a boring slot machine that rewords you on crit…. It can know be liked for more reasons than just being addictive.
This is my main question about this change; we already have a game mechanic where an action happens in response to some other criteria. Why aren't these spells Reactions, instead of weirdly-phrased bonus actions? Reactions already work this way.Well I mean the fact that this is a bonus action but it acts like a reaction…the whole mechanic is already strange
Reaction spell mean they don't block paladin's other bonus action features, and beside smites there are also other bonus action spell in divine list that can activate again with BA like Spiritual Weapon. Smites block them all out is a feature, not a bug, to limite paladin's nova power.This is my main question about this change; we already have a game mechanic where an action happens in response to some other criteria. Why aren't these spells Reactions, instead of weirdly-phrased bonus actions? Reactions already work this way.
The wording of the smites could say "Casting Time: Reaction, which you take immediately after hitting a target with a melee weapon or an Unarmed Strike"
Mechanically, this works just like shield or feather fall. You can take a reaction on your turn. It still limits you to only being able to smite once per turn (which seems to be a design goal here), and still lets you use a GFB or BB cantrips and still be able to smite with them. It just seems to me that making these smite spells reactions makes more sense in terms of how the rules already work, and frees up the bonus action for other things.
It means you can't take an attack of opportunity on a turn when you smite. It's still counterspellable. There are still arguments to be made for or against smites-as-spells. But they should be Reactions, not bonus actions.
Every penny of the playtest should be devoted to revising the drunkeness of the 'Attack with weapon'/'weapon attack' thing.Has anyone put any thought into the very minor change to Smites that no longer requires Melee Weapon Attacks like the 2014 version, but Attacks with Melee Weapons?