D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

Sir Brennen

Legend
In a game with literally over 500 spells, other magical effects are turned into spells to streamline everything.

After all, what is a spell? A magical effect. What is divine smite? A magical effect...specifically one that required spell slots to function.

I think at this point, WotC should go all the way and just turn every actual magical effect into a spell, lay out every mundane effect as if it were a spell, call everything "Powers" and make classes collections of guaranteed powers, optional powers, and powers you can choose from.
This... sounds familiar.
 

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mellored

Legend
When they ask for feedback, I'm going to ask for the paladin's weapon proficiencies be changed to just 'short stick with a star on the end'. If it's all magic, it should be magic.
They already have those.
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Chaosmancer

Legend
When they ask for feedback, I'm going to ask for the paladin's weapon proficiencies be changed to just 'short stick with a star on the end'. If it's all magic, it should be magic.

While I am amused at the picture of a paladin with the Star Rod... how was Divine Smite not magical before?
 




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