You could certainly come up with one if you wanted. However, the point of Baator per the article is that it's not tied to one plane and thus is suitable as a prison for immortals from any of the planes. It's not part of the Progenitor's grand design of the multiverse (if you believe in the Progenitors); it's something created afterwards as a dumping ground for those who don't fit in. Per the article itself...But surely there would be a potential place for that in one of the pre-existing planes, no?
[MENTION=15800]Hellcow[/MENTION] You know the other great thing that makes Eberron great is simply how willingly, enthusiastically, and supportively you engage the fans about the setting you created. Even before Eberron was published, you have been a very public presence for the setting here, the Wizard forums, your blog, and conventions. Fans will be discussing Eberron lore and mechanics on some forum, and you just sort of pop up to talk with players and DMs about the setting. Your approach so refreshingly open and non-authoritarian. You may indicate your original intent, but you also frequently point to other interpretations, ambiguities, and an express an openness to changing the setting for individual preferences. Your approach with the setting makes a real psychological impact for how I approach the setting as a DM and a player.
Thanks, [MENTION=5142]Aldarc[/MENTION]. I love the world and always enjoy talking about it - but I also feel that canon material should be a source of inspiration as opposed to a limitation on stories. My favorite thing about RPGs is that they're collaborative, and I always want people with good ideas to feel free to do whatever makes the setting work for THEM.Your approach with the setting makes a real psychological impact for how I approach the setting as a DM and a player.
I'm afraid not, [MENTION=6777632]sgtscott658[/MENTION] - I didn't encounter Battle Chasers until a few years after Eberron. But I can see why you'd think it!BTW, was Battle Chasers your inspiration for Eberron?
More significant was the fact that 4E added the Nine Hells to the setting; Eberron's cosmology needed no improvements, and adding another plane divorced the cosmology from "the Baker's dozen".